New damage system?

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jojoa1997
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New damage system?

by jojoa1997 » Sun Mar 31, 2013 00:20

Could someone explain to me in layman terms how the new damage system works. Here is the changes from new to old. http://dev.minetest.net/Damage_system
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Sun Mar 31, 2013 01:20

I see how it works :)
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

prestidigitator
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by prestidigitator » Sun Mar 31, 2013 08:58

My impression is that whatever you set the tool's value in it's damage groups to for the objects' corresponding armor group, that is the number of HPs of damage it will do to an entity with the armor group's value set to 100 (meaning 100%). If the entity is set to be damaged less for that armor group (e.g. 50%) or if the tool has been swung less time ago than it's full punch interval, the amount of damage will be reduced.
 


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