[Mod] Technic [0.4.16-dev] [technic]

Matsetes
Member
 
Posts: 70
Joined: Tue Sep 11, 2012 23:36

by Matsetes » Sat Mar 30, 2013 10:46

Always tuned!!! And waiting for new machines with MV and HV!!!
 

Thelastjosh
New member
 
Posts: 2
Joined: Tue Mar 26, 2013 19:06

by Thelastjosh » Sat Mar 30, 2013 18:06

Plz read

1.I dont have more blocks
2. pipeworks makes minetest crash
3. pipeworks is missing something
Last edited by Thelastjosh on Sat Mar 30, 2013 18:40, edited 1 time in total.
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Sun Mar 31, 2013 16:26

Hi RBA, i'm back!
Totally fresh MT from git. All deps from first post. WTF?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:22:42: ERROR[main]: ========== ERROR FROM LUA ===========
22:22:42: ERROR[main]: Failed to load and run script from
22:22:42: ERROR[main]: /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua:
22:22:42: ERROR[main]: ...ames/current/mods/technic/technic_worldgen/nodes.lua:6: attempt to index global 'default' (a nil value)
22:22:42: ERROR[main]: stack traceback:
22:22:42: ERROR[main]:     ...ames/current/mods/technic/technic_worldgen/nodes.lua:6: in main chunk
22:22:42: ERROR[main]:     [C]: in function 'dofile'
22:22:42: ERROR[main]:     ...games/current/mods/technic/technic_worldgen/init.lua:5: in main chunk
22:22:42: ERROR[main]: =======END OF ERROR FROM LUA ========
22:22:42: ERROR[main]: Server: Failed to load and run /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua
22:22:42: ERROR[main]: ModError: Failed to load and run /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sun Mar 31, 2013 16:30

madarexxx wrote:Hi RBA, i'm back!
Totally fresh MT from git. All deps from first post. WTF?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:22:42: ERROR[main]: ========== ERROR FROM LUA ===========
22:22:42: ERROR[main]: Failed to load and run script from
22:22:42: ERROR[main]: /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua:
22:22:42: ERROR[main]: ...ames/current/mods/technic/technic_worldgen/nodes.lua:6: attempt to index global 'default' (a nil value)
22:22:42: ERROR[main]: stack traceback:
22:22:42: ERROR[main]:     ...ames/current/mods/technic/technic_worldgen/nodes.lua:6: in main chunk
22:22:42: ERROR[main]:     [C]: in function 'dofile'
22:22:42: ERROR[main]:     ...games/current/mods/technic/technic_worldgen/init.lua:5: in main chunk
22:22:42: ERROR[main]: =======END OF ERROR FROM LUA ========
22:22:42: ERROR[main]: Server: Failed to load and run /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua
22:22:42: ERROR[main]: ModError: Failed to load and run /home/dima/.minetest/games/current/mods/technic/technic_worldgen/init.lua

Do you have minetest common?
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Sun Mar 31, 2013 16:31

YEP!
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Mar 31, 2013 16:39

Did you put 'common' in your games folder (e.g. into the same folder where you put minetest_game, minimal, etc)?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Sun Mar 31, 2013 17:48

There was missing depends.txt file in technic_worldgen, i just added it.
Havent noticed that because here all works just fine. Try now.
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

by Excalibur Zero » Tue Apr 02, 2013 19:49

I downloaded the mod and tried to run the game, but it gives me an error message.

I took a screenshot of it here: http://i.imgur.com/k01X62J.jpg

Why isn't it working?
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Tue Apr 02, 2013 19:52

What is the *actual* error message?

Follow these steps but post here instead of creating another topic:
http://forum.minetest.net/viewtopic.php?id=5073
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

by Excalibur Zero » Tue Apr 02, 2013 20:03

I am using Windows 7 (I think). I am running version 0.4.5 of Minetest. I tried to post the full error message (acording to the topic), but it wouldn't let me include it because it is too big, it said "Your post length is 84,500 bytes. This exceeds the 65,535 bytes limit.". So how should I post it?
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Tue Apr 02, 2013 20:05

Excalibur Zero wrote:I am using Windows 7 (I think). I am running version 0.4.5 of Minetest. I tried to post the full error message (acording to the topic), but it wouldn't let me include it because it is too big, it said "Your post length is 84,500 bytes. This exceeds the 65,535 bytes limit.". So how should I post it?

You only need the last part of the log where it says "=== Lua Error ===" or smth like that.
EDIT: Either that or upload your log to a site like ompldr.org.
Last edited by kaeza on Tue Apr 02, 2013 20:06, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

by Excalibur Zero » Tue Apr 02, 2013 20:10

Here is the error message from "ERROR FROM LUA":

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
16:00:30: ERROR[main]: ========== ERROR FROM LUA ===========
16:00:30: ERROR[main]: Failed to load and run script from
16:00:30: ERROR[main]: F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua:
16:00:30: ERROR[main]: ...\minetest\technic-master\technic_worldgen/oregen.lua:1: attempt to call field 'register_ore' (a nil value)
16:00:30: ERROR[main]: stack traceback:
16:00:30: ERROR[main]:     ...\minetest\technic-master\technic_worldgen/oregen.lua:1: in main chunk
16:00:30: ERROR[main]:     [C]: in function 'dofile'
16:00:30: ERROR[main]:     ...ds\minetest\technic-master\technic_worldgen\init.lua:6: in main chunk
16:00:30: ERROR[main]: =======END OF ERROR FROM LUA ========
16:00:30: ERROR[main]: Server: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: INFO[main]: BanManager: saving to F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\worlds\Test World\ipban.txt
16:00:30: ERROR[main]: ModError: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: INFO[main]: Searching worlds...
16:00:30: INFO[main]:   In F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\worlds:
16:00:30: INFO[main]: Test World Digital World
16:00:30: INFO[main]: 2 found.
16:00:30: INFO[main]: Waiting for other menus
16:00:30: INFO[main]: Waited for other menus
16:00:30: VERBOSE[main]: error_message = ModError: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: VERBOSE[main]: Check debug.txt for details.
16:00:30: INFO[main]: Created main menu
16:00:33: INFO[main]: Dropping main menu
16:00:33: INFO[main]: Updating configuration file: "F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\minetest.conf"
16:00:33: INFO[main]: Skipping writing of F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\minetest.conf because content wouldn't be modified
 

Axel
Member
 
Posts: 15
Joined: Wed Sep 05, 2012 18:50

by Axel » Wed Apr 03, 2013 09:26

Excalibur Zero wrote:Here is the error message from "ERROR FROM LUA":

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
16:00:30: ERROR[main]: ========== ERROR FROM LUA ===========
16:00:30: ERROR[main]: Failed to load and run script from
16:00:30: ERROR[main]: F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua:
16:00:30: ERROR[main]: ...\minetest\technic-master\technic_worldgen/oregen.lua:1: attempt to call field 'register_ore' (a nil value)
16:00:30: ERROR[main]: stack traceback:
16:00:30: ERROR[main]:     ...\minetest\technic-master\technic_worldgen/oregen.lua:1: in main chunk
16:00:30: ERROR[main]:     [C]: in function 'dofile'
16:00:30: ERROR[main]:     ...ds\minetest\technic-master\technic_worldgen\init.lua:6: in main chunk
16:00:30: ERROR[main]: =======END OF ERROR FROM LUA ========
16:00:30: ERROR[main]: Server: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: INFO[main]: BanManager: saving to F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\worlds\Test World\ipban.txt
16:00:30: ERROR[main]: ModError: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: INFO[main]: Searching worlds...
16:00:30: INFO[main]:   In F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\worlds:
16:00:30: INFO[main]: Test World Digital World
16:00:30: INFO[main]: 2 found.
16:00:30: INFO[main]: Waiting for other menus
16:00:30: INFO[main]: Waited for other menus
16:00:30: VERBOSE[main]: error_message = ModError: Failed to load and run F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\mods\minetest\technic-master\technic_worldgen\init.lua
16:00:30: VERBOSE[main]: Check debug.txt for details.
16:00:30: INFO[main]: Created main menu
16:00:33: INFO[main]: Dropping main menu
16:00:33: INFO[main]: Updating configuration file: "F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\minetest.conf"
16:00:33: INFO[main]: Skipping writing of F:\Chris' Stuff\Old\Minetest\minetest-0.4.5\bin\..\minetest.conf because content wouldn't be modified


minetest 0.4.5 stable is too old to use with technic
compile the current github version or one of PilzAdam's builds
http://forum.minetest.net/viewtopic.php?id=4547
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

by Excalibur Zero » Wed Apr 03, 2013 13:09

I updated the game, and now it is working. Thanks!

---------

I have one more question. How exactly do you set the music files for the music player? I put an ogg file named "technic_track1.ogg" in ".../minetest-0.4.5-8d4b768-rc0-win32\mods\minetest\technic-master\technic\sounds", but it won't play as track one. What am I doing wrong with it?
Last edited by Excalibur Zero on Thu Apr 04, 2013 02:06, edited 1 time in total.
 

User avatar
Mihobre
Member
 
Posts: 101
Joined: Tue Oct 30, 2012 08:45

by Mihobre » Thu Apr 04, 2013 14:16

RealBadAngel wrote:All technic stuff.

Technic info and recipes page made by ObKo (its WIP) : http://technic.kosyak.info/

GitHub page: https://github.com/RealBadAngel/technic
Download link: https://github.com/RealBadAngel/technic/archive/master.zip

You need Minetest 0.4.6 for this mod, earlier versions of the game are not supported.

License: GPLv2

Dependencies:
Calinou Mods download ZIP (particularly, moreores and moreblocks)
mesecons download ZIP
pipeworks download ZIP
plantlife download ZIP


Im looking for:
- contributors with LUA skills
- for another projects c++ skills needed (Portals)

You can catch me on #minetest evenings CET

Changelog:
04.04.2013 v0.4.6
- changed versioning to match current stable of the game
- rearanged some stuff, moved concrete, stairsplus stuff to separate mods in the modpack
- added concrete posts and platforms
- various bugfixes
- fixed UI compability issues with default creative mod (but its still better to clear init.lua of it)


version 0.4.6!!! are you joking me or are you choking me!!! thats not even released
I wanna fly!!!
I wanna have feathery wings of silver, blue, and white!!!
I wanna soar high and touch the sky!!!
I wanna fly!!!
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Thu Apr 04, 2013 14:22

Technic got updated with some changes.
First of all since now version number will match game version needed to run it.
So no more complains it doesnt work and why ;) Technic 0.4.6 will surely work with Minetest 0.4.6.
Inside mod some changes to its structure, better compability with stairsplus (moreblocks)
New concrete items (check out post and platforms, theyre really cool imho).
Ore generation changed a bit thx to c++ code by hmmmm.
Marble and granite will be a bit harder to find, but when you find it you can set a mine there for a long time.
Technic diamonds were removed and all recipes use now new default ones.
Also some bug fixes as always.
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu Apr 04, 2013 22:47

I get an error message saying it couldn't load and run the extranodes init.lua. Why is that?
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Apr 05, 2013 00:15

Evergreen wrote:I get an error message saying it couldn't load and run the extranodes init.lua. Why is that?


please pastebin that error message.

Mihobre wrote:version 0.4.6!!! are you joking me or are you choking me!!! thats not even released


Are you sure about that? ;)
https://github.com/minetest/minetest/commit/37acadc2af29869689e27241e4781ebfc69470aa
Last edited by RealBadAngel on Fri Apr 05, 2013 00:18, edited 1 time in total.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Apr 05, 2013 01:32

When will UI be ready with API
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Apr 05, 2013 01:47

jojoa1997 wrote:When will UI be ready with API


Its on the TODO list, will get to it.

Meanwhile screenshot of new concrete features:
Image
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16

by deivan » Fri Apr 05, 2013 03:38

Is possible the addition of one option to disable the UI? Every download I need remove the UI before start the game.
 

User avatar
xavier108
Member
 
Posts: 227
Joined: Sat Nov 24, 2012 06:05
IRC: Ezlif

by xavier108 » Fri Apr 05, 2013 06:16

This is one of my favorite mod :D
Ezlif :D
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Apr 05, 2013 13:32

deivan wrote:Is possible the addition of one option to disable the UI? Every download I need remove the UI before start the game.


Youre getting rid of my best lookin mod? Apage satanas :P
Seriously, just delete its folder. Technic is not dependent on it.
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16

by deivan » Fri Apr 05, 2013 15:41

I am deleting this all times but now I make a alternative, I download from the git and make soft links (GNU Linux) to all except the unified, this solve my problem and I don't need edit all times. :D
Anyway thanks. :D
 

Axel
Member
 
Posts: 15
Joined: Wed Sep 05, 2012 18:50

by Axel » Fri Apr 05, 2013 16:07

I've just noticed that some grinding recipes (gold lumps as an example) and craft recipes ( Toolworkshop as an example) have not been updated.
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

by Excalibur Zero » Fri Apr 05, 2013 17:33

I have one question. How exactly do you set the music files for the music player? I put an ogg file named "technic_track1.ogg" in ".../minetest-0.4.5-8d4b768-rc0-win32\mods\minetest\technic-master\technic\sounds", but it won't play as track one. What am I doing wrong with it?
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Apr 05, 2013 19:58

Excalibur Zero wrote:I have one question. How exactly do you set the music files for the music player? I put an ogg file named "technic_track1.ogg" in ".../minetest-0.4.5-8d4b768-rc0-win32\mods\minetest\technic-master\technic\sounds", but it won't play as track one. What am I doing wrong with it?

Place and name is ok. Is your music player powered properly?

Axel wrote:I've just noticed that some grinding recipes (gold lumps as an example) and craft recipes ( Toolworkshop as an example) have not been updated.


Fixed recipes for gold and copper, also crafting recipe for tool workshop. If you find anything more just let me know.
Last edited by RealBadAngel on Fri Apr 05, 2013 20:17, edited 1 time in total.
 

Axel
Member
 
Posts: 15
Joined: Wed Sep 05, 2012 18:50

by Axel » Sat Apr 06, 2013 12:17

The textures for the chests are missing

EDIT: the mithril dust texture is missing too
Last edited by Axel on Sat Apr 06, 2013 12:23, edited 1 time in total.
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16

by deivan » Sat Apr 06, 2013 12:42

Maybe add a percentual field for toolbox and battery box to make more precise the indication about the load/status of a item?
I put a mark 3 drill in the battery box and is loading for ever... :-o
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Sat Apr 06, 2013 12:57

deivan wrote:Maybe add a percentual field for toolbox and battery box to make more precise the indication about the load/status of a item?
I put a mark 3 drill in the battery box and is loading for ever... :-o

It will load damn slow with LV batbox, way faster in MV and in a blink in HV.
MK3 charge is 960k if i recall corectly now - compare it to 60k of LV batbox :)
I may add some more detailed info in infotext...

Axel wrote:The textures for the chests are missing

EDIT: the mithril dust texture is missing too


Fixed.
Last edited by RealBadAngel on Sat Apr 06, 2013 13:03, edited 1 time in total.
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 33 guests

cron