First problem solved!
But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".
webdesigner97 wrote:First problem solved!
But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".
rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.
Calinou wrote:rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.
That works for simple models (usually made with quads, does Minetest/the DirectX format support these?), but if you're using quite a lot of triangles, it's going to be hard to texture it. :P
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