[Help] Texture for mesh (new question)

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webdesigner97
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[Help] Texture for mesh (new question)

by webdesigner97 » Wed Apr 03, 2013 10:17

First problem solved!

But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".
Last edited by webdesigner97 on Wed Apr 03, 2013 10:45, edited 1 time in total.
 

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by rarkenin » Wed Apr 03, 2013 12:46

webdesigner97 wrote:First problem solved!

But:
How can I make ONE texture which covers the whole model? I mean like character.png in "minetest/games/minetest_game/mods/default/models/character.png".


When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.
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by Calinou » Wed Apr 03, 2013 13:54

rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.


That works for simple models (usually made with quads, does Minetest/the DirectX format support these?), but if you're using quite a lot of triangles, it's going to be hard to texture it. :P
Last edited by Calinou on Wed Apr 03, 2013 13:55, edited 1 time in total.
 

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by rarkenin » Wed Apr 03, 2013 14:10

Calinou wrote:
rarkenin wrote:When you make your mesh in Blender(which I assume you're using), go into edit mode, and select all using A. Then UV unwrap it.


That works for simple models (usually made with quads, does Minetest/the DirectX format support these?), but if you're using quite a lot of triangles, it's going to be hard to texture it. :P


The player mesh is an example. Quads/polys are perfectly acceptable, and if seams are marked and the mesh unwrapped well, texturing is actually, well, a breeze.
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by webdesigner97 » Wed Apr 03, 2013 14:37

Well, I'm not using Blender, but I have it installed. I can import it there and do it there :) Blender is too complicated for me :D

I'll try it out ;)
 

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by webdesigner97 » Wed Apr 03, 2013 15:57

ok, I don't understand how to do it :/
Maybe cause I'm new to Blender. I have to admit that I used Google Sketchup for my model :D

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