[Mod] Ultra ore miner [0.4.0]

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

[Mod] Ultra ore miner [0.4.0]

by Likwid H-Craft » Tue Apr 02, 2013 22:40

Last edited by Likwid H-Craft on Sun Apr 07, 2013 12:31, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Tue Apr 02, 2013 23:43

tunling mod that has super powerfull diging but u can just call it ultra miner
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Tue Apr 02, 2013 23:49

Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download:
https://www.filesanywhere.com/fs/v.aspx?v=8b6969885e666f76af6e

I think it is a Cool mod :)

Change.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Tue Apr 02, 2013 23:54

what
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Tue Apr 02, 2013 23:56

dj22 wrote:what

The Title.

Anyways if you have updates send them though pm And, I will update it on first post.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Tue Apr 02, 2013 23:57

description pics working download maybe. please add there
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Wed Apr 03, 2013 00:55

how bout miner and light propegating stairs mod
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Apr 03, 2013 01:23

what does this mod do?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Wed Apr 03, 2013 18:50

There dj22 I added your, update.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Thu Apr 04, 2013 01:32

the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Thu Apr 04, 2013 12:01

Updated it dj22.

dj22 wrote:the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly

That why I love it, since you can, have a deep stairway. you should have it set how deep, players like it go.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Thu Apr 04, 2013 12:04

can u show me how to set up and call varibles
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Thu Apr 04, 2013 12:17

can u show me how to set up and call varibles
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Thu Apr 04, 2013 12:32

how to set up:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
var = "mydata"

OR (preferrably)
local var ="mydata"

how to call:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
var


Example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local var = 1
if var <= 3 then
    minetest.chat_send_all("Variable at ("..tostring(var)..") is less than 3!")
end
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Thu Apr 04, 2013 13:20

thanks
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Thu Apr 04, 2013 13:22

can u fix this code





Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local var ="ironminer:block1"

local touch ="default:stone"




minetest.register_node("ironminer:button4", {
    drawtype = "glasslike",
    tiles = {"light.png"},
   

   
    paramtype = "light",
    paramtype2 = "wallmounted",
    walkable = true,
    groups = {cracky=3},

   

      description="iron miner",
on_construct = function(pos)
         
end,

})



minetest.register_abm(
    {nodenames = {"ironminer:button4"},
{name="default:stone_with_coal","default:stone_with_iron"},
    interval = 1,
    chance = 20,
    action = function(pos)


  pos.y=pos.y-1
minetest.env:add_node(pos, {name="ironminer:block1"})




    end,


})




minetest.register_abm(
    {nodenames = {"ironminer:block1"},
    interval = 1,
    chance = 2,
    action = function(pos)


 
minetest.env:remove_node(pos, {name="ironminer:block1"})


       



    end,


})




minetest.register_abm(
    {nodenames = {"ironminer:block1"},
    interval = 1,
    chance = 1,
    action = function(pos)
 

pos.y=pos.y-1
minetest.env:add_node(pos, {name="ironminer:block1"})


    end,


})




minetest.register_node("ironminer:block1", {
    drawtype = "glasslike",
    tiles = {"sprite0.png"},
      burntime=1,
    paramtype = "light",
    paramtype2 = "wallmounted",
light_source = 20,
    walkable = true,
    groups = {cracky=3},
      description="mine blocks",
on_construct=function(pos, node)
if local touch=true then
  pos.y=pos.y-1
minetest.env:remove_node(pos, {name="default:stone"})
pos.y=pos.y+80
minetest.env:add_item(pos,{name="default:cobble"})

end
end,

})







minetest.register_craft({
    output = 'ironminer:button4 16',
    recipe = {
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:wood', 'default:torch', 'default:wood'},
        {'default:wood', 'default:torch', 'default:wood'},
    }
})
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Fri Apr 05, 2013 01:25

how do u suck droped items in to nodes inventory like how do u make a chest add items around it
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Fri Apr 05, 2013 12:18

dj22 wrote:how do u suck droped items in to nodes inventory like how do u make a chest add items around it


We can't really write your code for you. Take a look at http://dev.minetest.net and a Lua tutorial.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Fri Apr 05, 2013 19:41

Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://www.filesanywhere.com/fs/v.aspx?v=8b69698a596275bdab6a


I think it is a Cool mod :)



inventory miner
 

dj22
Member
 
Posts: 60
Joined: Wed Feb 27, 2013 18:37

by dj22 » Sun Apr 07, 2013 03:40

Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://dl.dropbox.com/s/5q72cbntyi3bryk/ultra%20ore%20miner.zip?token_hash=AAHtkgHVMe2XVRvBlROFPNXa5X1XNefA3m68ztUPaMxW-A&dl=1

I think it is a Cool mod :)

plz name it ultra ore miner
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 27 guests

cron