[Mod] Simple Mobs [mobs]

Temperest
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by Temperest » Mon Apr 08, 2013 02:23

Punching allows the mod to work with third party armor mods, as well as all other components of the Minetest damage system. For example, potion effects from a potion mod may make a player temporarily invincible, or being poisoned might make a player weaker and more susceptible to attacks.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

deivan
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by deivan » Mon Apr 08, 2013 02:35

No at this point... For water, light and lava effects. With the self punch idea... Very strange to me. :-o
 

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Pavel_S
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by Pavel_S » Mon Apr 08, 2013 03:22

Temperest wrote:Try enabling the DirectX exporter addon.

Ctrl+Alt+U => Add-ons => DirectX

It's under the Import/Export section. Once enabled, use File => Export => DirectX.

Thanks! it works. And I tested my model and animation(standing, walking) in game(.

Image
 

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Mito551
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by Mito551 » Mon Apr 08, 2013 04:31

you should write sapier. i think pilzadam doesn't add models to simple mobs
 

ds-2k
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by ds-2k » Mon Apr 08, 2013 04:46

Mito551 wrote:you should write sapier. i think pilzadam doesn't add models to simple mobs


PilzAdam said he would add 3d models, but some needed made first:
PilzAdam wrote:
jojoa1997 wrote:
will this ever support 3d models?

If someone makes them.


By the way, nice sheep model, Pavel_S!
 

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Pavel_S
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by Pavel_S » Mon Apr 08, 2013 07:35

Thanks, ds-2k.
Finally I have:
  • Sheep model
  • Shaved-sheep model
  • Rat model
Image
 

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MirceaKitsune
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by MirceaKitsune » Mon Apr 08, 2013 10:30

That's a very nice model! Follows the blocky style correctly and looks great (I admit I don't like the meshes in the other Animals mod).

The rat model in the last post is no longer blocky however, which breaks the default style IMO. So that one I think needs remaking.

Awesome stuff either way. Hope the sheep model will be one that gets added by default when this will all be part of MineTest. Rat model too if everything non-blocky is changed, and any other new mob idea.
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 10:48

Pavel_S wrote:Thanks, ds-2k.
Finally I have:
  • Sheep model
  • Shaved-sheep model
  • Rat model
Image

Hey, nice work!
Could you send me a download link for the models (with License) and the animation frame ranges?
 

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Pavel_S
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by Pavel_S » Mon Apr 08, 2013 11:29

OK.
https://www.dropbox.com/sh/cx5jaj4osv05lqm/IbKMeNItTi
there are:
sheep models(original and shaved),
textures.
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 11:40

Pavel_S wrote:OK.
https://www.dropbox.com/sh/cx5jaj4osv05lqm/IbKMeNItTi
there are:
sheep models(original and shaved),
textures.

Thank you.
 

deivan
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by deivan » Mon Apr 08, 2013 11:43

Very nice. :D
 

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Pavel_S
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by Pavel_S » Mon Apr 08, 2013 13:01

What about other mobs?
May I change concepts?
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 13:11

Update: https://github.com/PilzAdam/mobs/commit/b6eac3aedc91c7e2c85c5a9b3b8e62b37704bdbd
Pavel_S: Thanks for the models! Yea, models for the other mobs would be aweseome! You can create a new concept, but it has to fit the default style and I also like the idea of monsters for the elements of minetest (dirt, sand, stone, etc.).
 

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jojoa1997
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by jojoa1997 » Mon Apr 08, 2013 13:33

Have you updated the attacking?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Mito551
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by Mito551 » Mon Apr 08, 2013 13:45

ds-2k wrote:By the way, nice sheep model, Pavel_S!

I agree on that one :D
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 14:12

jojoa1997 wrote:Have you updated the attacking?

Can you read? "[...]upgrade to new damage system[...]"
 

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jojoa1997
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by jojoa1997 » Mon Apr 08, 2013 14:55

PilzAdam wrote:
jojoa1997 wrote:Have you updated the attacking?

Can you read? "[...]upgrade to new damage system[...]"
Sorry didn't see that part
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Mon Apr 08, 2013 16:16

Is the Rat to added?
Anyways Pavel_S, do you think you can do A Dragon?

Edit: Sometime when I look at the sheep it looks like a pig...

Hey that reminds me if you do a Pig, you should add, a real 3d Tail to it.

Temperest wrote:Try enabling the DirectX exporter addon.

Ctrl+Alt+U => Add-ons => DirectX

It's under the Import/Export section. Once enabled, use File => Export => DirectX.


That helped me to so thanks!
Last edited by Likwid H-Craft on Mon Apr 08, 2013 16:20, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

deivan
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by deivan » Mon Apr 08, 2013 16:28

Don't is working well here... I have many sheeps in the water but don't loss any hp. I have a strong lag now, fps drop from 22~25 to 10. :-/
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 16:41

Likwid H-Craft wrote:Is the Rat to added?

He didnt gave me the models for the rat yet.
Likwid H-Craft wrote:Anyways Pavel_S, do you think you can do A Dragon?

Of course not.
 

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onpon4
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by onpon4 » Mon Apr 08, 2013 17:36

Is there any particular reason the animals modpack's models can't be used? These new models are nicer, but it just seems that the animals modpack's models would be good filler.
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 17:44

onpon4 wrote:Is there any particular reason the animals modpack's models can't be used? These new models are nicer, but it just seems that the animals modpack's models would be good filler.

I havent looked at them yet. Also I would like to keep the current mobs, and mobf doesnt have models for them AFAIK.
 

deivan
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by deivan » Mon Apr 08, 2013 18:00

Here, in my local fork I added a small regeneration rate if a mob is damaged and don't receive ambient damage for some time, rate of 1hp/cycle. Nice idea?
 

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onpon4
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by onpon4 » Mon Apr 08, 2013 18:06

PilzAdam wrote:I havent looked at them yet. Also I would like to keep the current mobs, and mobf doesnt have models for them AFAIK.


Well, mobf has a rat, a sheep, and a dungeon master, all with models. I've only seen the dungeon master model once in the game (it seems to be pretty rare in that modpack), but it looked pretty good to me.
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 18:17

deivan wrote:Here, in my local fork I added a small regeneration rate if a mob is damaged and don't receive ambient damage for some time, rate of 1hp/cycle. Nice idea?

The mods arent very static, and if they are unloaded they lose their state, so this wouldnt make much sense.
 

deivan
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by deivan » Mon Apr 08, 2013 18:36

Hum... Ok.
-*-
About damages, don't is possible punch a mob now to the dead, how I solve this? Is some in the armor no?
I don't see rats here in the ground, after the first jump all of them disappear, going to the sky. :-o
Last edited by deivan on Mon Apr 08, 2013 18:47, edited 1 time in total.
 

deivan
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by deivan » Mon Apr 08, 2013 19:02

Sorry, the rat don't is from this mod, is from the animals mod.
 

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PilzAdam
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by PilzAdam » Mon Apr 08, 2013 19:06

You shouldnt run two mob mods at the same time. They dont perform very good, although my mod should be faster than sapiers mobf.
 

deivan
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by deivan » Mon Apr 08, 2013 19:18

I love life full forests. :D

Ok, and about the damage problem? I don't receive damages from nothing from this mod and don't do damage without a mese sword. Stone sword is useless.
Last edited by deivan on Mon Apr 08, 2013 20:23, edited 1 time in total.
 

Matsetes
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by Matsetes » Mon Apr 08, 2013 20:22

I really love the model for the sheep.
I don't like very much the rat cause it's not very cubic =)
 

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