Inocudom wrote:I don't think it wise to add business aspects to an open source game. I know how the yarn ball of life rolls. Doing something like this with Minetest could provide temptations that I would rather not see.
tinoesroho wrote:... Introducing money into a system as a way of rewarding contributions is a bad idea. Myself, I find that suggestions are easy to ignore- but money, on the other hand, is not. I know other projects, like Bitcoin, have had members donate to those who create patches; I hope that by posting bounties, I will see these features get added.
sfan5 wrote:"Splitscreen Local Multiplayer"
Have fun buying another mouse...
Exilyth wrote:So wait... someone could write the worst error prone nonoptimized implementation ever of one of the features and get 50$?
Isn't that, like, the best way to decrease minetests quality?
I don't think it wise to add business aspects to an open source game.
onpon4 wrote:Bounties are great. Money for the guy who does the task, the task being more likely to be done for the guy offering the bounty.I don't think it wise to add business aspects to an open source game.
Nonsense. Business is already heavily involved in other free software projects; people are payed to write free software by companies, and some companies (e.g. Red Hat) center their business strategy on this type of practice.
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