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jojoa1997
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by jojoa1997 » Mon Apr 08, 2013 23:58

could someone make a battle for wesnoth mod. here is the site http://www.wesnoth.org and look up youtube videos for a general idea
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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danny
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by danny » Tue Apr 09, 2013 16:17

id like a mod with mobs and staffs wands and potions plz
 

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danny
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by danny » Tue Apr 09, 2013 17:45

if someone helps ill provide a texture...
 

clarksallador
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by clarksallador » Wed Apr 10, 2013 06:30

Idea ^^ :
maybe add sprint to the game
also make piston push ..
sorry for my bad english
 

patrickgarvilles
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by patrickgarvilles » Wed Apr 10, 2013 09:42

slender man mod :D
 

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rubenwardy
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by rubenwardy » Wed Apr 10, 2013 12:31

clarksallador wrote:Idea ^^ :
maybe add sprint to the game
also make piston push ..
sorry for my bad english


Sprint is in the game.

Press J to enable sprint, and then E when you want to sprint.

NB: you need the "fast" privilege - /grant singleplayer fast if you are on single player

Pistons do push nodes(blocks), but do not push players.
Last edited by rubenwardy on Wed Apr 10, 2013 12:31, edited 1 time in total.
 

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Calinou
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by Calinou » Wed Apr 10, 2013 14:30

In the Git version (not in 0.4.6), you can set per-player speed/gravity/jump height, so we could give per-player "fast move" speeds. :P
 

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angelusbarney
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by angelusbarney » Thu Apr 11, 2013 00:12

I don't know if this has been mentioned earlier, but I couldn't find much in terms of this on the forums, hence I'll probably throw this idea to you folks anyway.

What about a mod that would allow for Energy Generation, Energy Transfer, and using this energy in Machines?
Like in IndustrialCraft2, BuildCraft, Universal Electricity or even RedPower?

If anyone has some suggestions for what would need to be done, and if it is possible with the Lua-based API, I would love to hear it, and begin work on an energy system (I'll probably release it under BSD license, or LGPL if I can't use another license) which can be used by others as well.
 

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windmere33
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by windmere33 » Thu Apr 11, 2013 10:37

is there any mod for items (like shovels and picks) to mine faster? i was just watching some minecraft vids, and saw that their dig time was like 10x faster than ours.
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Calinou
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by Calinou » Thu Apr 11, 2013 12:26

In creative mode, you'll dig any block rapidly. Else, you could just edit the "default" mod's code to make digging times shorter.
 

CryAngel
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by CryAngel » Thu Apr 11, 2013 12:31

angelusbarney wrote:What about a mod that would allow for Energy Generation, Energy Transfer, and using this energy in Machines?

here Technic mod already which introduce some generators and machines and i prefer extend and improve it rather than make some other mod.
 

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angelusbarney
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by angelusbarney » Thu Apr 11, 2013 14:45

CryAngel wrote:
angelusbarney wrote:What about a mod that would allow for Energy Generation, Energy Transfer, and using this energy in Machines?

here Technic mod already which introduce some generators and machines and i prefer extend and improve it rather than make some other mod.


Neat. I should look for that, as that would be splendid.
 

clarksallador
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by clarksallador » Thu Apr 11, 2013 14:50

Another Idea:
1.Make a boss in the neather.
2.Make hunger as a default.
3.Make some animation like making the chest open and close.
Last edited by clarksallador on Thu Apr 11, 2013 14:53, edited 1 time in total.
 

ERIC
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by ERIC » Thu Apr 11, 2013 23:27

my idea is for a brook stone mod_



brookstone is found deep in the earth and you can mistake it for gold despite gold looking and hiding in gold clusters gold is 3x stronger than gold in evry way

ty.ps:brookstone is not real and was a mod i made for a diff game once
 

clarksallador
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by clarksallador » Fri Apr 12, 2013 08:53

How about a double piston extender ^.^
 

patrickgarvilles
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by patrickgarvilles » Fri Apr 12, 2013 22:08

put dinosaur mod pls
 

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windmere33
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by windmere33 » Sun Apr 14, 2013 23:58

has anyone made an enchanting mod?
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markveidemanis
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by markveidemanis » Mon Apr 15, 2013 14:43

A GUI to place blocks on a 16x16 plane, player clicks a button and a block is placed on a selected position. This could work with the painting mod; export, import sprites and alternate between the canvas and physical world forms.
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superbaconboy
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by superbaconboy » Tue Apr 16, 2013 21:23

Some thing like optifine you know that minecraft mod that boosts fps by like 20% it would be nice.
 

winter9719
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by winter9719 » Sat Apr 20, 2013 10:09

Can you make something like that:

[url]dev.bukkit.org/server-mods/litekits/[/url]
Last edited by winter9719 on Sat Apr 20, 2013 10:10, edited 1 time in total.
 

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Pavel_S
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by Pavel_S » Sun Apr 21, 2013 18:43

So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image
Last edited by Pavel_S on Sun Apr 21, 2013 18:44, edited 1 time in total.
 

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Mito551
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by Mito551 » Sun Apr 21, 2013 20:02

oh wow. looks nice
 

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Jonathan
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by Jonathan » Mon Apr 22, 2013 13:06

I have an idea I think would be really neat to see implemented. Instead of seeing the same type of terrain no matter how deep you are, you could see different types of layers.

For example:
layer 1: 0 through -200: Still the same as normal.
layer 2: -201 through -400: Stone is tougher to break, and caves tend to be larger.
layer 3: -401 through -500: Nothing :D (You would have to use sand or gravel to get down. Would also be a nice location to build a underground city.)
layer 4: -501 through -700: Has water lakes in caves.
layer 5: -701 through -800: Pure lava :O (You would have to use sand or gravel for instance to get through this layer!)
layer 6: -801 through -900: Contains rich ore deposits.
layer 7: -901 through -1200: Has giant pits.
layer 8: -1201 through -31000: Has stone that is tougher to break, caves, and has lava that can rise or spread if next to air. (this lava could be limited to rise only to the top of the layer its in)

You could also have resources be layer(s) specific:
diamonds: layers: 2,4,6,7
iron: layers: 1,2,4,6,7
emeralds: layer: 6

As you get deeper you could discover better resources to build better tools to dig the tougher stone quicker.

Note: The layers don't have to be like I stated, and it would be nice to see even more layer types :). This would be neat to see added as another game type (like minetest, build, survival). We could call it "Dig Dug", "Miner", or something else.
By perseverance the snail reached the ark.
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epsonok0
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by epsonok0 » Thu Apr 25, 2013 00:53

I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive

The agressive destructive ones come along and destroy anything your working on.

You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
 

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Jonathan
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by Jonathan » Thu Apr 25, 2013 13:14

epsonok0 wrote:I have an idea that comes from minecraft. I tried to use the spawn egg lua file and alter some of the textures and the code to make them but no luck.
Here is my idea. A giant or a clan of giants. They act like the spawn eggs creatures do. But with the twist that there programig makes them one of the following.
Gentle roaming
Gentle building (they build random structures to suite there needs.
Gentle farmers (they make fields and harvest crops)
Agressive guards.
Agressive destructive

The agressive destructive ones come along and destroy anything your working on.

You would need to make the giants at least 3 full grown trees tall. And spawn from a portal point on the map. However there spawn likely hood would need to be set to rare.


Although I am not sure how well a giant would work in minetest (especially when it comes to fighting one, I tinkered with giants at one point, and could not implement them the best), I really like the idea of NPCs that build random structures, farm, and are aggressive guards (Maybe there could be a file of saved buildings that the NPC could choose to randomly build).

However, I would not like the aggressive destructive state in a casual game, but in a game were an onslaught of enemies are coming might be neat. For instance if you and a couple other players built a fortress, and enemies came at night and tried to break into your fortress to get you.
By perseverance the snail reached the ark.
- Charles Spurgeon
 

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Likwid H-Craft
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by Likwid H-Craft » Fri Apr 26, 2013 15:28

Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image


Cool where can I get that?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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Pavel_S
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by Pavel_S » Fri Apr 26, 2013 16:04

Likwid H-Craft wrote:
Pavel_S wrote:So, Idea is to add add-on slots which can be filled by:
  • jetpack
  • leather bag(add new line in inventory)
  • aqualung
  • magic thing
  • etc.
And Choose-line to choose active line of inventory.
Image


Cool where can I get that?

It needs to be coded=).
There are some bag_mods in forum.
 

patrickgarvilles
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by patrickgarvilles » Tue Apr 30, 2013 02:41

dinosaur mod pls
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Apr 30, 2013 05:01

patrickgarvilles wrote:dinosaur mod pls

Some do the models I do other stuff maybe...

Fossils etc Right?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

qznc
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by qznc » Tue Apr 30, 2013 07:06

Lets torches burn down. They simply disappear after some time (1 day?).

Combined with mobs, it should increase the difficulty, since there is no eternally save haven anymore.
 

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