Sand monster should be more... um... sand-ish?

Although for mummy it's perfect :)

4aiman wrote:Will do for a rock monster with another texture...
Sand monster should be more... um... sand-ish?
Although for mummy it's perfect :)
4aiman wrote:I'm "Ok" with mummy, but my point was sand monster being more "loose" (sorry if that's not an appropriate word to determine smth made up of small particles).
"Sand" monster should have his arms connected to the surface and must be w/o legs or with just one big leg or look like those big guy from "Fantastic 4" comic book - just look at this :)
Minetest is blocky, so must be it's sand monster, but there aren't any restrictions on actual model and it's animations. Monster has no need to consist of particles, it just need to look like that at least a little bit ;)
Pavel_S wrote:Hi! It is pre-release model of sand-monster.
So, any suggestions to improve this mob?
/spawnentity invoked, entityname="mobs:sheep"
03:13:36: ERROR[ServerThread]: LuaEntity name "mobs:sheep" not defined
03:13:40: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-507.94,-1.5,405.366)4aiman wrote:Yeah, but what exactly make him look like a sand monster when he's in his human form? NOTHING.
TheWesleyOne wrote:I have an odd error, the mod sorta worksYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/spawnentity invoked, entityname="mobs:sheep"
03:13:36: ERROR[ServerThread]: LuaEntity name "mobs:sheep" not defined
03:13:40: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-507.94,-1.5,405.366)
it just spawns an "unknown entity"
/giveme mobs:meatPavel_S wrote:Hi! It is pre-release model of sand-monster.
So, any suggestions to improve this mob?
PilzAdam wrote:4aiman wrote:Yeah, but what exactly make him look like a sand monster when he's in his human form? NOTHING.
Wrong, its the texture.
thefamilygrog66 wrote:Is it possible to add particles to a mob while it's walking? If so, the sandman/monster would look very cool with sand particles emanating from him.


PilzAdam wrote:thefamilygrog66 wrote:Is it possible to add particles to a mob while it's walking? If so, the sandman/monster would look very cool with sand particles emanating from him.
You cant attach a particlespawner to an entity currently.
thefamilygrog66 wrote:Here's an another monster mob idea that my son Simonster came up with awhile back: TREEMONSTERS. They spawn on leaves (i.e. tops of trees) and then they drop down to the ground, growling like tigers and chasing/attacking players. Pretty scary stuff. Anyway, we've been running it on our version for awhile now, and they still surprise me!
PilzAdam wrote:Good idea. Ill probalby add it if somone creates a 3D model for it.
Also could you pass me the code for it?
mobs:register_mob("mobs:treemonster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.8, -1.21875, -0.8, 0.8, 1.21875, 0.8},
visual = "upright_sprite",
visual_size = {x=1.875, y=2.4375},
textures = {"mobs_treemonster.png", "mobs_treemonster_back.png"},
makes_footstep_sound = true,
view_range = 20,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:apple",
chance = 1,
min = 1,
max = 2,},
},
armor = 3,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 5,
sounds = {
random = "tree",
},
on_rightclick = nil,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:treemonster", {"default:leaves"}, 3, -1, 7000, 3, 31000)PilzAdam wrote:TheWesleyOne wrote:I have an odd error, the mod sorta worksYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/spawnentity invoked, entityname="mobs:sheep"
03:13:36: ERROR[ServerThread]: LuaEntity name "mobs:sheep" not defined
03:13:40: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-507.94,-1.5,405.366)
it just spawns an "unknown entity"
Seems like you havent installed the mod. TryYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/giveme mobs:meat
It that doesnt work then you dont have the mod installed.
TheWesleyOne wrote:PilzAdam wrote:TheWesleyOne wrote:I have an odd error, the mod sorta worksYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/spawnentity invoked, entityname="mobs:sheep"
03:13:36: ERROR[ServerThread]: LuaEntity name "mobs:sheep" not defined
03:13:40: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-507.94,-1.5,405.366)
it just spawns an "unknown entity"
Seems like you havent installed the mod. TryYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/giveme mobs:meat
It that doesnt work then you dont have the mod installed.
I've placed it in "~/.minetest/mods/minetest" nothign seems to help
TheWesleyOne wrote:it look quite a bit like MC's ender men
thefamilygrog66 wrote:Here's an another monster mob idea that my son Simonster came up with awhile back: TREEMONSTERS. They spawn on leaves (i.e. tops of trees) and then they drop down to the ground, growling like tigers and chasing/attacking players. Pretty scary stuff. Anyway, we've been running it for awhile now, and they still surprise me!
Linxx wrote:thefamilygrog66 wrote:Here's an another monster mob idea that my son Simonster came up with awhile back: TREEMONSTERS. They spawn on leaves (i.e. tops of trees) and then they drop down to the ground, growling like tigers and chasing/attacking players. Pretty scary stuff. Anyway, we've been running it for awhile now, and they still surprise me!
looks like an Ent
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