CryAngel wrote:i see Fess still make builds, but decide also share my own build. here included:(all last on time when i build)
- minetest: 2a0badf2d565ce4bebe2910c88795c0fe51a0341
- minetest_game: c43718a4347f5b4c5a8e51835c2b7aafdbce82b0
- common: a3670d751f56c484171c20f087feb52186e42bf5
build environment:all x64, sure. can be intresting, if someone can do some tests to see if there any differences between Fess build (i think compiled with Lua) and my, compiled with LuaJIT.
- zlib 1.2.5
- openssl 1.0.1e
- curl 7.29.0
- gettext 0.18.1.1
- freetype 2.4.4
- libogg 1.3.0
- libvorbis 1.3.3
- OpenAL 1.15.1
- Irrlicht 1.8
- LuaJIT 2.0.1
PS. sry if someone dislike Mediafire
kaeza wrote:You may also want to include ...
CryAngel wrote:kaeza wrote:You may also want to include ...
yes, i see them in git but not sure what they do. anyway they small and can be easy added by self, like any other mods.
Fess wrote:Updated version of minetest: 7d002b60ff3d672d141e0de65702c8af5b60f83a
http://yadi.sk/d/xGjZP_Pz3vPZI
I can also make build with LuaJIT, if someone needs it. But for some mods(like landup, canyon, etc) its better to use version with LUA, because at that case mod can update chunks in time, while with LuaJIT version its crashes.
Inocudom wrote:Did you ask CryAngel how he gets the cURL server list working in his?
CryAngel wrote:Inocudom wrote:Did you ask CryAngel how he gets the cURL server list working in his?
i see Fess build also include cURL. does is work? anyway i dont do something very specific. well, many libs i compile by self, because hard to find good/actual/etc. build. to be precise i compile openssl, curl, libogg, libvorbis, OpenAL and LuaJIT (last one - statically linked). ah, one thing about cURL - i notice CMake dont found this dll somewhy and say nothing about it. i mean is found include and library but silently miss dll. i notice it only when check what dll actually used (by Dependency Walker). so, then i directly point CMake to this dll by hand.
Inocudom wrote:I am pleased to say that your compiling skills are improving, Fess. Your friend has been quite helpful. The cURL list now works and the Freetype font is visible.
I don't know how to test for LuaJIT and Gettext. Can anybody test for those features?
LuaJIT library: LUA_LIBRARY-NOTFOUND
LuaJIT headers: LUA_INCLUDE_DIR-NOTFOUND
LuaJIT not found, using bundled Lua.Mito551 wrote:but doesn't give a chance to point it to where it is!

15:55:25: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file2>content_sao.obj : error LNK2001: unresolved external symbol ""public: void __cdecl ScriptApiEntity::luaentity_Punch(unsigned short,class ServerActiveObject *,float,struct ToolCapabilities const *,class irr::core::vector3d<float>)" (?luaentity_Punch@ScriptApiEntity@@QEAAXGPEAVServerActiveObject@@MPEBUToolCapabilities@@V?$vector3d@M@core@irr@@@Z)"
2>s_entity.obj : error LNK2001: unresolved external symbol ""void __cdecl push_tool_capabilities(struct lua_State *,class ToolCapabilities const &)" (?push_tool_capabilities@@YAXPEAUlua_State@@AEBVToolCapabilities@@@Z)"
2>l_craft.obj : error LNK2001: unresolved external symbol ""class std::vector<struct ItemStack,class std::allocator<struct ItemStack> > __cdecl read_items(struct lua_State *,int,class Server *)" (?read_items@@YA?AV?$vector@UItemStack@@V?$allocator@UItemStack@@@std@@@std@@PEAUlua_State@@HPEAVServer@@@Z)"
2>l_craft.obj : error LNK2001: unresolved external symbol ""void __cdecl push_items(struct lua_State *,class std::vector<struct ItemStack,class std::allocator<struct ItemStack> > const &)" (?push_items@@YAXPEAUlua_State@@AEBV?$vector@UItemStack@@V?$allocator@UItemStack@@@std@@@std@@@Z)"
2>...\minetest\bin\Release\minetest.exe : fatal error LNK1120: 4 unresolved external elements.
Fess wrote:Still same problem with linking of 4 external functions:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2>content_sao.obj : error LNK2001: unresolved external symbol ""public: void __cdecl ScriptApiEntity::luaentity_Punch(unsigned short,class ServerActiveObject *,float,struct ToolCapabilities const *,class irr::core::vector3d<float>)" (?luaentity_Punch@ScriptApiEntity@@QEAAXGPEAVServerActiveObject@@MPEBUToolCapabilities@@V?$vector3d@M@core@irr@@@Z)"
2>s_entity.obj : error LNK2001: unresolved external symbol ""void __cdecl push_tool_capabilities(struct lua_State *,class ToolCapabilities const &)" (?push_tool_capabilities@@YAXPEAUlua_State@@AEBVToolCapabilities@@@Z)"
2>l_craft.obj : error LNK2001: unresolved external symbol ""class std::vector<struct ItemStack,class std::allocator<struct ItemStack> > __cdecl read_items(struct lua_State *,int,class Server *)" (?read_items@@YA?AV?$vector@UItemStack@@V?$allocator@UItemStack@@@std@@@std@@PEAUlua_State@@HPEAVServer@@@Z)"
2>l_craft.obj : error LNK2001: unresolved external symbol ""void __cdecl push_items(struct lua_State *,class std::vector<struct ItemStack,class std::allocator<struct ItemStack> > const &)" (?push_items@@YAXPEAUlua_State@@AEBV?$vector@UItemStack@@V?$allocator@UItemStack@@@std@@@std@@@Z)"
2>...\minetest\bin\Release\minetest.exe : fatal error LNK1120: 4 unresolved external elements.
I've checked definition of that functions and depends, etc but cant find where some its failed for VS compiler, maybe someone can help?
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