The General Idea

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Mito551
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by Mito551 » Wed Feb 13, 2013 12:09

jojoa1997 wrote:I think haveing chests drop stuff when you dig is needed.

it is done in dwarves game.
Last edited by Mito551 on Wed Feb 13, 2013 12:10, edited 1 time in total.
 

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by MirceaKitsune » Wed Mar 20, 2013 12:57

I approve that terrain smoothness is one thing MineTest can and should have compared to MineCraft (maybe not for minetest_game but even as a feature for custom games). I was never into MC or MT for the blocky artistic style and 32px textures... but for the idea of a voxel world where you can dig and add to the landscape, create and shape and edit everything, etc. I'd love to see that idea expanded beyond having to use blocks and low-res textures. A marching cubes algorithm would prolly be too much to ask for in MineTest, but anything to allow terrain smoothness, high-res trees and the like would be fantastic. My topic linked in the first post explains my idea and suggestion well.
 

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by Dopium » Wed Mar 20, 2013 13:30

ArcticStorm wrote:
Josh wrote:
Mito551 wrote:I'm doing my best on making this game as good as it obviously can be! And I'm trying to spread the word. My small version of the dwarves could become default of this game... if you, if celeron approved it.

I suggested ounce that Dwarves could become the new minetest, seem's like a good idea to me.

-1 not that I don't like your game but minetest default game is better(no mobs what I think makes minetest special,too many things in your game etc.


This^^^
Um why has ArticStorm just been brushed off because he/her is a new player? Isnt this classed as bullying? The community should be more accepting then this, i find that very rude. Sandbox game or not, everyone is entitled to an opinion and to be honest a registration date doesnt really show how long one has been playing for. I was playing during the 0.3 stages and never registered till 2012, was playing well before most on here.

Alot of the community i played with from the 0.3 days have left, but i will say when i did sign up there wasnt many welcoming users. The community wont grow unless members begin to be a little more welcoming, im not telling anyone what to do but rather planting a seed.

Also when it comes to help, sometimes a google search isnt very helpfull, but yet members expect newbies to have programming experience just to play the game. I mean common some help threads i have seen had over 300 views, yet not one person has the heart to spend 5 seconds to say do this or that.

Everyone is new at some stage and at the same time anyone can post tonnes of nonsense comments to raise their comment post numbers, but yet are newer then another with less posts.

Maybe its my age however i do think the community should be more excepting to newbies, no doubt i wont win any friends with my comment but i think someone needs to say it. I have noticed this for some time now
Last edited by Dopium on Wed Mar 20, 2013 13:30, edited 1 time in total.
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Mito551
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by Mito551 » Wed Mar 20, 2013 14:52

Mito551 wrote:
ArcticStorm wrote:
Josh wrote:I suggested ounce that Dwarves could become the new minetest, seem's like a good idea to me.

-1 not that I don't like your game but minetest default game is better(no mobs what I think makes minetest special,too many things in your game etc.


i see some reason behind it, but there are mostly people who want to have the well working thing out-of-the-box. there's a limited number of people who use linux for their everyday life and who would like minetest if they knew about. but the number is so small. so, here it's better to have more than less and if somebody doesn't like something - he deletes it, and not the other way.


does this seem like brushing off, dopium? we just have different opinions and we express them.
but i shall admit that society here is not very welcoming.
 

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by Dopium » Wed Mar 20, 2013 15:38

To start with i dont want to steer this thread off-topic, well not my intention. Also It was not a personal attack on anyone, i was more referring to "dont worry hes just a newbie that hasnt contributed to anything" comments of that nature. Sorry if it came across as an attack, maybe my expression was a bit harsh. I just really dislike when someone is put in a class or "basket" just because of a registration date or whatever. End of the day they are a user and personally i think anyone should be able to express an opinion without feeling like they are unwelcome, which could result in loss of users. I fully understand what you are saying about some express themselves in different ways, i respect that. Just thought some responses were a bit harsh, no big deal however it is something i have noticed happen a few times in the past though. Peace
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by 0gb.us » Wed Mar 20, 2013 19:14

Dwarves is interesting, but I don't think it should be the default game. It's just too ... unplayable, in several ways.

jojoa1997 wrote:I think haveing chests drop stuff when you dig is needed.


I really don't want that to happen. Sometimes, my mouse button gets stuck, and I end up digging several things I don't mean to. If I were to dig a chest like that, all my stuff would scatter.

Why would you want your items all over the floor, anyway? I'd understand if you wanted digging a chest to move its contents to your inventory. But to drop it on the floor? What possible good is that?
 

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by Mito551 » Thu Mar 21, 2013 07:50

0gb.us wrote:Dwarves is interesting, but I don't think it should be the default game. It's just too ... unplayable, in several ways.


why? give reasons please, there is a group of people who play it and don't complain about its unplayability.

0gb.us wrote:
jojoa1997 wrote:I think haveing chests drop stuff when you dig is needed.


Why would you want your items all over the floor, anyway? I'd understand if you wanted digging a chest to move its contents to your inventory. But to drop it on the floor? What possible good is that?

...it works well with item_drop mod.
Last edited by Mito551 on Thu Mar 21, 2013 07:51, edited 1 time in total.
 

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by jojoa1997 » Thu Mar 21, 2013 10:53

Mito551 wrote:
0gb.us wrote:Dwarves is interesting, but I don't think it should be the default game. It's just too ... unplayable, in several ways.


why? give reasons please, there is a group of people who play it and don't complain about its unplayability.

0gb.us wrote:
jojoa1997 wrote:I think haveing chests drop stuff when you dig is needed.


Why would you want your items all over the floor, anyway? I'd understand if you wanted digging a chest to move its contents to your inventory. But to drop it on the floor? What possible good is that?

...it works well with item_drop mod.
I use item_pickup so that would work fine with me.
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by 0gb.us » Thu Mar 21, 2013 15:20

Mito551 wrote:
0gb.us wrote:Dwarves is interesting, but I don't think it should be the default game. It's just too ... unplayable, in several ways.


why? give reasons please, there is a group of people who play it and don't complain about its unplayability.

0gb.us wrote:
jojoa1997 wrote:I think haveing chests drop stuff when you dig is needed.


Why would you want your items all over the floor, anyway? I'd understand if you wanted digging a chest to move its contents to your inventory. But to drop it on the floor? What possible good is that?

...it works well with item_drop mod.


For one thing, any game with item_drop is pretty unplayable. item_drop is one of the few highly annoying plugins people have come up with. Both the pickup part and ESPECIALLY the drop part are annoying as heck. Assuming item_drop didn't cause a bunch of lag on servers, it would still be awful, but it does cause lag, as players fail to pick up a lot of their items while mining. This causes lag, which makes it harder to pick up items, which causes even more lag. It's a downward spiral.

The sounds that come with Dwarves are also pretty goofy. The background music is also awful, and needs to go. It's not so much how the music itself sounds, it's the fact that there's music at all. I have to turn my sound off to even play Dwarves. The textures are admittedly interesting, but the default are much better. The textures in Dwarves are a bit too cartoony.

Dwrves also has canyons, or one of those other extreme land altering plugins. While this is interesting, it doesn't work well on servers, as it causes a lot of lag, which people already complain about without generating more. In addition, the canyons clash with item_drop. item_drop causes canyon generation to drop a multitude of item entities, causing a ton of lag. Even if there wasn't lag, it grants whoever the first finder of the canyon is to swim through the canyon and gather up a ton of free stuff. Most of it is admittedly cobble, but there is also some good stuff in there, including sand and ores. Nothing good ever comes from item_drop.

Workbenches: It's bothersome to have to craft a table before crafting anything large, and besides, work benches don't even function correctly. You must click and drag EACH craft result out of the work bench. You want to craft 50 furnaces for your furnace room? Too bad. You must drag each one from the work bench independently, you can't even rapidly click to make a stack of them.

Speaking of which, while revisiting Dwarves to remember it more clearly, I found a bug. Locked chests are uncraftable. Checking the code to see if you had removed them, it seems to just be a recipe error. Change "default:iron_ingot" to "default:steel_ingot", and they should work again.

Xfences: It looks like fences are a single node high, but you can't jump over them? It's bothersome, and doesn't make sense. Fences either need to be two nodes high, so you can SEE that you can't jump over them, or you need to be able to jump over them like any other node.

Beds are doable I guess, but kind of lame. They set the time of day? Very odd. I don't like that they set separate spawn points for the player either, although it's not a huge deal.

Builtin_item: I don't like my items disappearing on me, nor do I like them burning up in lava. In many cases, it doesn't even make sense to burn up items in lava. For example, you can place cobble in lava without it burning. But if you drop it in lava, it DOES burn? If nothing else, it is inconsistent.

Mesecons and mobs: Both good things, but they eat a lot of system resources like crazy. If Dwarves were the default game, people with low-end computers would be driven away before giving Minetest a chance.

-=-

I don't mean to be to be overly critical, but you did ask. I think Dwarves is the best game for some people. I wouldn't mind if it were included as a second game (or third if you count minimal), but I don't think it should replace minetest_game.
 

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by Mito551 » Fri Mar 22, 2013 02:45

0gb.us wrote:
I don't mean to be to be overly critical, but you did ask. I think Dwarves is the best game for some people. I wouldn't mind if it were included as a second game (or third if you count minimal), but I don't think it should replace minetest_game.


I'm sorry i wasn't clear enough. dwarves shouldn't replace the minetest_game.but adding it would give people more choice and possibilities. modern society is too lazy to go on forum to look for something nice, believe me.
thank you for your arguments, though they are weird as hell.(no offence, mate) where are you from? i just wanna find out why you think so, maybe it's something to do with mentality.

half of these argument can be actually fought with a simple thing called manual.
Last edited by Mito551 on Fri Mar 22, 2013 02:46, edited 1 time in total.
 

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by jojoa1997 » Fri Mar 22, 2013 02:48

yes adding it as one of the possible game modes would be nice but i dont think it will happen because dwarvs is like 10mb and that takes a while for my faster computer to dowload on an awesome internet service(ver high speed)
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by Sokomine » Fri Mar 22, 2013 03:19

10 MB? Compared to today's web? That's nothing. It might be relevant if you where to play it on a mobile phone or download it that way, but even android apps can get larger. Just click on a thread with a lot of screenshots and you have more than that....
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by 0gb.us » Fri Mar 22, 2013 03:23

Mito551 wrote:
0gb.us wrote:
I don't mean to be to be overly critical, but you did ask. I think Dwarves is the best game for some people. I wouldn't mind if it were included as a second game (or third if you count minimal), but I don't think it should replace minetest_game.


I'm sorry i wasn't clear enough. dwarves shouldn't replace the minetest_game.but adding it would give people more choice and possibilities. modern society is too lazy to go on forum to look for something nice, believe me.
thank you for your arguments, though they are weird as hell.(no offence, mate) where are you from? i just wanna find out why you think so, maybe it's something to do with mentality.

half of these argument can be actually fought with a simple thing called manual.


I don't see what the manual has to do with any of my arguments I listed.

Okay, all this time, I thought you were trying to get Dwarves added as a replacement. If that's not what you're doing, then I support you 100% now.

What is odd about my arguments? I'm in Oregon, United States. I take no offence, but I do wonder how any of those things are strange issues.
 

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by shaneroach » Sat Apr 20, 2013 21:30

In my dream scenario, Minetest would provide a base set of tools for crafting related games. Things like crafting and farming, mobs, and so forth would be part of the base Minetest eventually, but specifics like technology levels, races (dwarves) etc. would be crafted by moders.

I'd love to see it look prettier. I came by Minetest from Minecraft and, while I adore Mincraft, the boxy look and feel was never my favorite part. I liked the creative ways people got around the boxy look and feel, but to me it was always a second best solution to the issue of having both a fully interactive world and a nicely rendered 3D experience.

I took a brief look at this Uberdark and did not like the look of it much, but the concept is something that appeals greatly to me.
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by Mito551 » Sat Apr 20, 2013 21:35

shaneroach wrote:In my dream scenario, Minetest would provide a base set of tools for crafting related games. Things like crafting and farming, mobs, and so forth would be part of the base Minetest eventually, but specifics like technology levels, races (dwarves) etc. would be crafted by moders.

I'd love to see it look prettier. I came by Minetest from Minecraft and, while I adore Mincraft, the boxy look and feel was never my favorite part. I liked the creative ways people got around the boxy look and feel, but to me it was always a second best solution to the issue of having both a fully interactive world and a nicely rendered 3D experience.

I took a brief look at this Uberdark and did not like the look of it much, but the concept is something that appeals greatly to me.


Oh wow. That's a nice concept. As I see it, celeron has also thought about something like that. Sadly, only few took up this idea. And even fewer support what they have done.
 

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