Post your screenshots!

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Apr 21, 2013 21:20

Mapgen v7 again:
Image
Image
And the map (the big mountain is at the top):
Image
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Mon Apr 22, 2013 07:07

MGV7 looks good, it's good to see some serious mountains as standard throughout the world.
Last edited by paramat on Mon Apr 22, 2013 07:10, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Apr 22, 2013 16:02

MGV7 just gets better and better.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Mon Apr 22, 2013 16:20

when Comes a build out with Mapgen v7 Support ??
--------------------------------------------------------
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Mon Apr 22, 2013 16:48

Mapgen v7 as-is, is pretty unusable. It only outputs stone, I just aliased it to dirt_with_grass.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Apr 22, 2013 18:51

Testing one nice 8px pack:

Image

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Mon Apr 22, 2013 20:16

that's quite nice cobble over there
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Mon Apr 22, 2013 20:19

Jordach wrote:Testing one nice 8px pack:

Image

Yea, sure, you get that many torches per stack in normal gameplay.
Last edited by PilzAdam on Mon Apr 22, 2013 20:20, edited 1 time in total.
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Mon Apr 22, 2013 20:43

PilzAdam wrote:
Jordach wrote:Testing one nice 8px pack:

Image

Yea, sure, you get that many torches per stack in normal gameplay.


give him a break! he's testing! all in all, it's minetest, not minecraft
 

CryAngel
Member
 
Posts: 68
Joined: Thu Apr 04, 2013 10:56

by CryAngel » Mon Apr 22, 2013 22:38

Jordach wrote:Testing one nice 8px pack:

and this screenshot cogently prove: 8px textures can be better than even some HD textures!
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Tue Apr 23, 2013 04:20

My ship and some other things on darkrose's server:
Image
Image
Image
Image
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Apr 25, 2013 19:50

Testing a nice new nodebox stairs:
Image
Last edited by Jordach on Thu Apr 25, 2013 19:51, edited 1 time in total.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Fri Apr 26, 2013 04:03

Jordach wrote:Testing a nice new nodebox stairs:
Image

it really is nice!
 

hdastwb
Member
 
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb

by hdastwb » Fri Apr 26, 2013 04:19

Image

This is a quad-smelter that I built on Menche's server that distributes the smelting workload over four furnaces in order to drastically speed up the smelting process. Each of the furnaces is kept well-stocked with coal and the lumps are loaded into the center chest. When the button is pressed, all of the injectors are pulsed every two seconds in order to pump all of the goods out of the center chest, through the furnaces, and into the chest in the front corner. It uses a luacontroller in order to provide a steady pulse:
Image

This one still takes a while to smelt all of the stuff that I'm pulling up; I'm drafting plans for a twenty-furnace model, but that will definitely need a bigger room…
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Apr 28, 2013 12:50

A wild cold water pool appeared!
Image
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Sun Apr 28, 2013 20:13

Jordach wrote:Testing one nice 8px pack:

Image


which one?
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Apr 28, 2013 20:33

12Me21 wrote:
Jordach wrote:Testing one nice 8px pack:

-snip-


which one?

His own
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
MirceaKitsune
Member
 
Posts: 809
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Sun Apr 28, 2013 21:48

Hybrid Dog wrote:


That feeling of better graphics. Pretty... even if it's not the type of shader effects that might go into Minetest.
Last edited by MirceaKitsune on Sun Apr 28, 2013 21:48, edited 1 time in total.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Apr 28, 2013 23:11

Image
 

wt7
New member
 
Posts: 4
Joined: Sat Apr 20, 2013 02:19

by wt7 » Mon Apr 29, 2013 02:30

 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Tue Apr 30, 2013 00:53

Image
Image
Last edited by 12Me21 on Tue Apr 30, 2013 00:54, edited 1 time in total.
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed May 01, 2013 18:31

12Me21 wrote:Image
Image
These should use the Hud API.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
LandMine
Member
 
Posts: 310
Joined: Tue May 01, 2012 16:44

by LandMine » Thu May 02, 2013 22:04

More inspiration from google maps :D

GOOGLE
Image

MINETEST
Image
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
 

User avatar
MirceaKitsune
Member
 
Posts: 809
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Thu May 02, 2013 22:10

LandMine wrote:More inspiration from google maps :D

GOOGLE

MINETEST


Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world?
 

Iqualfragile
Member
 
Posts: 160
Joined: Tue Sep 18, 2012 22:11

by Iqualfragile » Fri May 03, 2013 10:40

MirceaKitsune wrote:
LandMine wrote:More inspiration from google maps :D

GOOGLE

MINETEST


Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world?


thats more or less impossible, as photos do not save 3D information, you would at least need multiple photos and even then it would be hard
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Fri May 03, 2013 15:04

It's impossible (for now) and by now I mean for the next 100 years
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri May 03, 2013 15:22

AFAIK you MC can already read a 3D picture from Kinect and it gets build in the world.
http://youtu.be/x2mCDkqXki0
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri May 03, 2013 15:33

It would be awesome if we had that in Minetest!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat May 04, 2013 21:05

Hybrid Dog wrote:ImageImage
Image


I like how that cute apple model looks.
 

ashenk69
Member
 
Posts: 230
Joined: Tue Jul 03, 2012 00:08

by ashenk69 » Sun May 05, 2013 01:45

I wanted to make a sphinx build so I went and made one in one night. First time using world edit for a build and it made it really easy.
Image
Image
 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: No registered users and 18 guests

cron