minetest.register_node("wool:"..name, {
description = desc.." Wool",
tiles = {"wool_"..name..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
})
minetest.register_node("wool:"..name, {
description = desc.." Wool",
tiles = {"wool_"..name..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,wool=1},
})
Shadow wrote:If you are using the latest version of common(as of a few seconds ago) you can set "disable_fire = true" in your minetest.conf.
That will cause the fire to simply burn out without destroying anything.
Otherwise you should delete games/common/mods/fire and remove ", fire" from the list of common mods in your game(probably minetest_game), you can find that in games/minetest_game/game.conf.
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