jordan4ibanez wrote:This are an a bad idearp
Can you please explain your reasoning?
jordan4ibanez wrote:This are an a bad idearp
rarkenin wrote:...I have done no compression/dissolve/poly reduction yet.
Linxx wrote:the biggest problem i have witht he new 3D player model is it will close a door with a huge amount of skins for players....
prestidigitator wrote:Linxx wrote:the biggest problem i have witht he new 3D player model is it will close a door with a huge amount of skins for players....
Hmm. Yeah. I see people from time to time suggesting making a custom skin generator using Javascript or something. What if instead a Blender file were published that was all setup for texture painting and baking? "Open the file in blender, use the paintbrush, click this "Bake" button, then go up to this pane and save the image." If the Blender UI layout is setup correctly then those are steps which shouldn't be too hard to follow even if you've had zero experience with Blender. And the best part is that the development effort is close to zero (the coding effort IS zero).
prestidigitator wrote:rarkenin wrote:...I have done no compression/dissolve/poly reduction yet.
Hmm. I have the feeling you might be making things more complicated for yourself than necessary. With such a simple model you really want to be going the other way: a relatively simple control mesh plus modifiers like subsurf. If necessary (i.e. the exporter can't handle modifiers) you temporarily apply the modifiers before exporting, but keep your working model intact. A boxy model should never get complex enough that you have to work to reduce the poly count.
jojoa1997 wrote:Another problem is ThE texture size. Those files will be really large with the clarity of it.
Mito551 wrote:you don't have the .x file, hence it doesn't work
Tedypig wrote:Nope nope nope. Boxy players should stay. It is how ALL (that I know) sandbox games are and should be. Why have a boxy world and round/smooth player? It just wont match. -100
Tedypig wrote:Nope nope nope. Boxy players should stay. It is how ALL (that I know) sandbox games are and should be. Why have a boxy world and round/smooth player? It just wont match. -100
rarkenin wrote:Tedypig wrote:Nope nope nope. Boxy players should stay. It is how ALL (that I know) sandbox games are and should be. Why have a boxy world and round/smooth player? It just wont match. -100
Look at Prestibags, then.
Tedypig wrote:rarkenin wrote:Tedypig wrote:Nope nope nope. Boxy players should stay. It is how ALL (that I know) sandbox games are and should be. Why have a boxy world and round/smooth player? It just wont match. -100
Look at Prestibags, then.
I don't and won't use ANY bags mod BECAUSE of the fact that they are round!

moukotiger wrote:Why bother with worrying about minecraft skins?
this isn't minecraft and trying to force it to be minecraft is limiting to this engine.
Why the heck not use the engine to make a skyrim type of game?
anyways.....
here is my stab at a new player model....almost rigged using a standard rig from Carnegie-Melon's .bvh files and at only 298 tri's
still need to unwrap it, but I am confident I can make it fit the skin used by the character.blend that came with the source.
I've added rudimentary 'hands' and any other models could use the 'hand' bone as a tag
I've also added feet.
There may be a for more poly's added to help hide ugly gaps between arms/legs/torso depending on how basic animations look.
Inocudom wrote:This topic hasn't had any responses lately. How are things going?
rarkenin wrote:Inocudom wrote:This topic hasn't had any responses lately. How are things going?
I'm still looking for someone that can figure out how to export it proerly. I'm using a bleeding edge Blender so that could be using the problem for me.
Inocudom wrote:Were you able to make any progress, stu? New player models for Minetest would give the game a sense of individuality.
stu wrote:Inocudom wrote:Were you able to make any progress, stu? New player models for Minetest would give the game a sense of individuality.
Sorry, I am more in favor of keeping the existing blocky model. However, it would be nice to see improved animations, with knee and elbow joints, moving head, etc.
rarkenin wrote:The mesh is almost done, except the head and face which are a little buggy.
I'll upload the mesh and UV template if anyone wants it. I just want to finish it first.
Inocudom wrote:Pavel_S created wonderful models for the simple_mobs mod. I am hoping that he can create player models for Minetest to give the game more variety and uniqueness (the current player model looks like it came from Minecraft, has no neck, and has arms that are the same size as the legs.) Rarkenin might not re-upload the player model he created.
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