Inocudom wrote:The model that Rarkenin made is basically what an improved version of Minetest's player model could look like. It has a neck, and its arms are not the same size as its legs. Of course, the legs would look better if they got narrower as they went down to the feet. The arms would also look better if they got narrower as they went down to the hands. They neck should probably be at least as wide as the tops of the arms. In order for such a model to be used in Minetest, the following would have to be done:
The model itself would have to be made
It would have to be put in a mod for testing purposes
A feature that could make a model like this truly worthwhile is creating a layer slightly above the main mesh for hair and clothing. This layer would have to be visible inside and outside (so that hair on the back of the head can be seen from the front and the back.) There could be more than one version of this layer (one for pants and one for dresses would be a reason for this.) Creating textures for the layer and its base mesh would have to be an easy task (perhaps Minecraft textures could be used on it as well.) I have seen Pavel_S's models for the simple_mobs mod, so such a feat should be possible. Such a mesh with such a surrounding layer for hair and clothing could exist as an option for players rather than as a replacement. Before you ignore this idea and let it sink into the abyss to be forgotten forever and ever, consider what could be gained in terms of creative expression and individuality. Consider the possibilities, possibilities, possibilities...
If such a player model is created, it could have improved animations. The bending of arms at elbows, the bending of legs at knees, and the tilting and turning of the head would be good ideas.

http://garnetgames.com/puzzlemoppet/
One thing you could do is do what Jordach is doing with the miku miku thing. If you can rig it, and have bones in it, you could make it animated.doyousketch2 wrote:I realized there was a link on the Puzzle Moppet page that says
there's people trying to continue expanding that game from the source code.
From there I found an updated .blend file of the player.
Renamed the player file "character.blend"
I then downloaded the latest Blender
and enabled the DirectX import/export addon
in the preferences, so as to export "character.x"
He loads fine in the game, tho his arms stick out.
Perhaps because bones data isn't named the same as in Minetest.
That can be corrected.
----------------------------------------
To install:
minetest/mods/minetest/default/
delete, rename, or move the "models" directory somewhere else.
Then replace it with this one:
http://wikisend.com/download/929386/models.zip
You obviously can't see yourself in game,
so you need to log in with another player to see it.
Be sure to disable any texture packs
and the player_texture mod so you get a good character image.
You may need to clear your cache folder if it still looks strange.
You've reminded me to finish the model later.Evergreen wrote:One thing you could do is do what Jordach is doing with the miku miku thing. If you can rig it, and have bones in it, you could make it animated.doyousketch2 wrote:I realized there was a link on the Puzzle Moppet page that says
there's people trying to continue expanding that game from the source code.
From there I found an updated .blend file of the player.
Renamed the player file "character.blend"
I then downloaded the latest Blender
and enabled the DirectX import/export addon
in the preferences, so as to export "character.x"
He loads fine in the game, tho his arms stick out.
Perhaps because bones data isn't named the same as in Minetest.
That can be corrected.
----------------------------------------
To install:
minetest/mods/minetest/default/
delete, rename, or move the "models" directory somewhere else.
Then replace it with this one:
http://wikisend.com/download/929386/models.zip
You obviously can't see yourself in game,
so you need to log in with another player to see it.
Be sure to disable any texture packs
and the player_texture mod so you get a good character image.
You may need to clear your cache folder if it still looks strange.
Inocudom wrote:Maybe it will be able to use custom models designed for Quake 3 Arena and Half Life one day.

Do you want me to actually put some bones into this? I'm quite happy to tomorrow.doyousketch2 wrote:I realized there was a link on the Puzzle Moppet page that says
there's people trying to continue expanding that game from the source code.
From there I found an updated .blend file of the player.
Renamed the player file "character.blend"
I then downloaded the latest Blender
and enabled the DirectX import/export addon
in the preferences, so as to export "character.x"
He loads fine in the game, tho his arms stick out.
Perhaps because bones data isn't named the same as in Minetest.
That can be corrected.
----------------------------------------
To install:
minetest/mods/minetest/default/
delete, rename, or move the "models" directory somewhere else.
Then replace it with this one:
http://wikisend.com/download/929386/models.zip
You obviously can't see yourself in game,
so you need to log in with another player to see it.
Be sure to disable any texture packs
and the player_texture mod so you get a good character image.
You may need to clear your cache folder if it still looks strange.
doyousketch2 wrote:I realized there was a link on the Puzzle Moppet page that says
there's people trying to continue expanding that game from the source code.
From there I found an updated .blend file of the player.
Renamed the player file "character.blend"
I then downloaded the latest Blender
and enabled the DirectX import/export addon
in the preferences, so as to export "character.x"
He loads fine in the game, tho his arms stick out.
Perhaps because bones data isn't named the same as in Minetest.
That can be corrected.
----------------------------------------
To install:
minetest/mods/minetest/default/
delete, rename, or move the "models" directory somewhere else.
Then replace it with this one:
http://wikisend.com/download/929386/models.zip
You obviously can't see yourself in game,
so you need to log in with another player to see it.
Be sure to disable any texture packs
and the player_texture mod so you get a good character image.
You may need to clear your cache folder if it still looks strange.
Jordach wrote:Do you want me to actually put some bones into this? I'm quite happy to tomorrow.
I'll make a test model by using Simple Mobs.doyousketch2 wrote:Jordach wrote:Do you want me to actually put some bones into this? I'm quite happy to tomorrow.
It already has bones, but the animations are different names than what Minetest uses.
I started renaming them, but it didn't seem to do anything.
Also, I believe it's turned around 180*
I was wondering if the bone hierarchy needed to be rebuilt from scratch.
If you feel like doing it, go for it.
The character has an internal name of "daniel"
wondered if that needed to be changed to "Player"
Then I tried renaming:
idle 0 - 80 to Stand_START and Stand_END
blink 81 - 161 to Sit_START and Sit_END
falling 162 - 167 to Lay_START and Lay_END
walk 168 - 188 to Walk_START and Walk_END
push 189 - 199 to Mine_START and Mine_END
vert fall 200 - 220 to Walk_Mine_START and Walk_Mine_END
Then I realized the frame locations might not match up with what's in the default player.lua
Hadn't had a chance to sit down and try anything else 'cuz I've been on vacation,
but yea, if you can get it running, that'd be awesome.
Edit:
Pavel_S got a post in as I was typing mine up.
Thanks for the info. That sounds about right.
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