Minetest + minecraft clone

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ch98
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Minetest + minecraft clone

by ch98 » Wed May 01, 2013 02:23

copy from here...http://forum.minetest.net/viewtopic.php?pid=87484#p87484

They really need to make some way to switch between minetest-minetest and minecraft-minetest. Separate developers make 2 different thing and stick them together for official builds and development release.
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by onpon4 » Wed May 01, 2013 02:51

Two problems:

First, what would "minetest-minetest" be? If Minetest isn't a Minecraft clone, there is no obvious direction to go. Maybe the direction it's going now could be it, and we've got people complaining that it's becoming too much of a clone.

Second, the developers are human volunteers who are perfectly capable of deciding for themselves what game they want to develop. This proposal has absolutely no meaning unless at least one developer disagrees with the direction Minetest is going and wants to maintain a different version. If that is the case, they can fork Minetest (or minetest-game, or whatever).

If someone doesn't like the direction Minetest is going, it's free software (where "free" refers to freedom, not price). They can take up responsibility themselves for the version they want that those who are developing Minetest clearly have no interest in, rather than just complaining. We don't need a special development system to accomodate them.
Last edited by onpon4 on Wed May 01, 2013 02:52, edited 1 time in total.
 

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by ds-2k » Wed May 01, 2013 04:49

ch98 wrote:They really need to make some way to switch between minetest-minetest and minecraft-minetest.


This already exists. The world creation screen allows you to select which "game" you want to use:
Image


If you want "classic" minetest, use the minimal game or "minetest-classic": http://forum.minetest.net/viewtopic.php?id=5217

I don't see how any recent changes to the core (game engine) make it any more like minecraft, just new features were added (new customizable ore generation with different ore types, lua hud, etc.), and optimizations were performed (faster map generation, memory leak fixes, etc.). If you don't like minetest_game, build, or survival (these are game modes, not part of the core engine), just choose a different game mode.
 

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by Traxie21 » Wed May 01, 2013 12:51

Check out MiniTest in my signature. It is an attempt to clone minecraft as much as possible.
 

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by nomohakon » Wed May 01, 2013 22:14

ds-2k wrote:I don't see how any recent changes to the core (game engine) make it any more like minecraft, just new features were added (new customizable ore generation with different ore types, lua hud, etc.), and optimizations were performed (faster map generation, memory leak fixes, etc.).

Ehm, the Main Menu? THE CLOUDS!? Animated, every update closer to minecraft. By the way, can be the animation optional? Is there a setting for it?
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by PilzAdam » Wed May 01, 2013 22:40

nomohakon wrote:
ds-2k wrote:I don't see how any recent changes to the core (game engine) make it any more like minecraft, just new features were added (new customizable ore generation with different ore types, lua hud, etc.), and optimizations were performed (faster map generation, memory leak fixes, etc.).

Ehm, the Main Menu? THE CLOUDS!? Animated, every update closer to minecraft. By the way, can be the animation optional? Is there a setting for it?

Yes, menu_clouds in minetest.conf
 

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by nomohakon » Thu May 02, 2013 21:41

Thank you.
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