closed_chest_0.4_you_can_not_see
closed_chest
[Mod] Closed chests - you can not see inside [closed_chest] [0.4]
4aiman wrote:I've found this: https://github.com/mormon/klchest
It's outdated, but maybe there is smth useful in that mod? (like key duplicator)
Also: maybe you need a nodebox for the key block?
rubenwardy wrote:Is the folder it is placed in calledclosed_chest_0.4_you_can_not_see
That is a bad folder name. You should call itclosed_chest
The topic name should be[Mod] Closed chests - you can not see inside [closed_chest] [0.4]
4aiman wrote:Isn't there only one key to rule 'em all?
Also this (from current thread) mod makes it more natural to share chests - a player doesn't need to write any commands - he just give a copy of a key to a player ;)
Topywo wrote: Only thing might be how to protect the area around the locked door and how to unprotect it for a key-holder that doesn't 'own' protection of that area.
Sokomine wrote:
Locked doors in an environment without protection are only smybolic.
As far as keys go: I went for the "one key fits all" approach because it is more practical to handle who has access withhin the locked object and eliminiates the need to fill your inventory with thousands of keys
4aiman wrote:If there is protection, then why use locked doors?
rubenwardy wrote:How does this compare to sokomine's mod?
rubenwardy wrote:How does this compare to sokomine's mod?
Likwid H-Craft wrote:Can you make a door, with a door keycard like Hotels have?
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