Idanwin wrote:Shaders are enabled, but it doesn't seem to make any difference.
So I'd have to mod the actual game to allow for lights with a higher range?
Hybrid Dog wrote:the maximum is 15BlockMen wrote:Idanwin wrote:Shaders are enabled, but it doesn't seem to make any difference.
So I'd have to mod the actual game to allow for lights with a higher range?
You can't get over 14 until you change the source code (c++). The value is always reset to a max value of 14.
https://github.com/minetest/minetest/blob/master/src/light.h#L82
Hybrid Dog wrote:The moreblocks mod uses it, too.PilzAdam wrote:Hybrid Dog wrote:the maximum is 15
No, only the sun can be 15.
So don't say this.
Nore wrote:What you can do is a node that will change air under itself to another airlike node emitting light, and have code to place them / remove them on node placing / destruction
Idanwin wrote:EDIT: I do have another problem though: the inventory textures of some blocks are now totally messed up, any idea what I could have done wrong?
EDIT2: They seem to be killing the grass rather than making it grow ... any suggestions about what to do about this?
bdjnk wrote:Anyway, I just fixed that issue by changing 'paramtype = light' to 'paramtype = "light"' (though I'm not certain why...).
paramtype = light
paramtype = "light"
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