Help with blender needed

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RealBadAngel
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Joined: Wed Jul 18, 2012 16:30

Help with blender needed

by RealBadAngel » Sun May 05, 2013 07:52

Hi im having problems exporting a model from blender:
This is model of skysphere and skydome
http://realbadangel.pl/sky2.5+.blend
Image

In this model theres a sphere which shall be textured with stars and moon images.
When model (.x) is exported and loaded into game (or meshviewer from Irrlicht examples)
textures are not shown (or there are weird stripes on the sphere)
I tried UV mapping them but that doesnt help.

I got shaders to work, but since more than 2 days im fighting with textures.

HELP :)
 

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Zeg9
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Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Sun May 05, 2013 08:50

Try to flip your texture vertically, sometimes the UVs are flipped when exporting to .x
EDIT: oh, and maybe flip your normals (edit the mesh, press space and search for flip normals)
Last edited by Zeg9 on Sun May 05, 2013 08:52, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Inocudom
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IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun May 05, 2013 17:36

Are you making a round sun and a round moon for Minetest? I like that idea. I hope you can get them to work in-game.
 


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