TheLoLMan wrote:Name Of Texture Pack:BorderCraft
Link:http://www.minecraftforum.net/topic/133806-update-922-18-bordercraft-ver18/
Size:250x250
Please convert 0.31-win-32
InfinityProject wrote:Feathersong
cornernote wrote:logocraft to legotest
Sokomine wrote:My Minecraft classic converter has the same problem: stairs:slab_stone need another picture. Other nodes change other values of default nodes as well (mostly turn the nodes into passive ones).
tonyka wrote:you can replace the entire node putting ":" before the name ...
minetest.register_node("default:stone", {
description = "Stone",
...
})
to
minetest.register_node(":default:stone", {
description = "Stone",
...
})
but I just want to change a parameter of the node ...
tiles = {"default_stone.png"}, to tiles = {"texture_mod_stone_top.png", "texture_mod_stone_top.png", "texture_mod_stone_lateral.png},
this is possible without having to copy the entire node?
local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
PilzAdam wrote:Try this (untested):Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
local table = minetest.registered_nodes["nodename"]
table.param = value
minetest.register_node(":nodename", table)
MrArmyman3 wrote:How do I add a player texture?
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