by VanessaE » Tue May 07, 2013 03:22
Simply give the "full" box a different texture for the Y+ side (the first texture in the list). Make the middle of the image look like water, and the edges look like whatever the top edges of the box should be. This is most easily done by taking the Y+ texture from the "empty" one and painting the middle with a water-like image, and using the result for the "full" one.
Nodeboxes behave as though the computer assembles them into a model and then projects the textures onto the complete unit from all six sides.
Textures are repeated throughout the width/height/depth of the object, as if the nodeboxes are made of glass, so every Y+ side will have pixels from the Y+ texture, for example (ditto for the other five sides/textures), so if you have a particular colored splotch that lands in a particular spot on a whole cube, that colored splotch will land in the same spot on all nodeboxes that sit behind/under it.