Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
drawtype = "allfaces",
Whole function is here:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("aluminium_stuff:aluminium_scaffold",
{
tiles={"aluminium_stuff_aluminium_scaffold.png"},
groups={snappy=1, choppy=1, oddly_breakable_by_hand=1, flammable=0},
drawtype = "allfaces",
climbable=true
})
and here:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("aluminium_stuff:aluminium_glass",
{
description = "Aluminium glass",
tiles = {"aluminium_stuff_aluminium_glass.png"},
drawtype = "glasslike",
groups={snappy=1, choppy=1, oddly_breakable_by_hand=1, flammable=0}
}
)
Same problem happens with my elevator entity, whose properties are:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
local elevator = {
physical = false,
collision_box = {2.0, 2.0, 2.0, 0.0, 0.0, 0.0},
visual = "mesh",
mesh = "aluminium_stuff_aluminium_elevator.x",
visual_size = {x=10, y=10},
textures="aluminium_stuff_aluminium_elevator_metal.png",
driver = nil,
velocity = {x=0, y=0, z=0},
old_pos = nil,
old_velocity = nil,
MAX_V = 15,
}
Any idea? Thanks.