[Mod] More Trees! [git][moretrees]

Sokomine
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by Sokomine » Wed Apr 24, 2013 19:35

The screwdriver does not seem to be part of the survival game. Maybe that ought to be changed since the distinction between "build" and "survival" is often not that big and survival worlds serve as building worlds as well.
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by RealBadAngel » Wed Apr 24, 2013 22:12

Sokomine wrote:The screwdriver does not seem to be part of the survival game. Maybe that ought to be changed since the distinction between "build" and "survival" is often not that big and survival worlds serve as building worlds as well.

maybe just copy the folder to survival will do the trick? ;)
Last edited by RealBadAngel on Wed Apr 24, 2013 22:13, edited 1 time in total.
 

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by Jouster27 » Wed Apr 24, 2013 23:09

VanessaE wrote:Well the game already HAS a screwdriver by default (it's in "common"). I'm a little surprised you don't have it.


I just recompiled the game from souce (using Calinou's script at http://forum.minetest.net/viewtopic.php?id=3837) and... no screwdriver. I even went into creative mode, just to make sure. Don't know why you're thinking it is in the game.
 

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by VanessaE » Wed Apr 24, 2013 23:33

Well, if you're using survival mode, that may be why I get it and you don't. Try copying it from 'common' over to say, ~/.minetest/mods/survival/ or to your worldmods folder.

See, I run a custom game, of a sort - really it's minetest_game + common + a bunch of mods, all thrown into one folder, which is probably why it's vislble on my setup.
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by Jouster27 » Thu Apr 25, 2013 15:01

VanessaE wrote:Well, if you're using survival mode, that may be why I get it and you don't. Try copying it from 'common' over to say, ~/.minetest/mods/survival/ or to your worldmods folder.

See, I run a custom game, of a sort - really it's minetest_game + common + a bunch of mods, all thrown into one folder, which is probably why it's vislble on my setup.


I'm not sure what survival is. I don't have that listed when I create new worlds. I just have Minetest [minetest] and Minimal development test [minimal] listed.

I'll see if i can't find common somewhere...
 

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by kaeza » Thu Apr 25, 2013 15:17

You can find common, survival, and build games here.
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by Jouster27 » Thu Apr 25, 2013 16:46

VanessaE wrote:Well, if you're using survival mode, that may be why I get it and you don't. Try copying it from 'common' over to say, ~/.minetest/mods/survival/ or to your worldmods folder.

See, I run a custom game, of a sort - really it's minetest_game + common + a bunch of mods, all thrown into one folder, which is probably why it's vislble on my setup.


I never had survival until Kaeza told me how to get it. I tried putting common in my worldmods folder but it gave an error because it couldn't find an init for common. I've always just selected the Minetest [minetest] option to start my games. Now, here's the crazy thing: I get the screwdriver when I start a game with build mod, just not minetest. And I can see the screwdriver mod in my common folder (~/minetest/games/common). Note that it isn't ".minetest", it's "minetest". I can see other things from the other modes in that folder in my games (snow, ice...) but not screwdrivers. Another strange thing is that when I start a singleplayer game, I never get the default stuff, nor do other players when I start a local multiplayer game. There's something strange with my setup but I don't know what.

EDIT: I just tried it with survival and could not get the screwdriver there either.
Last edited by Jouster27 on Thu Apr 25, 2013 16:48, edited 1 time in total.
 

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by VanessaE » Thu Apr 25, 2013 18:50

Odd. Well, it's easy enough to just copy it to ~/minetest/mods/minetest and then use it from there.
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Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Sokomine » Thu Apr 25, 2013 19:00

It is also possible to extend the file games/survival/game.conf:
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common_mods = default, bucket, creative, doors, fire, stairs, dye, screwdriver, vessels, wool, legacy
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by Jouster27 » Fri Apr 26, 2013 14:08

VanessaE wrote:Odd. Well, it's easy enough to just copy it to ~/minetest/mods/minetest and then use it from there.


I tried that, it gives an error because it can't find an init file for common.

For the moment, things are working the way i want but I suspect my problem has something to do with the way that script to compile the game I'm using works. I may just wait until there's an Ubuntu build...
 

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by VanessaE » Sat Apr 27, 2013 01:12

Nono, don't copy all of common, just copy the screwdriver folder - it's a normal mod like everything else.

There are Ubuntu builds by the way: there's the main nightly-builds PPA, or you can use my Ubuntu AMD64 build.
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by Sokomine » Sat Apr 27, 2013 16:50

With the current system, copying mods is not really necessary anymore. I've created a new "game" called nature for my purposes, symlinked all the mods I wanted there plus imported all the mods from common in the way described above, and it works fine with newest builds. The old mods/minetest/ folder doesn't work for me since several versions.

Back to moretrees: The abm that converts the no longer existing sideways trunks to the new rotation works fine. The only problem I've got now is the dependency on moreblocks. While I do like that mod a lot on building servers, it takes a considerable amount of time to connect. Before any server (including local one) is joined, all those stair nodes wander through in the lower corner of the screen. That as such is not the problem. Only the amount of time it takes for them to do so is a problem. What are the factors that determine speed there?
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VanessaE
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by VanessaE » Sat Apr 27, 2013 22:14

Mainly the ratio of transparent to solid pixels in your texture files, the resolution of the texture files, and of course, the total number of textures being loaded.

The closer a texture is to having half of its pixels opaque and half transparent, or the larger your texture resolution, or the more textures you have, the longer the load takes due to the preload item visuals step. You can speed this up at the cost of some in-game lagging by turning off that feature in your Settings tab.

Also, are you using the latest moreblocks that also uses 6d facedir? That update has conversion ABMs (yes, there could be hundreds, but they only ever run once per mapblock and then they're dead), and cuts the total number of nodes per material down from 30 to like 10 (so moretrees adds around 260 nodes via moreblocks, versus 780 before).

As for depending on it, I would have preferred some kind of "soft" dependency, something that would guarantee that if moreblocks exists on a given system, that it would be guaranteed to load before moretrees so that I could optionally call the circular saw and stairsplus functions. But at present, the engine has no such mechanism.
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by vktRus » Tue May 14, 2013 15:53

Nice mod :))).
But a very high load on the server. You can optimize?
 

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by VanessaE » Wed May 15, 2013 02:46

This mod and plants_lib are as optimized as I am able to make them. From what I'm able to tell (and have been told by one of the core devs), most of the latency is in the engine's lighting code - it can take upwards of half a second, perhaps more on a really slow machine, to spawn a single large tree. I have no control over this, sadly, as this is out of Lua's hands.

Plants_lib adds a small amount of load, but unless my benchmarks are totally off the map, it's less than a tenth of a second per chunk at worst.
Last edited by VanessaE on Wed May 15, 2013 02:48, edited 1 time in total.
You might like some of my stuff:
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by SparklySparklez » Fri Jun 21, 2013 23:02

I can't get the mod to run. I have the two mods installed then when i start up a world i get: Failed to load and run (More Trees). Please help as i really want to use this mod!
 

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by Mossmanikin » Fri Jun 21, 2013 23:17

SparklySparklez wrote:I can't get the mod to run. I have the two mods installed then when i start up a world i get: Failed to load and run (More Trees). Please help as i really want to use this mod!


What is the exact error message?

(You can find it in .../bin/debug.txt)

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by SparklySparklez » Sat Jun 22, 2013 07:10

Mossmanikin wrote:
SparklySparklez wrote:I can't get the mod to run. I have the two mods installed then when i start up a world i get: Failed to load and run (More Trees). Please help as i really want to use this mod!


What is the exact error message?

(You can find it in .../bin/debug.txt)






[Plantlife Library] Loaded
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[moreblocks] loaded.
10:51:51: ERROR[main]: Error loading mod "moretrees-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:51:51: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Katie\My Documents\Downloads\minetest-0.4.6\minetest-0.4.6\bin\..\mods\minetest\moretrees-master\init.lua
10:51:51: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Katie\My Documents\Downloads\minetest-0.4.6\minetest-0.4.6\bin\..\mods\minetest\moretrees-master\init.lua
 

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VanessaE
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by VanessaE » Sat Jun 22, 2013 07:55

Don't take this the wrong way, but everyone seems to do this a lot. You didn't follow the installation instructions from the first post:

Install: Download the above zip file and extract it. Rename the resultant folder to just "moretrees", and copy it to your Minetest mods folder.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Dan Duncombe » Sat Jun 22, 2013 09:00

Rename it to moretrees and it works just fine for me. Bit slow tree generation though, I keep getting not-loading chunks.
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by SparklySparklez » Sat Jun 22, 2013 21:22

VanessaE wrote:Don't take this the wrong way, but everyone seems to do this a lot. You didn't follow the installation instructions from the first post:

Install: Download the above zip file and extract it. Rename the resultant folder to just "moretrees", and copy it to your Minetest mods folder.






Oh, ok. Sorry i will do that now
 

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by Inocudom » Mon Jun 24, 2013 04:33

Recent improvements to Minetest could make the spawning of the trees of this mod easier. The link below gives an idea of what the improvements are.
http://forum.minetest.net/viewtopic.php?pid=96112#p96112
Last edited by Inocudom on Mon Jun 24, 2013 04:40, edited 1 time in total.
 

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VanessaE
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by VanessaE » Mon Jun 24, 2013 10:44

Most of the time spent by this mod is inside the engine, executing the spawn_tree() function (which in turn is mostly slowed down by the engine's lighting code).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Nore » Mon Jun 24, 2013 10:49

If you change the tree spawn code to be in lua, use only one schematic for the whole map chunck, and then add it, it will be faster than the spawn_tree calls (it allows for example to fill a block with stone in less than a second, so it will be faster than the current code if you want to spawn a least 3 trees; however, it will need an L-system lua spawn_tree function)
 

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by Martin_Devil » Tue Jun 25, 2013 09:23

All set. Water lilies and the grass is different there, but no new trees. Circled the area in 2000 blocks, which have never been - they simply do not!
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by Topywo » Tue Jun 25, 2013 11:54

You also installed the dependencies?
- plantlife
- moreblocks

And enabled them all with configure/save for the world you want them into (including the mods of plantlife (to be sure))?

Edit: typo.
Last edited by Topywo on Tue Jun 25, 2013 11:55, edited 1 time in total.
 

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by Martin_Devil » Tue Jun 25, 2013 16:50

Topywo wrote:You also installed the dependencies?
- plantlife
- moreblocks

And enabled them all with configure/save for the world you want them into (including the mods of plantlife (to be sure))?

Edit: typo.


Yes.
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by Mito551 » Tue Jun 25, 2013 16:55

try starting a new world.
 

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by Martin_Devil » Wed Jun 26, 2013 08:41

Mito551 wrote:try starting a new world.


That you that! I have the same server. There is no way!
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by Topywo » Wed Jun 26, 2013 08:57

I tested with the (almost) latest github version and the latest versions of each mod.

I first tried with only the treemod, then with plant life too and finally with also moreblocks. After that I enabled first the plantlife and then moreblocks.

Between those steps I started the same world again and again. There only (but they certainly did) appear(ed) moretrees trees after installing and enabling those tree mods. So it should work.

Only 4 things I can think of is that one (or more) of the plantlife mods is not enabled, one (or more) of your minetest version/mod versions is not the latest/outdated or you didn't move far away from 'discovered' chunks (You could t;eleport yourself to another location to test). Last thing, if you use a windows build, try to use another build. If you use a linux build, try to build/compile one yourself.

If nothing helps I hope someone else comes up with a solution.
 

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