paramat wrote:Dodecahedrons dont tile in 3D though as far as i know.
Related to this ... when i released moonlet mod Traxie21 asked if they could be more rounded, and i know how to generate in Minetest (with 3D perlin noise) a large roughly spherical world which has hills on it's surface, it's a quick and easy mod i might do for fun.
paramat wrote:Dodecahedrons dont tile in 3D though as far as i know.
Related to this ... when i released moonlet mod Traxie21 asked if they could be more rounded, and i know how to generate in Minetest (with 3D perlin noise) a large roughly spherical world which has hills on it's surface, it's a quick and easy mod i might do for fun.
paramat wrote:No the gravity can't change to be perpendicular to the surface :) i mean just something similar to my moonlets but spherical ... you'll see soon when i write the mod.
paramat wrote:
^ The boring 1 km sandstone prototype, i walked to the equator and fell off.
^ Looks like core mapgen added 1 or 2 nodes of dirt as well as trees.
local noise1off = noise1 + offset
if noise1off >= 0 and noise1off < 0.05 then
env:add_node({x=x,y=y,z=z},{name="default:dirt_with_grass"})
elseif noise1off >= 0.05 and noise1off < 0.1 then
env:add_node({x=x,y=y,z=z},{name="default:dirt"})
elseif noise1off >= 0.1 and noise1off < 0.3 then
env:add_node({x=x,y=y,z=z},{name="default:stone"})
elseif noise1off >= 0.3 and noise1off < 0.4 then
env:add_node({x=x,y=y,z=z},{name="spherelet:slith"})
endparamat wrote:
256m diameter and solid, filled with lava, generates surprisingly quick in 0.4.6, within 1 minute per chunk ... ha yes quick for my mods. Will release as a mod soon, perhaps add ores and fissure caves, a pool of water on top ...
shaneroach wrote:This is why I keep going back to thinking those truncated octahedrons are ideal.
paramat wrote:shaneroach wrote:This is why I keep going back to thinking those truncated octahedrons are ideal.
That would be a fresh and interesting voxel system, might have a crystalline character to it with all those facets. Seems to me it might be difficult to build vertical and horizontal structures that are always parallel or perpendicular to gravity ... but it would be possible with a world which is itself a truncated octahedron with 14 faces and only 14 different directions of gravity ... then the large scale structure matches the voxel shape.
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