Beautiful MINETEST

issa
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Beautiful MINETEST

by issa » Sat Apr 13, 2013 18:22

 

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by VanessaE » Sat Apr 13, 2013 18:27

If we get decent higher-end shaders (the code to use them already exists and works fine for the 'test' shaders), those shadows, animated plants/leaves, etc. would easily be possible, perhaps at the cost of some FPS.
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by Inocudom » Sat Apr 13, 2013 18:55

Those new shaders would have to be compatible with both Direct X and OpenGL, would have to be able to make good use of graphics cards, and would have to be done in a way that they don't require tons of CPU and RAM. If those things are possible, then I welcome such shaders. While we are in this topic, would such shaders make the idea of multicolored light-rays and pitch-black unlit areas possible?
http://forum.minetest.net/viewtopic.php?id=5143-My multicolored light-rays topic.
http://forum.minetest.net/viewtopic.php?id=5141-My pitch-black unlit areas topic.
Last edited by Inocudom on Sat Apr 13, 2013 19:21, edited 1 time in total.
 

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by Calinou » Sat Apr 13, 2013 20:11

Inocudom wrote:Those new shaders would have to be compatible with both Direct X and OpenGL


HLSL (Direct3D shaders) is currently not supported, few people care about the Direct3D renderer so it's unlikely one will add support to it one day.
 

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by sfan5 » Sun Apr 14, 2013 06:01

Even if someone would write such shaders it wouldn't work.
Currently every material is limited to 1 shader.
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by issa » Sun Apr 14, 2013 09:38

Terasology is realy nice --> http://youtu.be/13ha669K88I

but no multiplayeur possible :/

it's free ii have try it !!

it' verry cool !

i think for minetest u really need to create a minetest HD, with all this stuff !!!


minetest used the 3D engine irrlicht engine ?

so why u don't used an hd config for it ?
Last edited by issa on Sun Apr 14, 2013 10:26, edited 1 time in total.
 

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by issa » Sun Apr 14, 2013 11:59

Hybrid Dog wrote:I can't test it because my GPU is too old.



what gpu are u ?
 

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by sfan5 » Sun Apr 14, 2013 14:55

issa wrote:so why u don't used an hd config for it ?

A game engine has no texture quality/shader/... settings, all the work needs to be done by the application, not by the engine
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by issa » Sun Apr 14, 2013 17:14

sfan5 wrote:
issa wrote:so why u don't used an hd config for it ?

A game engine has no texture quality/shader/... settings, all the work needs to be done by the application, not by the engine


so for me is wait and see...
 

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by issa » Mon Apr 15, 2013 15:56

Well i m looking information about the 3 d engine irrlicht

Well i found this :

http://www.kickstarter.com/projects/1895183955/build-a-world

same 3d engine.

in first see he used Shader ?

the water is amazing.


most beautifull, but not free.

so i continue play minetest :)

i hope u can add some HD view to minetest !
Last edited by issa on Mon Apr 15, 2013 15:57, edited 1 time in total.
 

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by CryAngel » Tue Apr 16, 2013 06:29


looks nice. also look like it have some good physics. but wut? £50,000 for just yet another minecraft clone? no way! xD
 

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by issa » Tue Apr 16, 2013 15:48

CryAngel wrote:

looks nice. also look like it have some good physics. but wut? £50,000 for just yet another minecraft clone? no way! xD


well this game used the same 3D engine of minetest ...
so u can imagine ...
 

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by issa » Wed Apr 17, 2013 18:53

about shader i saw this on the source --> https://github.com/minetest/minetest/tree/master/client/shaders/test_shader_2


why is not used ?
 

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by PilzAdam » Wed Apr 17, 2013 18:55

issa wrote:about shader i saw this on the source --> https://github.com/minetest/minetest/tree/master/client/shaders/test_shader_2


why is not used ?

Ehm.... it is used.
 

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by sfan5 » Thu Apr 18, 2013 05:06

issa wrote:about shader i saw this on the source --> https://github.com/minetest/minetest/tree/master/client/shaders/test_shader_2


why is not used ?

It is used, it calculates the light color.
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by issa » Thu Apr 18, 2013 08:40

a ok sorry :)
 

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by Inocudom » Thu Apr 18, 2013 15:37

If that test shader is implemented, will multicolored light-rays be possible then?
 

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by epsonok0 » Thu May 09, 2013 20:53

I dont know a great deal about how minetest deals with information. However. If it does not allready do what im about to describe, could it?

The nodes that make something a "block" in the game. Could they be made smaller? This way if something is the current block size they act as one, but if need be the could be the smaller size. This would improve realism.

The system that contiuously runs information to the game. If it is one system handeling all information. Like player movement, screen display, commands, and manipulations of objects on the 3 axis surface in game. Couldnt those systems be run as seperate executables. Each initiated when the game starts. That way each has its own memory within the computers opperating system. And FPS is not affected by things like more shaders. Leading to higher resolution in game and more ability to generate shadows, light rays, and detailed clouds.

Please dont make fun of me, for my lack of knowledge. But I love this game and want to see an evolution in its realism.
I dont have much concern with how you feel about my opinion. Thats why its my opinion and not yours.
 

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by issa » Sun May 12, 2013 10:36

 

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by cypher-neo » Fri May 24, 2013 19:58



Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
!!!Warning:!!!
For Higher resolution textures you need to allocate more Ram to MC.
You have to allocate at least 2GB for 256x Textures
Also I Recommend to use it only with Optifine if your PC is not that good.

I Have allocated 6 GB Ram to MC


2GB of RAM!?!?

Are you kidding me!!
Too much. Sorry, don't want it.
 

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by Zeg9 » Fri May 24, 2013 20:05

cypher-neo wrote:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
!!!Warning:!!!
For Higher resolution textures you need to allocate more Ram to MC.
You have to allocate at least 2GB for 256x Textures
Also I Recommend to use it only with Optifine if your PC is not that good.

I Have allocated 6 GB Ram to MC


2GB of RAM!?!?

Are you kidding me!!
Too much. Sorry, don't want it.

That's minecraft (java fault? not sure), it requires RAM to load textures...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by issa » Fri May 24, 2013 21:16

cypher-neo wrote:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
!!!Warning:!!!
For Higher resolution textures you need to allocate more Ram to MC.
You have to allocate at least 2GB for 256x Textures
Also I Recommend to use it only with Optifine if your PC is not that good.

I Have allocated 6 GB Ram to MC


2GB of RAM!?!?

Minetest is not JAVA, so need lesssssss ram

Are you kidding me!!
Too much. Sorry, don't want it.
 

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by cypher-neo » Thu May 30, 2013 17:40

Zeg9 wrote:
cypher-neo wrote:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
!!!Warning:!!!
For Higher resolution textures you need to allocate more Ram to MC.
You have to allocate at least 2GB for 256x Textures
Also I Recommend to use it only with Optifine if your PC is not that good.

I Have allocated 6 GB Ram to MC


2GB of RAM!?!?

Are you kidding me!!
Too much. Sorry, don't want it.

That's minecraft (java fault? not sure), it requires RAM to load textures...


Java requires RAM for just about everything. Textures, shading, lighting, movement, controls... etc. Minecraft stopped working on my computer a while ago due to insufficient memory. I didn't know what the minimal amount of memory required was, but apparently it's somewhere between 2-6 GB, which is too much for me.

I think too many people focus on the graphics instead of the play of the game, or tie the two together so they can't have fun unless it's in HD. I prefer Minetest because its easier on system resources. I don't mind not having absolutely mind-blowing graphics, what I enjoy is the game.
 

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by Zeg9 » Thu May 30, 2013 17:52

cypher-neo wrote:I think too many people focus on the graphics instead of the play of the game, or tie the two together so they can't have fun unless it's in HD. I prefer Minetest because its easier on system resources. I don't mind not having absolutely mind-blowing graphics, what I enjoy is the game.

Minecraft's graphics aren't really superior to minetest's... it still uses ~10 times more (ok, maybe a bit less) computing power (cpu and gpu) and ram.
Last edited by Zeg9 on Thu May 30, 2013 17:52, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 


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