Cooper97 wrote:I recommend you the mod Node_ownership to protect buildings:
http://forum.minetest.net/viewtopic.php?pid=8061#p8061
But please use the default Version and install the patch.
Default version: http://www.mediafire.com/?0uht67sjm4yp1of
Patch to install: http://www.mediafire.com/?0uzt1oepapst5n7
You can use the money mod "money" or the "vendor" mod.
Money mod: http://forum.minetest.net/viewtopic.php?id=2263
Vendor mod: http://forum.minetest.net/viewtopic.php?id=3039
LandMine wrote:Cooper97 wrote:I recommend you the mod Node_ownership to protect buildings:
http://forum.minetest.net/viewtopic.php?pid=8061#p8061
But please use the default Version and install the patch.
Default version: http://www.mediafire.com/?0uht67sjm4yp1of
Patch to install: http://www.mediafire.com/?0uzt1oepapst5n7
You can use the money mod "money" or the "vendor" mod.
Money mod: http://forum.minetest.net/viewtopic.php?id=2263
Vendor mod: http://forum.minetest.net/viewtopic.php?id=3039
Nice :D....But can you tell me what that patch fixes? Or anyone who knows can tell me
Zeg9 wrote:This mod is quite old, are you sure the patch is still needed/does it still work?
LandMine wrote:Would it be fun to disable all the crafting for mods like mesecons, homedecor, pipeworks, to make users actually buy items?
Inocudom wrote:LandMine wrote:Would it be fun to disable all the crafting for mods like mesecons, homedecor, pipeworks, to make users actually buy items?
That would not be very fun at all. Concerning Zeg9's protector mod, protectors could be sold at stores, but could also be crafted by a recipe that requires three mese blocks, three diamond blocks, two gold blocks, and one obsidian block.

LandMine wrote:Common i need ideas, of what players could do with money, my idea would be that i could disable all the crafting of mods and just leave vanilla craftings as i already mentioned, and sell the other blocks for money...users can sell gold, diamond and other metals in order to get money and buy other blocks
Anyhow i am working on a spawn for this server idea...got it from an MC world
BrandonReese wrote:I had an idea of adding skills. I haven't looked into it yet so I don't know if it can be done with just lua. The idea is each player would start with no skills, and they can learn smelting, learn crafting with certain items, etc... They would learn from books and from practice. For instance if they have a low smelting skill and they throw 10 iron ore into a furnace they might get 1 iron ingot and the rest would be left as ore or possibly ruined.
If they have a low skill in crafting with iron when they craft an iron tool and it might not craft it, or it might craft it but it only last for 10 uses.
So skills would force players to purchase things, plus give the players goals to reach.
I have the money and vendor mods on my server and I have set up a shop so new players can buy good tools right away instead of starting with wood, there isn't a lot of incentive to buy after that. Unless say you've been mining with a mese pick you bought from me, you haven't found any mese and your pick breaks. Another user has setup a vending machine for mese and if I don't have any I will buy it from her instead of going out and finding any, or even instead of walking to my shop.
I think if people understand what the vendors blocks are they would be inclined to use them. Doesn't the Wazu server have a market where users buy and sell items?
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