[Mod] Airship [airship]

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Zeg9
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by Zeg9 » Fri Jun 07, 2013 18:03

J-Block wrote:I sincerely apologize that I do not have a complete knowledge of computer files, not to mention that my computer does not allow me to unzip/extract it.

If you use windows, you should use 7zip (free) or winrar (you're supposed to pay for it, but nobody pays, lol)
Here is a link to 7zip: http://www.7-zip.org/
I made a few (a lot of?) mods for minetest: here is a list.
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Dan Duncombe
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by Dan Duncombe » Fri Jun 07, 2013 23:26

Disable preload item visuals, it helps alot.
Evergreen wrote:
rubenwardy wrote:
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)


Happens to me as well, and the wool is just white.

Ditto
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by Evergreen » Sat Jun 08, 2013 00:11

Dan Duncombe wrote:Disable preload item visuals, it helps alot.
Evergreen wrote:
rubenwardy wrote:
Happens to me as well, and the wool is just white.

Ditto

I have always had preload item visuals turned of. So that's definitely not my problem.
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Dan Duncombe
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by Dan Duncombe » Sat Jun 08, 2013 10:00

Okay... When itned on he textures didn't load, but they did when I turned it off. So I don't know what the problem is. Maybe your dowload ended up a bit corrupted and the stuff doesn't work? It happens.
Evergreen wrote:
Dan Duncombe wrote:Disable preload item visuals, it helps alot.
Evergreen wrote:Ditto

I have always had preload item visuals turned of. So that's definitely not my problem.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
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Dan Duncombe
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by Dan Duncombe » Sat Jun 08, 2013 16:06

I made a cool Airship. I haven't got an image yet. Here is the .we download. https://www.dropbox.com/s/lauwgitpwprl6hw/airship.we?m
Some Mods: Castles Prefab Camouflage
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by DeepGaze » Sun Jun 09, 2013 02:07

Dan Duncombe wrote:I made a cool Airship. I haven't got an image yet. Here is the .we download. https://www.dropbox.com/s/lauwgitpwprl6hw/airship.we?m

how do you load this! it would help me build scince the current instructions confuse me
i tried to use it and it only moved the control box
there's no place like 127.0.0.1
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Dan Duncombe
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by Dan Duncombe » Sun Jun 09, 2013 11:22

You should (if you have worldedit) be able to copyy it in, by putting it in the 'schems' folder of your world. Next you select a node by doing '//p set' and puch a node so that a '1' appears on it. Then, do '//load airship'. Having copied it, go in the back and place the controller at the bulgy front end. Place it by clicking on the FLOOR at the front. It should then work. To build your own airship, make a steel block rectangle as big as the airship will be from above, so that no parts are missed out. Then, build an airship out of planks, white wool and fences. The airship MUST touch the steel rectangle somewhere. Place the controller and it ahould then fly.
DeepGaze wrote:
Dan Duncombe wrote:I made a cool Airship. I haven't got an image yet. Here is the .we download. https://www.dropbox.com/s/lauwgitpwprl6hw/airship.we?m

how do you load this! it would help me build scince the current instructions confuse me
i tried to use it and it only moved the control box
Last edited by Dan Duncombe on Sun Jun 09, 2013 11:27, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
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Melkor
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by Melkor » Mon Jun 10, 2013 04:47

same problem here
Image
amazing mod anyway!
 

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by Johnyknowhow » Sun Nov 17, 2013 23:30

Y U NO POST .zip DOWNLOADS?
i dont want to download a program to extract it,
Last edited by Johnyknowhow on Sun Nov 17, 2013 23:35, edited 1 time in total.
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

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by Inocudom » Mon Nov 18, 2013 00:42

Hmmm. Where is Pavel_S these days? Is he still with us, or did he leave?
 

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by lightonflux » Mon Nov 18, 2013 00:43

Johnyknowhow wrote:Y U NO POST .zip DOWNLOADS?
i dont want to download a program to extract it,


I suggest tar.xz because we can't waste so much bandwidth. And because i don't want to install something. :D
 

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by lightonflux » Mon Nov 18, 2013 00:53

Inocudom wrote:Hmmm. Where is Pavel_S these days? Is he still with us, or did he leave?

He has an email address in his profile. So if you want to ask. But it is only 1½ month since his last post.
 

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by Johnyknowhow » Mon Nov 18, 2013 04:00

I mainly use .zip downloads,
becuase I dont know how to download and extract them,
You don't need a program to extract .zip files,
You just click the Extract All button,
Last edited by Johnyknowhow on Mon Nov 18, 2013 04:23, edited 1 time in total.
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

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by Topywo » Mon Nov 18, 2013 11:06

lightonflux wrote:I suggest tar.xz because we can't waste so much bandwidth.


https://dl.dropboxusercontent.com/u/65428713/flyingmachine.tar.xz

Johnyknowhow wrote:I mainly use .zip downloads


https://dl.dropboxusercontent.com/u/65428713/flyingmachine.zip
 

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by lightonflux » Mon Nov 18, 2013 14:01

Was just kidding, because it is only 1.5 KB difference. And i don't care about archive types, because i use "unp" to unpack archives. "unp" automatically figures out which program to use if you throw an archive at it.

But even if i don't care when i unpack archive, i really like to see xz adoption, so thanks a lot Topywo. :)

There is no better algorithm™ than xz for text heavy archives like mods.
Last edited by lightonflux on Mon Nov 18, 2013 14:03, edited 1 time in total.
 

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by Johnyknowhow » Mon Nov 18, 2013 20:15

Topywo wrote:
Johnyknowhow wrote:I mainly use .zip downloads


https://dl.dropboxusercontent.com/u/65428713/flyingmachine.zip

Thanks
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

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by AMMOnym » Wed Dec 18, 2013 08:03

I have an idea . If u land with your airship on "bricks" your airship convert back to wood,wool...but without blue control block.Like minecraft
Last edited by AMMOnym on Wed Dec 18, 2013 08:03, edited 1 time in total.
 

acstanton
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by acstanton » Sun Jan 05, 2014 17:56

how I download the mod I noob at this stuff can anyone help plz
 

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by acstanton » Sun Jan 05, 2014 17:59

can u tell me how to download this airship mod plz
 

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Topywo
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by Topywo » Sun Jan 05, 2014 18:18

acstanton wrote:can u tell me how to download this airship mod plz


There's a 'blue' link named download in the first post. Doesn't it work?
 

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Re: [Mod] Airship [airship]

by kidmondo » Sun Aug 03, 2014 20:16

I know this sounds stupid but I was playing around with the wool and this mod and only white wool flies...
 

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Re:

by RebelD » Sun Sep 21, 2014 18:18

rubenwardy wrote:
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)


Happens to me as well, and the wool is just white.


So, euhm does anyone have an idea on how to fix this, to make it look normal and not like in the picture?
 

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Re: Re:

by Krock » Sun Sep 21, 2014 18:24

RebelD wrote:So, euhm does anyone have an idea on how to fix this, to make it look normal and not like in the picture?

Using an acceptable renderer with the newest minetest version should help to solve this problem.
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Re: Re:

by RebelD » Sun Sep 21, 2014 19:42

Krock wrote:
RebelD wrote:So, euhm does anyone have an idea on how to fix this, to make it look normal and not like in the picture?

Using an acceptable renderer with the newest minetest version should help to solve this problem.

Sorry for the stupid question but what exactly do you mean with acceptable renderer?
 

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Re: [Mod] Airship [airship]

by Sunfirel » Mon Sep 22, 2014 18:16

This is nice, but why isn't there a crafting recipe? It should be very useful in creative.
 

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Re: [Mod] Airship [airship]

by i8plumcake » Tue Sep 23, 2014 08:39

This mod is awesome!!! Have a BIG cookie. :-)
 

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Re: Re:

by Rochambeau » Tue Oct 21, 2014 08:31

Krock wrote:Using an acceptable renderer with the newest minetest version should help to solve this problem.


How do I use "an acceptable renderer"?

I am running Kubuntu 14.04 with the OS radeon driver. Installed minetest from the official minetest repository.

Would it help if I compile Mintetest from source?
 

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Re: [Mod] Airship [airship]

by Fritigern » Wed Oct 22, 2014 05:25

Rochambeau, the official minetest repo has version 0.4.10 and 0.4.11 will be out soon (next month or so), you have 0.4.6.
Time to update!

Now, compiling from source would definitely help a lot, you can use the script that i wrote for that purpose from https://gist.github.com/Fritigern/4e21484ec27d6416cc49
Do read the commented lines in the script though, they may contain important info and instructions :-)
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Re: [Mod] Airship [airship]

by Rochambeau » Wed Oct 22, 2014 07:29

Fritigern wrote:Rochambeau, the official minetest repo has version 0.4.10 and 0.4.11 will be out soon (next month or so), you have 0.4.6.
Time to update!


Just like you said "the official minetest repo has version 0.4.10", i installed Minetest via that repo and have 0.4.10. (see my post again). Why do you think I have 0.4.6.?
 

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Re: [Mod] Airship [airship]

by balthazariv » Wed Oct 22, 2014 18:37

Hello,

Your post name is [Mod] Airship [airship] but your mod name is flyingmachine. Can you rename your post to [Mod] Airship [flyingmachine].

Thanks
 

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