i posted a thread a couple days ago asking what would make a good economy server. I got alot of ideas and PilzAdam has been implementing them into an Economy Gamemode.
The game mode so far has a basic Skill system and will count with a custom money system. The skill system will affect the entire gameplay creating an RPG feel to the game. You will be able to craft items, cook them depending on your level skill. For example, you will need Level 1 WoodCutting skills to craft sticks and 2 for Wood. Some skills will be only available for purchase.
Depending on how much a certain tool is used or a certain action is performed, players will gain experience that will eventually add bonuses
Players get money selling items mostly ingots (iron, gold, diamond, bronze) and can use that money to buy items yet not available to them cause of lack of SKILLS.
Still more ideas are needed to add more to the gamemode, and features it should contain. So give us ideas :D
If you would like to contribute to the gamemode, you can find PilzAdam's repo here:
https://github.com/PilzAdam/economy
If you have textures for workbench, or store nodes that would be appreciated to :D

