mg_flags = trees, caves, flatLinxx wrote:there's 2 conf?
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
minetest.register_on_generated(function(minp, maxp, seed)
-- local t1 = os.clock()
if minp.y > 1 then
return
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local a = VoxelArea:new{
MinEdge={x=emin.x, y=emin.y, z=emin.z},
MaxEdge={x=emax.x, y=emax.y, z=emax.z},
}
local data = vm:get_data()
local c_water = minetest.get_content_id("default:water_source")
local sidelen = maxp.x - minp.x + 1
local ni = 1
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
for x = minp.x, maxp.x do
if y < 1 then
local vi = a:index(x, y, z)
data[vi] = c_water
end
ni = ni + 1
end
end
end
vm:set_data(data)
vm:calc_lighting(
{x=minp.x-16, y=minp.y, z=minp.z-16},
{x=maxp.x+16, y=maxp.y, z=maxp.z+16}
)
vm:write_to_map(data)
-- print(string.format("[unternull] building water: elapsed time: %.2fms", (os.clock() - t1) * 1000))
end)
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