Post your screenshots!

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Casimir
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by Casimir » Tue Jun 25, 2013 13:40

Image
nodetest
Last edited by Casimir on Tue Jun 25, 2013 13:40, edited 1 time in total.
 

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webdesigner97
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by webdesigner97 » Tue Jun 25, 2013 17:48

Casimir wrote:Image
nodetest

AWSOME map! I love it!
 

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InfinityProject
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by InfinityProject » Wed Jun 26, 2013 01:45

Casimir wrote:Image
nodetest


If you look at that island at the bottom middle (the bigger one) thats right on the edge of the map, and look up and to the right just a tiny bit, you'll see a single grass node all by itself.
Last edited by InfinityProject on Wed Jun 26, 2013 01:45, edited 1 time in total.
 

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MirceaKitsune
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by MirceaKitsune » Wed Jun 26, 2013 10:20

Neighboring towns in structures mod:

Image

Image
 

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MirceaKitsune
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by MirceaKitsune » Wed Jun 26, 2013 13:48

Hybrid Dog wrote:Could you add streets?


Calculating and adding streets would be crazy and require pretty difficult formulas. But I'm thinking about it still. Not sure when / if it will happen.
 

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BlockMen
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by BlockMen » Wed Jun 26, 2013 16:58

Testing Casimir's great mapgen settings in Minetest+

Desert:
Image

Mountains:
Image
 

paramat
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by paramat » Wed Jun 26, 2013 17:16

Casimir wrote:nodetest

This is a map of your mapgen settings? Looks good ... i like the large scale of the land areas.
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Menche
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by Menche » Wed Jun 26, 2013 17:19

Casimir wrote:--image--
nodetest

Is that a gravel biome at the top-right corner?
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BlockMen
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by BlockMen » Thu Jun 27, 2013 20:34

 

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Dan Duncombe
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by Dan Duncombe » Thu Jun 27, 2013 21:29

Some screenies of from Dwarves Game:
The first Dungeon I found:
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Inside...
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The second Dungeon I found:
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Turns out it was just a tunnel.
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A third dungeon, a little bigger than the first.
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Inside...
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An odd mix of biomes...
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Cavegen decided it would be fun to spawn this under me...
Image
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MirceaKitsune
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by MirceaKitsune » Sun Jun 30, 2013 17:58

Sun / moon based fog. See the thread here.

Image

Image

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Image

Image
 

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sfan5
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by sfan5 » Sun Jun 30, 2013 19:48

MirceaKitsune wrote:Sun / moon based fog. See the thread here.

-snip-

Nice!
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Inocudom
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by Inocudom » Wed Jul 03, 2013 16:28

Hybrid Dog wrote:I begin to like the screwdriver.
Image


You would probably like Sokomine's replacer mod as well.
 

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LandMine
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by LandMine » Thu Jul 04, 2013 14:22

Image

Giant Mario :D
Last edited by sfan5 on Thu Jul 04, 2013 14:39, edited 1 time in total.
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by hmmmm » Thu Jul 04, 2013 15:03

just working on v7 a bit more
Image
 

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by Jordach » Thu Jul 04, 2013 15:12

hmmmm wrote:just working on v7 a bit more
Image
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paramat
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by paramat » Thu Jul 04, 2013 15:29

I would love to see my canyon mod made redundant as well as landup when MGV7 comes ;D
Last edited by paramat on Thu Jul 04, 2013 15:45, edited 1 time in total.
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Inocudom
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by Inocudom » Thu Jul 04, 2013 15:29

LandMine wrote:Image

Giant Mario :D


The image isn't appearing, but I saw the statue on your previous creative server. It was very good.
 

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PilzAdam
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by PilzAdam » Sat Jul 06, 2013 21:33

A game Im currently working on uses the (unstable) mapgen v7:
Image
Note: The mountains seem to be cut-off, so they are grey.
Last edited by PilzAdam on Sat Jul 06, 2013 21:35, edited 1 time in total.
 

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Inocudom
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by Inocudom » Sat Jul 06, 2013 22:05

PilzAdam wrote:A game Im currently working on uses the (unstable) mapgen v7:
Image
Note: The mountains seem to be cut-off, so they are grey.


It looks like things are turning out well for mapgen v7.
 

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Casimir
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by Casimir » Sun Jul 07, 2013 09:48

Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?
 

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PilzAdam
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by PilzAdam » Sun Jul 07, 2013 11:03

Casimir wrote:Looks very good. I especially like the rivers and the floating islands.
Have you made changes to it or is this the "default" v7?

What do you mean by changes? I just have defined some biomes in Lua, but I have nothing changed in the core.
 

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Casimir
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by Casimir » Sun Jul 07, 2013 11:48

I mean: When I use the latest git, will I get exactly that?
 

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PilzAdam
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by PilzAdam » Sun Jul 07, 2013 11:51

Casimir wrote:I mean: When I use the latest git, will I get exactly that?

No, you need the biome definitions in Lua too (e.g. use my game: https://github.com/PilzAdam/pilztest).
 

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MirceaKitsune
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by MirceaKitsune » Mon Jul 08, 2013 14:00

RealBadAngel is working on parallax mapping support (addition to bump-mapping). Not ready yet but he posted images and it looks fantastic!

Image

Image

Image
 

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Calinou
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by Calinou » Mon Jul 08, 2013 18:15

I don't really see parallax mapping on these images...
 

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RealBadAngel
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by RealBadAngel » Mon Jul 08, 2013 18:19

Calinou wrote:I don't really see parallax mapping on these images...

to see it you would have to walk around, not watch the static pictures
 

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Inocudom
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by Inocudom » Mon Jul 08, 2013 19:04

RealBadAngel wrote:
Calinou wrote:I don't really see parallax mapping on these images...

to see it you would have to walk around, not watch the static pictures


I think it would be better to post a video of this feature. It sounds very impressive.
 

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by BAGPIPE » Tue Jul 09, 2013 15:34

This is on Red Crab's Server, got some pics of BAGPIPE floating.
Image
Image
Image
My username tells almost everything about me.
 

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Bas080
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by Bas080 » Tue Jul 09, 2013 16:15

Working on minimal ocd game for minetest
Image
 

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