Like Minetest, Minecraft has fog covering the draw distance limit. Unlike Minetest however, it has a fantastic addition: Fog color is radially influenced by the sun and moon. In any direction you look, the fog is colored the same as the horizon, and brighter around the sun and moon. This is a huge visual enhancement, and makes the environment look a lot more beautiful and real. I'd love to see Minetest get this too.
Here's how Minetest's and fog and sky look like at sunset... very dull and simple:

Now here's what Minecraft does instead:



Again, this is not saying "copy everything Minecraft has". But I think no one can deny the sky + fog setup in MC is a ton more colorful, vivid and realistic, nor that it's something we want too. Some of it is just better sky coloring, but I think most of the beauty is due to the selective fog color.
Does Irrlicht support coloring distance fog in a volumetric manner? Can Minetest's architecture allow this so far?











