Jordach wrote:Taoki wrote:PICS
It's a bit toooo sharp. But it looks good. The intensity of fog is way way way way way way way way too powerful.








sfan5 wrote:Win32 build of the github repo: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.6-37ca885-betterfog-win32.7z
Amazing work! It looks beautiful. :DMirceaKitsune wrote:Sorry for the image span. A lot of people suggested the fog is too strong and intensity should be decreased. I brought the blend value to half, and since it still looks beautiful I'm ok with it (but not any lower). I amended the commit on GIT so do another pull to get the change. Screenshots:
[EDIT] Amended the commit again, and made yellow fog a bit more orange (looks better).
-snip-
MirceaKitsune wrote: I'm quite fond of the current color set
MirceaKitsune wrote:Since there haven't been any major objections and I can't think of anything else to change, I created a pull request. If you want this feature, please support it and let the developers know! I already heard devs disagreeing with this for reasons as little as "fog doesn't match the cloud color" (although horizon and clouds don't need to match and it's barely even noticeable). I think it's good and really hope this won't be another case of code getting lost over admins needing little things (that are fine as) is to be changed right away.




Thermal_Shock wrote:That's some beautiful work there.
I wouldn't think it, but does this affect performance at all. Gotta think of the poor souls on toasters after all.
paramat wrote:Ah that looks better now.
Although, with apologies for more criticism, the haze is still a little too yellow in the first screenshot, i would recommend starting the colour sequence at orange or yellowy-orange.
Concerning purple, we have purple clouds where i live, purple clouds after sunset could be visually stunning.
Dopium wrote:+1 for this feature enhancement to be added to the game as default.
Is there a simple way for me to add this effect to my client that im currently using or does it need to be added to the source code and compiled? Anyway looks great
sfan5 wrote:Made a new Win32 build directly after I saw the new post, but I had to go.
Anyway, here it is: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-fe4ce03-betterfog-win32.7z
sfan5 wrote:Dopium wrote:+1 for this feature enhancement to be added to the game as default.
Is there a simple way for me to add this effect to my client that im currently using or does it need to be added to the source code and compiled? Anyway looks great
If you use Windows you can use this:sfan5 wrote:Made a new Win32 build directly after I saw the new post, but I had to go.
Anyway, here it is: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-fe4ce03-betterfog-win32.7z
Dopium wrote:sfan5 wrote:Dopium wrote:+1 for this feature enhancement to be added to the game as default.
Is there a simple way for me to add this effect to my client that im currently using or does it need to be added to the source code and compiled? Anyway looks great
If you use Windows you can use this:sfan5 wrote:Made a new Win32 build directly after I saw the new post, but I had to go.
Anyway, here it is: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-fe4ce03-betterfog-win32.7z
Thanks, yeah i noticed your build and is when i discovered i got a strange bug with the water on later builds. Thats why i was asking if there is a way to implement this feature to an older 0.4.7 build that im using.
Thanks anyway


MirceaKitsune wrote:By popular suggestion, made sky color also be affected by the sun & moon blend, not just horizon. Also put the color mix into its own function.
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