The minetest.conf.example in the default Minetest is very mixed up. So I restructured it and here is what I got:
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# NOTICE:
# Do not use this file as minetest.conf because Minetest cant handle the comments at the end of the lines in some cases.
# A "block" refers to a 16*16*16 space used for storage and technical stuff, while a "node" is a 1*1*1 "block" (like in Minecraft).
#----GRAPHIC----
fullscreen = false # show window in fullscreen
screenW = 800 # width of the window
screenH = 600 # height of the window
vsync = false # vertical synchronisation
video_driver = opengl # video driver; possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
enable_clouds = true # show clouds at the sky
enable_3d_clouds = true # clouds are blocks and not just 2D
new_style_leaves = true # leaves are translucent
opaque_water = false # water is not transparent
new_style_water = false # broken
smooth_lighting = true # light smooth (disable for speed or better looking)
enable_fog = true # add fog at the end of visible range
wanted_fps = 30 # minimum fps
fps_max = 60 # maximum fps (sleep if above)
fsaa = 0 # no difference but less speed
viewing_range_nodes_max = 160 # maximum view range (in nodes)
viewing_range_nodes_min = 35 # minimum view range (in nodes)
view_bobbing_amount = 1.0 # "shaking" of camera when moving
desynchronize_mapblock_texture_animation = true # dunno if theres a difference between true and false
fullscreen_bpp = 24 # bitrate of colors in fullscreen
enable_texture_atlas = true # put all small node image into one big atlas to improve performance
enable_farmesh = false # broken
farmesh_trees = true # (see above)
farmesh_distance = 40 # (see above)
console_color = (0,0,0) # background color of the console (red, green, blue)
console_alpha = 200 # the transparency of the console (255:opaque; 0:invisble)
#----SOUND----
enable_sound = true # play sounds
sound_volume = 0.7 # volume of sounds
#----SERVER (singleplayer)----
creative_mode = false # a sub inventory in players inventory with all nodes and items
enable_damage = true # player can get damage
fast_move = true # fast moving of player when pressing E or in fly mode
free_move = false # player can fly arround
time_speed = 96 # length of day/night cycle (72=20min, 360=4min, 1=24hour, 0=dont change the time)
default_game = minetest # name of the game that is firstly selected when creating a new world
only_peaceful_mobs = false # despawn all hostile mobs
give_initial_stuff = false # give player some items when joining the server
#fixed_map_seed = # use this seed instead of a random generated one
#static_spawnpoint = # spawn player here on joining or dieing
# dunno
active_object_send_range_blocks = 3
active_block_range = 2
server_map_save_interval = 5.3
ignore_world_load_errors = false
#----SERVER (multiplayer)----
motd = Welcome to this awesome Minetest server! # a message that is displayed to all players when joining
default_password = # a password that player without a password has to enter
enable_pvp = true # allow players to hurt and kill each other
default_privs = interact, shout # privs that every player has when he joins
max_users = 100 # maximum number of player that can connect to the server
unlimited_player_transfer_distance = true # show players at all distances in the map
strict_protocol_version_checking = true # dont allow players with older or newer versions to connect
disallow_empty_password = false # players have to use a password when connect
disable_anticheat = false # prevent cheating
enable_rollback_recording = false # record player actions to use rollback functions
# dunno
max_simultaneous_block_sends_per_client = 2
max_simultaneous_block_sends_server_total = 8
max_block_send_distance = 10
max_block_generate_distance = 6
time_send_interval = 5
full_block_send_enable_min_time_from_building = 2.0
server_unload_unused_data_timeout = 29
dedicated_server_step = 0.05
#----CLIENT----
address = # address that is shown in address field when starting minetest
name = # player name that is shown in name field when starting minetest
port = 30000 # port that is shown in port field when starting minetest
random_input = false # minetest generates random input for player
client_unload_unused_data_timeout = 600 # remove unused data from memory after this time
continuous_forward = false # for dev
texture_path = # textures are searched here
screenshot_path = . # screenshots are saved here
#----MENU----
selected_mainmenu_tab = 0 # the selected menu tab
selected_world_path = # the selected world
#----CONTROLS----
keymap_forward = KEY_KEY_W
keymap_backward = KEY_KEY_S
keymap_left = KEY_KEY_A
keymap_right = KEY_KEY_D
keymap_jump = KEY_SPACE
keymap_sneak = KEY_LSHIFT
keymap_inventory = KEY_KEY_I
keymap_special1 = KEY_KEY_E
aux1_descends = false # use special1 for descent instead of shift
keymap_chat = KEY_KEY_T
keymap_cmd = /
keyman_console = KEY_F10
keymap_rangeselect = KEY_KEY_R
keymap_freemove = KEY_KEY_K
keymap_fastmove = KEY_KEY_J
keymap_screenshot = KEY_F12
keymap_print_debug_stacks = KEY_KEY_P
keymap_quicktune_prev = KEY_HOME
keymap_quicktune_next = KEY_END
keymap_quicktune_dec = KEY_NEXT
keymap_quicktune_inc = KEY_PRIOR
invert_mouse = false