Casimir wrote:Bronze-tools last longer than steel-ones? . . .
BlockMen wrote:I think we have already too much ores. Copper, ok, but IMO bronze could get removed.
Zeg9 wrote:BlockMen wrote:I think we have already too much ores. Copper, ok, but IMO bronze could get removed.
Bronze is a bit more useful than gold.
Inocudom wrote:Don't say that there are too many ores in the base game ...
mauvebic wrote:The problem seems to be that for every new ore, a new tool set is added.
PilzAdam wrote:mauvebic wrote:The problem seems to be that for every new ore, a new tool set is added.
Thats wrong. Coal and copper dont have tools.
paramat wrote:We already have a lot of high strength materials for tools: mese and diamond. Adding a 'hardened steel' is over crowding the tool sequence. Each step in the sequence is and should be a fundamental advancement and each material very different.
wood - stone - steel - diamond / mese
wood - stone - steel - improved steel - diamond / mese? No ... uhuh ... wrong! :P
Gold may not yet have a default use but it is a fundamental and beautiful material any sandbox game needs, as is diamond. Copper though doesn't seem fundamental enough.
mauvebic wrote:PilzAdam wrote:mauvebic wrote:The problem seems to be that for every new ore, a new tool set is added.
Thats wrong. Coal and copper dont have tools.
I haven't touched minetest_game in quite a while so I wouldn't know. But going on what's posted here, people don't want more ores since they think it will also lead to more tools.
Zeg9 wrote:Thinking like that, why not remove diamond tools ?
PilzAdam wrote:Oh, so you are talking about things which you dont really know about. Great.
mauvebic wrote:going on what's posted here
Dopium wrote:I would like to add to my other comment as i feel there is two sides to what people really want. As for more ores and meaning more tools added, i dont see a real problem unless you are using creative mode. If you're using more then 250 odd items with mods then you can expect clutter without a doubt
Using creative you can expect a cluttered inventory, hell even with some the most basic build's (iron and coal days) using creative i always manage to clutter my inventory with standard default items anyway.
I am no developer, but as a floor manager in my trade i think i can make good calls when i notice something and i really feel the development should revolve around survival mode rather then creative.
This leads me onto the one problem i have with recent builds(no offense as up most respect to the work that goes towards the development of minetest). However i find diamond has a great rarity ratio but set way to high on generation as its not hard at all to stock up on the more rarer ores. Personally id like to see more of a challenge side of things for the miners, i mean it should generate -600 to -30000 atleast.
I think the work that the devs put in is great but seems like alot of the community dont want any challenge or movement towards making a more complete and well thought default game mode.
This boils down to what i was saying a while back, enthusiast want to use mods rather then adding to the default while 70% of the players dont even know how to install mods. 90% of new registered users with 1 post majority of the time asks "where are the mobs" or ores?
All good for those who know how to code and remove ores they dont wont but you cant expect a 8 year old kid with no idea of coding to start installing mods no matter how easy it is, they just want to play of the bat. What im saying is, concentrating on the benefit of the development rather then some not wanting to remove some ores from the code. Easier to remove yourself when you already know how to or explain 15000 times over to "newbies" how to install them?...
My extra 2 cents and will probably ruffle some feathers but i think should be at least noted
Dopium wrote: a big post
Evergreen wrote:
x)Zeg9 wrote:Dopium wrote: a big post
I agree with you.
Let's quote Evergreen:Evergreen wrote:
It does make sense that bronze tools would last longer than steel tools, as long as we're talking about crucible steel (100% iron). There are other types of steel, some of which are made by adding carbon, others by using alloys. If we're trying to mix steel with some other metal to produce super steel there are a couple options here, including for example stainless steel which uses 10% chromium (though I don't think stainless steel is any sharper or stronger). Interestingly some steel alloys use copper (though only like 1%) and these alloys are significantly stronger than plain crucible steel.PilzAdam wrote:Casimir wrote:Bronze-tools last longer than steel-ones? . . .
Yes, and they have the same speed. So basically the alloy makes the steel tools last longer.
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