[Mod] Moon realm [0.9.2] [moonrealm]

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sat Jun 29, 2013 22:17

Indev stuff for 0.4.0:
Added iron ore and considering ore / ores for oxygen / nitrogen extraction needed for the air generator.
Water ice spawns in dust at high altitudes, can be crafted to a bucket of water, this then could be crafted to a hydroponic liquid which makes only one of the dusts suitable for growing.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Mon Jul 01, 2013 11:45

Okay the air generator recipe includes water ice which is the source of the artificial atmosphere.
There is an airlock in that gap, walkable = false so you pass through but it stops the base air escaping.
The hydroponic liquid is created from leaves and water ice.
One of the rare moondusts, the yellow white moondust2 becomes suitable for growing when wet with hydroponic liquid.

The sapling never grew, perhaps it needed dirt or the moonrealm:atmos nodes were blocking it's growth ...
So sod it i'll make my own compact space conifers.
Last edited by paramat on Mon Jul 01, 2013 15:56, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Jul 01, 2013 15:29

paramat wrote:The sapling never grew, perhaps it needed dirt or the moonrealm:atmos nodes were blocking it's growth ...
So sod it i'll make my own compact space conifers.


Not sure if this is the problem, but;

Saplings need soil in the groups of the node they are growing on:

http://forum.minetest.net/viewtopic.php?pid=93528#p93528
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Mon Jul 01, 2013 15:55

Yeah i put soil=1 in the groups, i think it was blocked by moonrealm:air nodes above it.
Last edited by paramat on Wed Jul 03, 2013 03:48, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Mon Jul 01, 2013 18:09

more Titan I

completed terminals
Image
3 liquids 4 ways (under central tower)
Image
sprinkler system i wrote for the base
Image
Image
Last edited by mauvebic on Mon Jul 01, 2013 23:07, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Wed Jul 03, 2013 03:47

Version 0.4.1, new screenshots and link in first post.

Moondusts are no longer falling nodes.
Mese blocks and iron ore.
Water ice at high altitudes in moondust and glows gently in the moonlight (light source = 1).
Water ice can be crafted to default:water_source.
Moonstone brick and moonstone slab.
Lux crystals are defined as a fuel with a longer burntime than coal.
Moonstone can be crafted into default:furnace.
Moonglass cooked from the light grey moondust1.
Life support air nodes that spread by abm, replacing tinted atmosphere and default "air" but do not pass through thick walls (beware diagonal leaks, a single leak can spread out of control and cause abm meltdown).
Life support air generators add nodes around itself when placed.
Airlock nodes with illumination.
Hydroponic liquid crafted from old leaves and water ice, slightly more viscous than water.
Only the white moondust5 is suitable as hydroponic bedding, hydroponic liquid 'source' or 'flowing' will saturate neighbouring moondust5 nodes turning them into moonsoil, in this you can plant a space pine sapling, this will only grow when planted in moonsoil beneath either "air" or "moonrealm:air".
Removing hydroponic liquid will cause moonsoil to dry out and revert to moondust5.
Space pines are specially bred compact evergreens for oxygen regeneration and general cool vibage.
Last edited by paramat on Wed Jul 03, 2013 04:16, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
prof-turbo
Member
 
Posts: 518
Joined: Mon May 07, 2012 17:02

by prof-turbo » Wed Jul 03, 2013 10:11

Could you make it work with real moon mod?
http://forum.minetest.net/viewtopic.php?id=6296
Last edited by prof-turbo on Wed Jul 03, 2013 10:11, edited 1 time in total.
You should take a look at http://www.xorhub.com
 

User avatar
prof-turbo
Member
 
Posts: 518
Joined: Mon May 07, 2012 17:02

by prof-turbo » Wed Jul 03, 2013 10:12

mauvebic wrote:more Titan I

completed terminals
Image
3 liquids 4 ways (under central tower)
Image
sprinkler system i wrote for the base
Image
Image

OH MYGODOHMYGODOHMYGOOOOOOOOD!

DO A MAP!
You should take a look at http://www.xorhub.com
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Wed Jul 03, 2013 16:28

prof-turbo wrote:Could you make it work with real moon mod?
http://forum.minetest.net/viewtopic.php?id=6296

real? it's as real as this one :p
prof-turbo wrote:DO A MAP!

Too complicated, i'd have to start over with all-oss mods, and it wouldn't be half as pretty (or functional) :/
Last edited by mauvebic on Wed Jul 03, 2013 16:29, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Thu Jul 04, 2013 07:58

prof-turbo wrote:Could you make it work with real moon mod?

I could but i'm not interested, someone else can do that :) It would be easier if Dopium or someone else forked this mod, changed the textures to differing shades of grey, and inserted the portal code.
Last edited by paramat on Thu Jul 04, 2013 09:56, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Thu Jul 04, 2013 10:11

Completely forgot to say ... from version 0.3.0 i have been using 2 3Dperlin noises added for terrain generation, their scales are in the golden ratio 1.618, this is the most irrational number so the scales stay out of phase over large distances, in terms of music this would be 2 tones forming a very dissonant interval, the idea is to break up any obvious scale to the terrain and try to create very large scale interference patterns between the 2 perlin noises.
Doing this actually 'rounds off' the rougher more mad terrain features so i have had to increase the persistence a little to compensate.

Next ... lakes. For example Titan has lakes of hydrocarbons, i get to make another new liquid in another funky colour B)
Last edited by paramat on Thu Jul 04, 2013 10:13, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Sat Jul 06, 2013 06:55

Perhaps I could add stuff to my nanotech (carbon fibre) mod to do with this... If you have any ideas for a carbon composite extraterrestrial-base part it would be awesome!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sat Jul 06, 2013 15:21

This mod would make an awesome base for a mystcraft-like minetest mod ;-)

In the meantime im gonna try the latest and build a rig ontop of those lakes :-)
"Fuck the hat." - Paulie Gualtieri
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Jul 06, 2013 16:18

Mauvebic: I am currently doing something like that, but it is not very developped yet. You can still try it at https://github.com/Novatux/realms
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sat Jul 06, 2013 16:28

I'll release the version with red lakes later today.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Jul 06, 2013 16:34

mauvebic wrote:
Inocudom wrote:Good to see you back with us again, Mauvebic.


Im just building though. Considering ive been waiting two years for a genuine space map, it's hardly surprising this mod piqued my interest :p As for development, that requires more patience for rudeness and politics than what i got lol

I'lll keep posting shots of my base as it progresses (unless paramat asks me to move them) :-)
A space map?


Image
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sat Jul 06, 2013 16:49

Nore wrote:Mauvebic: I am currently doing something like that, but it is not very developped yet. You can still try it at https://github.com/Novatux/realms


With this mod the first step would be breaking up terrain generation into areas on the same plane seperated by barriers, which would each have their own parameters (sky, grass, water color, etc.) and like in the video, they'd be generated according to what pages you put together. Could be cool.

edit: I even found my old linking books (though they don't define realms/ages) and i figured out how to generate barriers (these test realms are 100^3) - now to apply different settings to each realm.
Image

paramat wrote:I'll release the version with red lakes later today.


No wonder I couldn't find any lol i finally made one myself :p here's a basic rig:

Image

Evergreen wrote:A space map?


Well when it comes to space maps you can build on, you got few choices. Asteroid fields, other worlds, moons and planetoids. Otherwise you're talking about a void map set on permanent night.
Last edited by mauvebic on Sat Jul 06, 2013 18:06, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:02

No matter what I do, I can't get this to work.

The folder I installed it to.

Downloads\minetest-0.4.5\minetest-0.4.5\mods\minetest
Last edited by Shire on Sat Jul 06, 2013 18:03, edited 1 time in total.
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Jul 06, 2013 18:05

1. Did you read that: http://forum.minetest.net/viewtopic.php?id=6450
2. If this does not help, could you post the error message?
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:09

Nore wrote:1. Did you read that: http://forum.minetest.net/viewtopic.php?id=6450
2. If this does not help, could you post the error message?


I've renamed it so many times, including the bracketed name in the title, still, it's not yet worked.

13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua

That's the most recent attempt, with the bracketed name.
Last edited by Shire on Sat Jul 06, 2013 18:10, edited 1 time in total.
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Jul 06, 2013 18:11

Could you post the lines just before that? (about 10 lines)
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:13

GUIConfigureWorld: Not allowing focus change.

GUIConfigureWorld: Not allowing focus change.

GUIConfigureWorld: Not allowing focus change.

13:07:43: ERROR[main]: ========== ERROR FROM LUA ===========

13:07:43: ERROR[main]: Failed to load and run script from

13:07:43: ERROR[main]: C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:

13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: attempt to call field 'register_ore' (a nil value)

13:07:43: ERROR[main]: stack traceback:

13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: in main chunk

13:07:43: ERROR[main]: =======END OF ERROR FROM LUA ========

13:07:43: ERROR[main]: Server: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua

13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Jul 06, 2013 18:14

You need to get a more recent version of Minetest (at least 0.4.6, IRC)
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Jul 06, 2013 18:14

Shire wrote:GUIConfigureWorld: Not allowing focus change.

GUIConfigureWorld: Not allowing focus change.

GUIConfigureWorld: Not allowing focus change.

13:07:43: ERROR[main]: ========== ERROR FROM LUA ===========

13:07:43: ERROR[main]: Failed to load and run script from

13:07:43: ERROR[main]: C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:

13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: attempt to call field 'register_ore' (a nil value)

13:07:43: ERROR[main]: stack traceback:

13:07:43: ERROR[main]: ...netest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua:567: in main chunk

13:07:43: ERROR[main]: =======END OF ERROR FROM LUA ========

13:07:43: ERROR[main]: Server: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua

13:07:43: ERROR[main]: ModError: Failed to load and run C:\Users\Garrison\Downloads\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\moonrealm\init.lua

You seem to be using an outdated version: update to 0.4.7 for the mod to run.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:15

I didn't know it was released, as I'm still using the version that was available when I first used minetest. I'll download it and see where it goes.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Jul 06, 2013 18:17

Shire wrote:I didn't know it was released, as I'm still using the version that was available when I first used minetest. I'll download it and see where it goes.
Just remember, update often if a new one comes out. I should really create a mailing list containing updates. (Includes mod updates)
Last edited by Jordach on Sat Jul 06, 2013 18:17, edited 1 time in total.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:23

It seems to be working now~ Thanks for pointing me in the right direction.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Jul 06, 2013 18:25

Shire wrote:It seems to be working now~ Thanks for pointing me in the right direction.
Your worlds made in 0.4.5 should work in 0.4.7 provided you update the mods.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Shire
Member
 
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Sat Jul 06, 2013 18:37

On a final question, what coordinates do I teleport to?
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sat Jul 06, 2013 18:38

0,15000,0
"Fuck the hat." - Paulie Gualtieri
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 18 guests

cron