a modified version of wulfsdad's fishing mod
Since the original mod hasn't been updated for quite a while now, and there were a few things not finished yet, I decided to try and add/change a few things.
Recommended mods:
For additional things you can catch: see "+ catch" below
If you want to fish at a river side: canyon
If you want to fish where some reedmace grows: dryplants
Changes (click on subject for more info):
[spoiler=textures]
- all textures have a resolution of 16x16 pixels
- if you like to use the original textures for some items, you can (in most cases the names are the same)
- in the folder .../fishing/textures/alternates there's some alternate textures
[/spoiler]
[spoiler=sound]
- when the bobber hits the water surface
- when the bobber moves (some catch?)
- when the bobber leaves the water surface
[/spoiler]
[spoiler=worms]
- new way to get worms (use hoe)
- the worms are mobs
- you can pick them up with rightclick
- you can kill them with leftclick
- you can eat worms (delicous)
- the healing amount is a half heart
- worms find their way (or not) when dropped or placed
- if you're more than 32 meters away from a worm it will despawn
- you can disable WORM_IS_MOB in settings.txt if you don't like mobs or wanna spare some fps
Worm in inventory:
Worm in action:
[/spoiler]
[spoiler=recipes]
[/spoiler]
[spoiler=fishing pole]
- only one fishing pole
- you can place the fishing pole for decoration.
- you can use the fishing pole when you have worms next to it (see picture above)
- if you wanna catch a shark use a raw fish instead of a worm as bait
[/spoiler]
[spoiler=catch]
- you can catch different things (for example fish from mobf)
- you can catch sharks when using raw fish as bait (instead of worms)
- you can eat sharks (only raw for now)
Here's what you can catch (if you have the required mods installed):
[spoiler=Fish]
[h]Fish[/h]
Required mod: -
[/spoiler]
[spoiler=Clownfish]
[h]Clownfish[/h]
Required mod: animal_clownfish
[/spoiler]
[spoiler=Blue white fish]
[h]Blue white fish[/h]
Required mod: animal_fish_blue_white
[/spoiler]
[spoiler=Northern Pike]
[h]Northern Pike[/h]
Required mod: -
[/spoiler]
[spoiler=Shark]
[h]Shark[/h]
Required mod: -
[/spoiler]
[spoiler=Algae]
[spoiler=#1]
[h]Seaweed[/h]
Required mod: flowers_plus
[/spoiler]
[spoiler=#2]
[h]Green Kelp[/h]
Required mod: seaplants
[/spoiler]
[/spoiler]
[spoiler=Waterlily]
[h]Waterlily[/h]
Required mod: flowers_plus
[/spoiler]
[spoiler=Twig]
[spoiler=#1]
[h]Stick[/h]
Required mod: -
[/spoiler]
[spoiler=#2]
[h]Twig[/h]
Required mod: trunks
[/spoiler]
[/spoiler]
[spoiler=String]
[h]String[/h]
Required mod: -
[/spoiler]
[spoiler=Old Fishing Pole]
[h]Fishing Pole[/h]
Required mod: -
[/spoiler]
[spoiler=Very old Boots]
[h]Wood Boots[/h]
Required mod: 3d_armor
[/spoiler]
[spoiler=Rat]
[spoiler=#1]
[h]Rat[/h]
Required mod: -
[/spoiler]
[spoiler=#2]
[h]Rat[/h]
Required mod: mobs
[/spoiler]
[spoiler=#3]
[h]Rat (Animals)[/h]
Required mod: animal_rat
[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=bobber]
- rightclick on it after (or while) it moved up and down; before it disappears and with a bit of luck you'll catch a fish (or something else)
- when there's something on the hook there will be a sound and some particles
- leftclick on the bobber, or rightclick on it before there's something on the hook, will simply abort fishing and the bobber will disappear
The bobber with the default and alternate textures:
[/spoiler]
[spoiler=messages]
- you can disable them (see below)
[/spoiler]
[spoiler=trophies]
You wanna perpetuate this big fish you caught? You want a souvenir which brings back wonderful memories of your heroic fishing adventures? You wanna pose in front of your friends and show what a great angler you are?
No problem!
Here's what you need:
[h]Trophies![/h]
[/spoiler]
You can configure some things in settings.txt:
- Code: Select all
MESSAGES = true -- will you get a message saying what you caught?
FISH_CHANCE = 70 -- chance to catch something is 70%
NEW_WORM_SOURCE = true -- get worms from using a hoe (instead of digging dirt)?
WORM_IS_MOB = true -- do you want a mob or just an item?
WORM_CHANCE = 80 -- chance to get a worm is 80%
WEAR_OUT = true -- item wear out for fishing pole?
BOBBER_CHECK_RADIUS = 5 -- radius no other bobber is allowed in (0 is disabled)
BOBBER_COLOR_CHANGE = false -- will bobber become green when you got fish on hook?
SIMPLE_DECO_FISHING_POLE = true -- sheet instead of complex node?
SHARK_CHANCE = 30 -- chance to catch something is 30%
Credit for code:
Jeija - for the mod "Throwing"
PilzAdam - for the mods "Throwing, PilzAdam version" & "Simple Mobs"
sapier - for the mod "MOB Framework"
VanessaE - for the modpack "Plantlife"
wulfsdad - for the mod "Fishing!"
and
all whom I forgot to mention, who made Minetest, modding and this mod possible
Credit for review/tips:
Bas080
Casimir
Dan Duncombe
Evergreen
Junkman
Sokomine
Topywo
Yingaya
and
all whom I forgot to mention
Dependencies: default (minetest), farming (minetest)
Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, moreblocks, rope, seaplants
[h]Downloads (direct)[/h]
latest:
fishing-0.2.2.zip
older versions:
fishing-0.2.1.zip
fishing-0.2.0.zip
fishing-0.1.9.zip
fishing-0.1.7.zip
fishing-0.1.5.zip
fishing-0.1.3.zip
fishing-0.1.2.zip
fishing-0.1.1.zip
fishing-0.1.0.zip
fishing-0.0.8.zip
fishing-0.0.7.zip
fishing-0.0.6.zip
or browse code/files
GitHub:
https://github.com/Mossmanikin/fishing
License code & textures: WTFPL,
License sound: CC BY-NC-SA 3.0