playing around with bumpmapping

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Mito551
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playing around with bumpmapping

by Mito551 » Sun Jul 07, 2013 18:38

http://imgur.com/a/UfFuU

obviously, doesn't work well with 16px packs. but it's better for 64px.
so, what do you guys think?
 

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by PilzAdam » Sun Jul 07, 2013 18:47

This happens when running the script that creates normalmaps on the default textures:
Image
 

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Mito551
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by Mito551 » Sun Jul 07, 2013 19:02

PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.
Last edited by Mito551 on Sun Jul 07, 2013 19:02, edited 1 time in total.
 

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by Calinou » Sun Jul 07, 2013 19:30

Mito551 wrote:
PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.


In the "util" directory of Minetest Git, there is a .sh script used to generate normal maps.
 

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by PilzAdam » Sun Jul 07, 2013 19:44

Calinou wrote:
Mito551 wrote:
PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.


In the "util" directory of Minetest Git, there is a .sh script used to generate normal maps.

It uses a GIMP plugin.
 

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by Mito551 » Sun Jul 07, 2013 19:45

i don't use linux so i can't execute .sh and i don't use gimp.
 

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by VanessaE » Sun Jul 07, 2013 20:09

Pilzadam's attempt was a joke. Had it not been, it looks bad because he didn't use the script properly, evidently didn't experiment with any of the various switches to change filters, strength, etc etc.

I didn't write that script with the intent that it be run on a whole folder full of textures and its output be directly used - I expected users to change settings depending on the materials and textures being bumpmapped.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Mito551 » Sun Jul 07, 2013 20:28

VanessaE wrote:Pilzadam's attempt was a joke. Had it not been, it looks bad because he didn't use the script properly, evidently didn't experiment with any of the various switches to change filters, strength, etc etc.

I didn't write that script with the intent that it be run on a whole folder full of textures and its output be directly used - I expected users to change settings depending on the materials and textures being bumpmapped.

alriiight. exactly what i'm doing. with photoshop.
Last edited by Mito551 on Sun Jul 07, 2013 20:28, edited 1 time in total.
 

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Mito551
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by Mito551 » Sun Jul 07, 2013 21:53

 

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by VanessaE » Sun Jul 07, 2013 22:46

Warning: EXTREMELY LOUD music attached to that video.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Mito551 » Mon Jul 08, 2013 17:20

VanessaE wrote:Warning: EXTREMELY LOUD music attached to that video.


:(

Hybrid Dog wrote:This is my bumpmap experience:
I'm using VaE's HD TP [16x16]
click here for screenshots: http://ubuntuone.com/4ySuBiSh3rxjystprRD9ye


you're kidding, right?
 

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by VanessaE » Mon Jul 08, 2013 23:06

Looks like your shader support is busted entirely (this only works on Minetest builds that have OpenGL support, due to the language the shaders are written in).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 


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