Radius for liquids

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

Radius for liquids

by webdesigner97 » Mon Jul 08, 2013 12:50

I think it would be nice, if modders can specify a radius in which liquids flow, e.g. 8 blocks for water, but only 4 blocks for liquid concrete etc..
What do you think? Would it be hard to implement?
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Mon Jul 08, 2013 15:00

I thought you already could... if you can don't ask me how.
Last edited by Dan Duncombe on Mon Jul 08, 2013 15:01, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Mon Jul 08, 2013 15:34

Well, I don' think so. I only found a setting for viscosity...
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Mon Jul 08, 2013 16:39

Oh, well... maybe ask PilzAdam or sfan5...
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Mon Jul 08, 2013 17:47

That's why I post in Feature Discussion :)
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Wed Jul 10, 2013 12:02

Is any good modder or anyone actually gonna answer this?!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Fri Jul 12, 2013 18:23

I'd like to BUMP this post, maybe a developer will answer... If not, I'm going to IRC tomorrow ;)
 

proller
Member
 
Posts: 185
Joined: Sat Jan 26, 2013 15:22

by proller » Mon Jul 15, 2013 11:12

i can make it in finite_liquids=1
depends on liquid viscosity
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Tue Jul 16, 2013 12:58

proller wrote:i can make it in finite_liquids=1
depends on liquid viscosity

It should be possible in default. Also with infinite water
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Tue Jul 16, 2013 14:34

 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Tue Jul 16, 2013 15:22


Very awesome! :)
Was it hard to implement?
 

proller
Member
 
Posts: 185
Joined: Sat Jan 26, 2013 15:22

by proller » Tue Jul 16, 2013 15:48

best to use old param liquid_viscosity like 8/liquid_viscosity for it
 


Return to Minetest Features

Who is online

Users browsing this forum: No registered users and 5 guests

cron