Hello,
I'm currently working on modding a game for a private server for a group of friends. What I'm wanting to achieve is to turn off PvP, while maintaining player damage via falls, and the simple_mobs monsters. This is the plan currently, create a new damage group called "human" change the players damage group to human, and the mobs attack mode. I found the line "damage_groups = {fleshy=self.damage}" in mobs/api.lua, but I have not been able to find the code to set the players damage or armor group, or the part of the code that damages the player upon fall. First, where will I find these? Second, will this work, am I crazy?