RealBadAngel wrote:Johnyknowhow wrote:Eh, I redownloaded technic and it solved the problem. You need to include a guide, that tells you what EVERYTHING does and how to use it. It's very hard to understand some things, especially the new items in this mod. (nuke reactor, down converter, HV...)
You wont believe but i dont know also how to use reactor or forth computer yet ;)
Technic site with guides, how-to and more will come soon, just be patient.
sicmind wrote:What is this Lau file I have heard people speak of and also is there any web page showing what some of this stuff does, I love the mode but I am clueless what half of it does, I know there is a reciepe page but it does not cover what half of it does
placki wrote:Yet another bug report:
Curretly reactor is impossible to create as all concrete recipes create invalid items - possibly due to extra colon at start of output:
output = ':technic:rebar 6',
output = ':technic:concrete 5',
also nuclear_reactor_hb.lus contains
meta:set_int("HV_EU_supply", power_sypply)
shouldn't it be "power_supply"?
ashenk69 wrote:I was able to create a switching station on the landrush server but had to revert back to coal driven machines. The recipe is extremely iron and copper hungry. Before it took a decent time to get electricity setup. Now the switching station makes it take even longer to get to that point. I would suggest removing one transformer of each type and replacing the resources with stainless steel or something. However, I think I understand that you will really only need to make one or two the whole time, unless you setup more independent networks. If that is the case the cost is reasonable for one or two times of crafting it.
Johnyknowhow wrote:im calculating the way to make a switching station.
you need 144 Copper Ingots
you need 55 Steel Ingots
you need 7 Iron Lumps
you need 7 Stainless Steel
you need Alot of time to waste in a laggy server.
you need Alot of copper and steel to waste in a laggy server.
for 1 switching station. I NEED 2! *faints.



ashenk69 wrote:@WindPower
Technic now requires a switching station for energy to work. Once crafted, just place it into your network by placing it above a wire. After that it'll calculate Producers and Receivers and distribute energy accordingly.
WindPower wrote:Okay, so I tried to make a switching station. This requires making high voltage transformers, which in turn require stainless steel. I googled around to find how to make stainless steel and found this, which says that we need steel dust and chromium dust, which requires a grinder, but a grinder requires a working circuit with electricity going through it, and that requires a switching station. It looks like a circular dependency to me...
WindPower wrote:Okay, so I tried to make a switching station. This requires making high voltage transformers, which in turn require stainless steel. I googled around to find how to make stainless steel and found this, which says that we need steel dust and chromium dust, which requires a grinder, but a grinder requires a working circuit with electricity going through it, and that requires a switching station. It looks like a circular dependency to me...
I've never had that error before with Technic. Do you have other mods besides mesecons, moreores, moreblocks, moretrees, and plantlife? Those are the mods required for Technic to run.Ragnarok wrote:I have "Number of registerable nodes (4096) exceeded". How much nodes Technic adds to Mintetest?
Ragnarok wrote:I have "Number of registerable nodes (4096) exceeded". How much nodes Technic adds to Mintetest?

-- The machine shuts down if we have nothing to grind and no tube is connected
-- or if we have nothing to send with a tube connected.
if (not output_tube_connected and inv:is_empty("src"))
or ( output_tube_connected and inv:is_empty("dst")) then
next_state = 1
end Sokomine wrote:In that case don't forget to run the latest MT version since that fixes a bug/problem in such cases.
HV solar arrays -> switching station -> HV battery box -> HV-MV supply converter -> switching station -> MV battery box -> MV-LV supply converter -> switching station -> LV battery boxMV solar arrays -> switching station -> MV battery box -> supply converter -> switching station -> LV battery box1244 wrote:Are frames and frames motors work I try move frames motor by emit mesecones signal from lever but this isn't working. My question is: Can I move frames and frame motor by mesecones signal?
jy2810 wrote:the zip file says failed- network error
plz help i really want to use this mod
derpswa99 wrote:I get this problem with the generator and cables.
1.Coal Generator, when I put it down it has like 5% worth of power already inside and when I put coal in it doesnt charge
2.Cables, when I use cables they dont transport power
Is there anyway to solve this?
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