Segmentation fault

asydn
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Posts: 8
Joined: Tue Aug 26, 2014 05:10

Segmentation fault

by asydn » Fri Sep 19, 2014 01:22

Anyone else getting one after building and runninng today ?
 

asydn
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Posts: 8
Joined: Tue Aug 26, 2014 05:10

Re: Segmentation fault

by asydn » Fri Sep 19, 2014 03:10

NM, must have been something I changed.
 

TriBlade9
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Re: Segmentation fault

by TriBlade9 » Fri Sep 19, 2014 04:22

I get them randomly on startup, I believe there is a PR to fix this on GitHub ATM.
 

Zeno
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GitHub: Zeno-

Re: Segmentation fault

by Zeno » Fri Sep 19, 2014 10:23

If you're referring to my PR, then no.. it didn't fix it. The segfault actually seems to be in the_game(), after main() calls it, but I'm not 100% sure because it's kind of random to reproduce.
 

asydn
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Re: Segmentation fault

by asydn » Fri Sep 19, 2014 12:25

Actually no I'm not. I think it's in my using irrlicht 1.9, pretty sure. I don't get it when I use 64 bit OS witch I'm using the distributed SDK, on my 32 bit system I was compiling with the development version (1.9) of irrlicht and I think it's in GameGlobalShaderConstantSetter, just really haven't looked at it yet.
 


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