[DISCONTINUED] Community Collaboration Project (1.4)

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Esteban
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[DISCONTINUED] Community Collaboration Project (1.4)

by Esteban » Tue Oct 07, 2014 18:50

The objective of this project is to develop a mod, where everyone in the forums at least can register a node. A mod made by the community for the community!

The limitations:

1) A maximum of 5 nodes/tools/craft items per user. (Ex. 2 nodes and 3 tools)
2) One crafting per node/tool
3) It only can depend on mods found in the default game.
4) Be creative

Note: I am using a stable version of the game, so please avoid using stuff from latest-dev exclusives. Once 0.4.11 is released, I will accept them.

There will be two methods to add your stuff:

1)
2) This thread: You may place the code here, but please use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 [code]Fancy code[/code]


Once I get used to github, I will place links to the mod repository and screenshots.

Progress so far

-Esteban added "Obsidian Table"
-Wuzzy added "Golden Cup"
-Wuzzy added "Diamond Cup"
-4iaman added "Rod of the Light"
-Krock added "Cookie"

Image
Image
Image
Image
Image
Rod of Light cannot be crafted.
Cookie cannot be crafted.
Attachments
community_mod(0.3).zip
(1.3)[Mod]Community Mod[community_mod]
Added Rod of the Light!
(82.35 KiB) Downloaded 131 times
community_mod(2.0).zip
(1.2.)[Mod]Community Mod[community_mod]
Added Golden And Diamond Cup
(4.11 KiB) Downloaded 104 times
Last edited by Esteban on Thu Jun 11, 2015 22:40, edited 11 times in total.
 

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Re: [Mod] Community Collaboration Project [community_mod]

by philipbenr » Tue Oct 07, 2014 21:41

Pretty good idea. I think that I will contribute some cool stuff eventually.
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Krock » Wed Oct 08, 2014 10:28

Great! I will join this project as coder and cleanup service.
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Re: [Mod] Community Collaboration Project [community_mod]

by Sokomine » Sat Oct 11, 2014 03:31

This could be a collection of nodes that do not fit elsewhere. All it takes to create such a node is a nice texture and a few trivial lines of code. Doesn't anybody have a texture to get started with?
A list of my mods can be found here.
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Sat Oct 11, 2014 15:11

Sokomine wrote:This could be a collection of nodes that do not fit elsewhere. All it takes to create such a node is a nice texture and a few trivial lines of code. Doesn't anybody have a texture to get started with?


I wanted to make a github repository before any submissions, so please wait until I get it finished :3
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Tue Oct 14, 2014 21:58

Guys, can you help me on how to add a textures folder and textures on Github? https://github.com/Esteban-/community_mod/tree/master
Last edited by Esteban on Tue Oct 14, 2014 23:07, edited 1 time in total.
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Wuzzy » Tue Oct 14, 2014 22:28

I guess you are not actually asking on how to create a folder because I don’t think you are that stupid.
I guess what you are actually asking here is how to add a folder in a Git repository.

If this is the case, I suggest you to read some documentation about Git, here is a good starting place:
http://git-scm.com/doc
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Tue Oct 14, 2014 23:07

Wuzzy wrote:If this is the case, I suggest you to read some documentation about Git, here is a good starting place:
http://git-scm.com/doc

Thanks. The mod is going to take a while...
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Tue Oct 14, 2014 23:13

UPDATE: In the meantime, I added a .zip with the first node. I am open to submissions, but only in this thread. I hope to finish the repository on Github.
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Wuzzy » Sat Oct 18, 2014 19:04

I guess I use this thread to throw in some things I which I made in the past but were too lazy to put them into my own mod.

I start with two purely decorational nodes: a diamond cup and a golden cup.
Image

Crafting for gold cup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
X.X
.X.
.X.

X = gold ingot
. = nothing
yields 2 gold cups

Crafting for diamond cup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
X.X
.X.
.X.

X = diamond
. = nothing
yields 1 diamond cup

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local cupnodebox = {
   type = "fixed",
   fixed = {
      {-0.3,-0.5,-0.3,0.3,-0.4,0.3}, -- stand
      {-0.1,-0.4,-0.1,0.1,0,0.1}, -- handle
      {-0.3,0,-0.3,0.3,0.1,0.3}, -- cup (lower part)
      -- the 4 sides of the upper part
      {-0.2,0.1,-0.3,0.2,0.5,-0.2},
      {-0.2,0.1,0.2,0.2,0.5,0.3},
      {-0.3,0.1,-0.3,-0.2,0.5,0.3},
      {0.2,0.1,-0.3,0.3,0.5,0.3},
   }
}

local cupselbox = {
   type = "fixed",
   fixed = {
      {-0.3,-0.5,-0.3,0.3,-0.4,0.3}, -- stand
      {-0.1,-0.4,-0.1,0.1,0,0.1}, -- handle
      {-0.3,0,-0.3,0.3,0.5,0.3}, -- upper part
   }
}

minetest.register_node("community_mod:cup_gold", {
   description = "golden cup",
   tiles = { "community_mod_material_gold.png" },
   paramtype = "light",
   drawtype = "nodebox",
   node_box = cupnodebox,
   selection_box = cupselbox,
   groups = { dig_immediate=3, falling_node=1, bendy=3 }
})

minetest.register_node("community_mod:cup_diamond", {
   description = "diamond cup",
   tiles = { "community_mod_material_diamond.png" },
   paramtype = "light",
   drawtype = "nodebox",
   node_box = cupnodebox,
   selection_box = cupselbox,
   groups = { dig_immediate=3, falling_node=1 }
})

if(minetest.get_modpath("default") ~= nil) then
   minetest.register_craft({
      output = "community_mod:cup_gold 2",
      recipe = {
         {"default:gold_ingot", "", "default:gold_ingot"},
         {"", "default:gold_ingot", ""},
         {"", "default:gold_ingot", ""},
      }
   })

   minetest.register_craft({
      output = "community_mod:cup_diamond",
      recipe = {
         {"default:diamond", "", "default:diamond"},
         {"", "default:diamond", ""},
         {"", "default:diamond", ""},
      }
   })
end



Code license: WTPFL
Texture license: gold and diamond: CC-BY-SA 3.0, originally by Zeg9, modified by me (see attachment).
Dependency: default (optional)
Attachments
screenshot_614654333.png
screenshot_614654333.png (24.89 KiB) Viewed 2347 times
community_mod_gold_texture.png
community_mod_gold_texture.png (421 Bytes) Viewed 2347 times
community_mod_diamond_texture.png
community_mod_diamond_texture.png (442 Bytes) Viewed 2347 times
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Sat Oct 18, 2014 19:40

Wuzzy wrote:Image


Added your Diamond and Gold Cup! Check first post.
Thanks for your submission :)
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Krock » Sun Oct 19, 2014 12:33

Looks nice. Gonna make a node too.

Could you update the github repo?
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Re: [Mod] Community Collaboration Project [community_mod]

by 4aiman » Sun Oct 19, 2014 13:13

Made a pull request for the "Rod of the Light".
Can't craft.
Summons a thunderbolt to a node it's wielder is looking at.
Can't make screenies ATM, do it later if no one will.

Image
BLAM!
 

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Re: [Mod] Community Collaboration Project [community_mod]

by Don » Sun Oct 19, 2014 15:08

Love this idea. I will contribute soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [Mod] Community Collaboration Project [community_mod]

by Esteban » Sun Oct 19, 2014 16:15

Krock wrote:Looks nice. Gonna make a node too.

Could you update the github repo?


I would, but I still haven't learned how to use it properly. The only problem I am going through is to add images to the Github repository.

4aiman wrote:Made a pull request for the "Rod of the Light".
Can't craft.
Summons a thunderbolt to a node it's wielder is looking at.
Can't make screenies ATM, do it later if no one will.

-snip-
BLAM!


Awesome! I will add it manually and not via Github. Like I said to Krock, I am still reading manuals...

In summary, If you want to collaborate do it via this thread for now. I will remove the link to the repository in the first post.

I will add all the submissions by the afternoon. Thanks for your help! :D
 

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Re: [Mod] Community Collaboration Project [community_mod]

by vlado234 » Fri Oct 31, 2014 19:09

Cool mod !!!
Good !!!
 

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Esteban » Fri Oct 31, 2014 19:28

UPDATE:
Sorry for the delay! Added 4iaman's Rod of Light!
Is very fun to play with! >;D
 

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Krock » Fri Oct 31, 2014 20:40

My node:
Image
Created a pull request.
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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Esteban » Fri Oct 31, 2014 21:00

Krock wrote:My node:
-snip-
Created a pull request.

lol

Added!

I will work on the github repository by december! You can keep the pull requests, but I add them manually, so don't think I am ignoring them :P
Last edited by Esteban on Fri Oct 31, 2014 21:03, edited 1 time in total.
 

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Re: [Mod] Community Collaboration Project (1.3) [community_m

by Don » Fri Oct 31, 2014 21:01

Krock wrote:My node:
Image
Created a pull request.

That should be with the cutepie mod
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Sokomine » Fri Oct 31, 2014 21:09

Don wrote:That should be with the cutepie mod

Certainly something for the weired game.
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Wuzzy » Sat Nov 01, 2014 01:17

Why would you release version 0.3 after version 2.0 and call the thread 1.4?
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Esteban » Sat Nov 01, 2014 14:28

Wuzzy wrote:Why would you release version 0.3 after version 2.0 and call the thread 1.4?

Sorry, my mistake. I was a bit in a hurry and didn't put too much attention. I will fix this later... I have some work to do for this weekend.
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by HeroOfTheWinds » Tue Dec 09, 2014 03:26

I originally made this mini-mod for a friend's server when he was running mobf, and we couldn't kill oerkkis no matter how hard we tried. As such, this sword is basically just a really strong one that combines a mese sword and a diamond sword, next to each other on the craft grid in that order. The texture is attached separately.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_tool("moreweapons:sacred_sword", {
   description = "Sacred Sword",
   inventory_image = "sacredsword.png",
   tool_capabilities = {
      full_punch_interval = 0.7,
      max_drop_level=1,
      groupcaps={
         snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
      },
      damage_groups = {fleshy=9, daemon=9, deamon=9, immortal=3},
   }
})
minetest.register_craft({
   output = 'moreweapons:sacred_sword',
   recipe = {
      {'default:sword_mese', 'default:sword_diamond'},
   }
})

sacredsword.png
sacredsword.png (348 Bytes) Viewed 2347 times


Fun fact: This was one of my first 3 mods. :P

I would also submit my incinerator mod here, but it depends on mesecons...
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by 4aiman » Tue Dec 09, 2014 07:23

HeroOfTheWinds wrote:I would also submit my incinerator mod here, but it depends on mesecons...

Why not make it to work on solar energy? A simple minetest.get_node_light() once in a while should do it ;)
Maybe it'll be MORE cool if it would work at nights.
We can call it a "hellminator" or "nethernator" ^___^
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Esteban » Tue Dec 09, 2014 13:31

HeroOfTheWinds wrote:I originally made this mini-mod for a friend's server when he was running mobf, and we couldn't kill oerkkis no matter how hard we tried. As such, this sword is basically just a really strong one that combines a mese sword and a diamond sword, next to each other on the craft grid in that order. The texture is attached separately.

+ Spoiler

sacredsword.png


Fun fact: This was one of my first 3 mods. :P

I would also submit my incinerator mod here, but it depends on mesecons...


Thanks for your submission!
I'm kinda busy this week, so expect to see it added by the weekend! :)
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Wuzzy » Thu Feb 05, 2015 04:29

I decided it is time to post a submission again.

I had an idea for a new block: A synthetic diamond block. It is an extremely hard block, even harder than the ordinary diamond block and it can not be destroyed by even an diamond pickaxe.
But it can be destroyed with TNT or maybe the lightning rod from this mod.

It can be crafted by placing 2 diamond blocks into the crafting grid anywhere.

Code (WTFPL):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("community_mod:syntheticdiamondblock",{
   description = "Synthetic Diamond Block",
   tiles = { "community_mod_syntheticdiamondblock.png" },
   is_ground_content = true,
   groups = { cracky = 1, level = 4 },
   sounds = default.node_sound_stone_defaults(),
})

minetest.register_craft({
   output = "community_mod:syntheticdiamondblock 1",
   type = "shapeless",
   recipe = { "default:diamondblock", "default:diamondblock" }
})


Image (based on the diamond block image from default, same license applies):
community_mod_syntheticdiamondblock.png
community_mod_syntheticdiamondblock.png (633 Bytes) Viewed 2347 times
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by rubenwardy » Thu Feb 05, 2015 08:20

How about sdb or sdimondblock. The full name would be a pain to type.
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Wuzzy » Thu Feb 05, 2015 14:38

Right. Esteban can feel free to change the itemstring when adding the code into the mod. :)
 

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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Napiophelios » Fri Feb 06, 2015 06:10

Making a synthetic diamond out of two perfectly good authentic diamonds?

Make it an industrial / utility grade diamond that would make more sense.
 

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