12Me21 wrote:Travelnet adds teleporters
Krock wrote:I'm still waiting for a feature to build moving structures in the sky to do some battles over there :)
Replicators are quite useless here because it's easy to put a stack of bananas in your inventory and there's mostly too much food in the world. (at least when farming_plus is activated)
Krock wrote:I'm still waiting for a feature to build moving structures in the sky to do some battles over there :)
Replicators are quite useless here because it's easy to put a stack of bananas in your inventory and there's mostly too much food in the world. (at least when farming_plus is activated)
12Me21 wrote:Krock wrote:I'm still waiting for a feature to build moving structures in the sky to do some battles over there :)
Replicators are quite useless here because it's easy to put a stack of bananas in your inventory and there's mostly too much food in the world. (at least when farming_plus is activated)
Also replicators would be overpowered because you could use them to replicate valuable stuff like mese or nyan cats, or even to create more replicators (so even making them hard to create wouldn't help much)
12Me21 wrote:Also replicators would be overpowered because you could use them to replicate valuable stuff like mese ...
Mella wrote:As I understand it, in Star Trek replicators need a Warp Core to get enough energy and the Warp Core needs an ore called "Dilithium". That sounds like a great base for minetest, don't you think?
I'd really love to have a phaser, but I guess it's comlicated creating the laser beam. :( Phasers would also be a useful weapon for your skybattles.
Krock wrote:Mella wrote:As I understand it, in Star Trek replicators need a Warp Core to get enough energy and the Warp Core needs an ore called "Dilithium". That sounds like a great base for minetest, don't you think?
I'd really love to have a phaser, but I guess it's comlicated creating the laser beam. :( Phasers would also be a useful weapon for your skybattles.
It also needs antimatter ;)
A mod to refine those ores would be a great idea, so it's possible to increase the power per ore.
Well, it's possible to modify the shooter mod to shoot green or red lines. It also contains the code to destruct a node when the bullet touches it.
12Me21 wrote:Also technic has some futureistic stuff, like a force field generetor, though it's a pretty large mod and has a lot of dependencies, so you might want to remove some features or at least remove some of the dependancies
rubenwardy wrote:This is useful: http://nimg.pf-control.de/MTstuff/modSe ... &q=technic
viewtopic.php?t=2538
Mella wrote:I dreamed of having some "Star Trek"-Items in Minetest (phasers, replicators, transporters, alien npcs...), but any futuristic mod would do for now.
rubenwardy wrote:Some of mauvebic's unreleaseds mods are here, but no star trek ones: http://minetest.org/data/gamezips/index.html
:(
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