[Mod] X-Decor [git] [xdecor]

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

[Mod] X-Decor [git] [xdecor]

by jp » Tue Jun 09, 2015 12:19

X-Decor


A decoration mod meant to be simple and well-featured.

It adds a bunch of cute cubes, various mechanisms and stuff for cutting, enchanting, cooking, etc.
This mod is a lightweight alternative to HomeDecor and MoreBlocks all together.

Licenses : GPLv3 (code), WTFPL (textures).
Depends : default, doors, xpanes, bucket, stairs (all included in Minetest Game).

Special thanks to Gambit for the textures from PixelBOX.

Image Download | GitHub | Bug Report | 32px textures

Image
Last edited by jp on Mon Jan 23, 2017 23:41, edited 65 times in total.
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: [Mod] X-Decor [xdecor]

by Kenney » Tue Jun 09, 2015 12:35

Ah yes, I like this style way more than homedecor. It doesn't clash with the voxels and other existing nodes.

Can I also spot some Voxus inspiration in the cardboard box? ;)
Games:
Voxus | UFO Race
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Tue Jun 09, 2015 12:38

Kenney wrote:Can I also spot some Voxus inspiration in the cardboard box? ;)

Exactly, yes ;)
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [Mod] X-Decor [xdecor]

by Krock » Tue Jun 09, 2015 18:52

I always used a cut-down version of homedecor to just have the basic things in the game, and you now released this mod - that's great!

Thank you!
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] X-Decor [xdecor]

by Minetestforfun » Tue Jun 09, 2015 18:58

I prefered cute pixels and cubes, i think meshe nodes are too realistics for decoration like "voxel" games...

i hope we will see someday a homedecor without meshenodes and one with meshenodes...

But for the moment, your mod is really great ! :p
 

ronnietucker
New member
 
Posts: 7
Joined: Mon May 18, 2015 20:37

Re: [Mod] X-Decor [xdecor]

by ronnietucker » Wed Jun 10, 2015 12:24

Is there a handy list of recipes somewhere?

Good job on this though. Definitely fits in better than the homedecor mod.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Wed Jun 10, 2015 14:08

ronnietucker wrote:Is there a handy list of recipes somewhere?

Use unified_inventory for this.

Thanks for the praises, guys ;)
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] X-Decor [xdecor]

by Inocudom » Thu Jun 11, 2015 00:09

Well, you could add more of homedecor's old models (as meshes, of course.)
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Thu Jun 11, 2015 21:08

[Update]

1. I sorted, tuned, removed and added nodes/items.

2. More importantly, I combined a simplified moreblocks and a tool auto-repairer into the Work Table formspec.
Last edited by jp on Sat Jun 13, 2015 17:10, edited 2 times in total.
 

User avatar
Esteban
Member
 
Posts: 872
Joined: Sun Sep 08, 2013 13:26
GitHub: Esteban-
IRC: Esteban
In-game: Esteban

Re: [Mod] X-Decor [xdecor]

by Esteban » Fri Jun 12, 2015 00:56

This mod is awesome!
I love the how the textures look! :D
 

Gon_17
Member
 
Posts: 26
Joined: Mon May 25, 2015 22:26
In-game: Goon

Re: [Mod] X-Decor [xdecor]

by Gon_17 » Sat Jun 13, 2015 14:57

Perfect @jp
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Sat Jun 13, 2015 15:42

[Update]

Besides some minor tweaks, I've improved the Work Table so that it can cut almost every default nodes, and added more shapes.
This is a lightweight alternative to the moreblocks mod.
Last edited by jp on Thu Sep 24, 2015 19:02, edited 1 time in total.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Mod] X-Decor [xdecor]

by Sokomine » Wed Jun 17, 2015 16:51

Are you sure this is the "lightweight" alternative and not another big one? :-) There are still quite a lot of nodes included. My selection of core homedecor would be diffrent I think. For a start, the good old 3dforniture did have its merits, even on its own. From homedecor, the doors and the kitchen furniture are both very useful. The fences, lights, radio and tv are also very important nodes.

Normal microblocks plus those nice stairs that where added some time ago to moreblocks might be more helpful than the first nodes shown now.
A list of my mods can be found here.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Wed Jun 17, 2015 18:05

Sokomine wrote:Are you sure this is the "lightweight" alternative and not another big one? :-) There are still quite a lot of nodes included.

X-Decor : 37 nodes. 42 KB. (-> is that so big ?)
Home Decor : 481 nodes. 4.8 MB.

Huge difference...

Sokomine wrote:For a start, the good old 3dforniture did have its merits, even on its own.

Whether some nodes have too much nodeboxes, or the nodes are too specialized.

The more the shape is simple, the more the versatility is increased. This is even true IRL ;)

the doors and the kitchen furniture are both very useful. [...]

There are already 4 types of door in [minetest_game]. Kitchen furniture is also specialized and belongs to a particular modern period (and Minetest is atemporal).

If you start adding specialized items, it calls for more specialized items and the bloating begins...

Sokomine wrote:Normal microblocks plus those nice stairs that where added some time ago to moreblocks might be more helpful than the first nodes shown now.

My Work Table has a simpler API than moreblocks and there's just a basic range of shapes that allows to make everything, without redundance.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Mod] X-Decor [xdecor]

by Sokomine » Wed Jun 17, 2015 23:55

jp wrote:X-Decor : 37 nodes. 42 KB. (-> is that so big ?)
Home Decor : 481 nodes. 4.8 MB.

Feels more than that on the screenshot. Admittedly, it's a huge reduction in size.

jp wrote:
Sokomine wrote:For a start, the good old 3dforniture did have its merits, even on its own.

Whether some nodes have too much nodeboxes, or the nodes are too specialized.
The more the shape is simple, the more the versatility is increased. This is even true IRL ;)

Yes, that's true. However, those stairs and tables are pretty useful. They can seldom be used for anything else, but at least there are some basic furniture nodes without getting too detailed.

jp wrote:There are already 4 types of door in [minetest_game]. Kitchen furniture is also specialized and belongs to a particular modern period (and Minetest is atemporal).

Can't have enough doors! Those found in the base game are not particulary nice. The ones in homedecor can be used to improve the style of a house greatly. And, other than a lot of other furniture items, doors belong to a building more directly than mere furniture.

jp wrote:If you start adding specialized items, it calls for more specialized items and the bloating begins...

Hm, yes. there is a certain charme to just stick to the basic blocks. Many impressive buildings where constructed just with MC classic blocks - and those didn't even have doors! Yet it's also good to have diffrent block types available and thus to be able to build in asmaller scale. Many blocks - even from homedecor - can be used in diffrent ways. The sink, oven and refrigerator are quite specific, but the general kitchen cabinet can serve as "this is some furniture for storage" in a lot of diffrent situations. Some of the fences from homedecor are used in creative ways for other purposes as well. And don't forget the transparent table top! It's very useful in situations where you havn't got any suitable glass slabs at hand.

jp wrote:My Work Table has a simpler API than moreblocks and there's just a basic range of shapes that allows to make everything, without redundance.

Does it have those nice stair blocks? I think those are a gain to the game - even though they can mostly be used as stairs only.

And don't worry. It's unlikely that two people will ever agree entirely on a set of nodes from homedecor that are the most useful ones. Each node has its place - and also a reduced set, as the high amount of nodes became a bit unhandy and too detailed. Still, sometimes that's exactly what's wanted.
A list of my mods can be found here.
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] X-Decor [xdecor]

by TenPlus1 » Thu Jun 18, 2015 07:03

Personally I prefer X-decor for the fact it is simple and has simple blocks added. Homedecor feels more like minetest has become a barbie house more than an actual game...
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Thu Jun 18, 2015 07:43

Sokomine wrote:The doors in homedecor can be used to improve the style of a house greatly.

Yes... but their textures are 32px or 64px whereas the standard is at 16px.

It's like mixing up Monet and Picasso on the same painting... it's weird and inappropriate.

Sokomine wrote:the general kitchen cabinet can serve as "this is some furniture for storage" in a lot of diffrent situations.

This is what I already added it (plain cube and half-cabinet) since it can be used for making a wardrobe, a desk, etc.

Sokomine wrote:And don't forget the transparent table top!

You can cut the glass in microslab in the Work Table.

Sokomine wrote:Does it have those nice stair blocks?

Look closer to the screenshots above ;)
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [xdecor]

by jp » Thu Jul 02, 2015 13:45

[Update]

New nodes :

  • Mailbox (based on the homedecor's inbox, with nicer formspecs).
  • Woodglass and japanese-style doors.
  • Baricade (inflicts damage), Bamboo Frame, Tatami and Stone Path
+ various minor tweaks on the Work Table.
Last edited by jp on Thu Sep 24, 2015 19:02, edited 1 time in total.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Mod] X-Decor [git] [xdecor]

by Sokomine » Thu Jul 02, 2015 14:50

That papyrus frame in the background looks very nice, and the mailbox has more similarity with the type found around here in RL. Alltogether a nice selection with certainly allows to build well; although I'd personally choose diffrent nodes. But that's the great point about MT: You can choose what you like most :-)
A list of my mods can be found here.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Jul 05, 2015 15:59

[Update]

New nodes :

  • Artificial Hive, which produces eatable honey if there are enough flowers around.
  • Ender Chest, that works like its Minecraft counterpart.
  • Climbable Ivy and Rusted Iron Bars.
Misc. :

  • The rope can now be hanged and unrolled as long as there is air below (and depends on your stack amount).
  • The cushion amortizes the falls (you lose less damage).
  • Water can be picked from the cauldron with an empty bucket.
  • Minors tweaks here and there.
Last edited by jp on Thu Sep 24, 2015 19:03, edited 1 time in total.
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] X-Decor [git] [xdecor]

by Minetestforfun » Thu Jul 09, 2015 10:27

Beautiful jp ! Keep up the very good work !
 

User avatar
Sane
Member
 
Posts: 103
Joined: Tue Jun 17, 2014 09:31
GitHub: mt-sane
In-game: Sane

Re: [Mod] X-Decor [git] [xdecor]

by Sane » Tue Jul 28, 2015 14:35

Cheers jp !

This is really what i was looking for. Allways wanted to spice up my minetest home without ruining the minimalistic design. Thanks to you this is now possible.

I've just tried it with [mod] 'More Blocks' (https://forum.minetest.net/viewtopic.php?id=509), since I need that one for [mod] 'Technic' (https://forum.minetest.net/viewtopic.php?f=11&t=2538).
It seems x-decor and more blocks don't work together very well. The x-decor's workbench can't cut more blocks things and vice versa the more blocks's table saw can't cut the x-decor stuff.
But at least they start up without complaining.
Trying to stay me.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [git] [xdecor]

by jp » Tue Jul 28, 2015 16:23

Hello Sane, and thanks for your nice words ;)

I could allow more blocks and more shapes to cut to the work table, but I wanted to keep it simple and not too specialized.

If you want more nodes in that table, you can easily add that into the code (worktable.lua).
 

User avatar
everamzah
Member
 
Posts: 490
Joined: Thu Jan 29, 2015 00:47
GitHub: everamzah
IRC: everamzah
In-game: everamzah

Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Tue Jul 28, 2015 17:17

Here is mine:
+ worktable.lua


I hope to have the appropriate groupcaps(?) and sounds at some point.
 

User avatar
Sane
Member
 
Posts: 103
Joined: Tue Jun 17, 2014 09:31
GitHub: mt-sane
In-game: Sane

Workbench

by Sane » Wed Jul 29, 2015 20:21

Hi there,

I don't understand the repair functionality of the workbench. Why would anyone craft dozens of hammers to repair a single tool where it would be a lot cheaper to just craft it anew?
Trying to stay me.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [git] [xdecor]

by jp » Wed Jul 29, 2015 20:46

I don't understand the repair functionality of the workbench. Why would anyone craft dozens of hammers to repair a single tool where it would be a lot cheaper to just craft it anew?

I'm not sure it's cheaper for the mese/diamond tools to craft them anew.

But yes, that's a valid point for the weaker tools. I'll try to reduce the hammer's wearing out. Thanks for the feedback.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Mod] X-Decor [git] [xdecor]

by jp » Wed Jul 29, 2015 22:02

I just made the hammer a wearable tool instead of a stackable item... Now it's gainful to use it for repairing tools.

If you're still unsatisfied, you can decrease the hammer's wearing factor in the code.
Last edited by jp on Mon Aug 24, 2015 20:24, edited 1 time in total.
 

User avatar
Sane
Member
 
Posts: 103
Joined: Tue Jun 17, 2014 09:31
GitHub: mt-sane
In-game: Sane

Re: [Mod] X-Decor [git] [xdecor]

by Sane » Wed Jul 29, 2015 22:12

jp wrote:I just made the hammer a wearable tool instead of a stackable item... Now it's gainful to use it for repairing tools.

If you're still unsatisfied, you can decrease the hammer's wearing factor in the code.



Cool, thanks.
Will try that asap.
Trying to stay me.
 

Nymue
New member
 
Posts: 4
Joined: Thu Jul 30, 2015 14:31

Re: [Mod] X-Decor [git] [xdecor]

by Nymue » Thu Jul 30, 2015 14:44

Hi,
was really happy to find a light and simple decorative mod, but it doesn't want to load for me :/ Everytime i try to activate it, I got a message "ERROR : failed to unable Xdecor-master as it contains disallowed characters. Only characters [a-z0-9] are allowed".
I'm playing on version 0.4.12 , DL from official minetest.net site.
Am I doing something wrong ? I download your mod, unzip it then copy and paste it to the /mods/ directory in minetest.

EDIT : jsut had to remove -master in the directory name :s Works perfectly now, gonna build my dreamhouse ^^
Last edited by Nymue on Thu Jul 30, 2015 15:15, edited 1 time in total.
 

4aiman
Member
 
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

Re: [Mod] X-Decor [git] [xdecor]

by 4aiman » Thu Jul 30, 2015 14:58

+1 for the mod!
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 6 guests

cron