Server fail.

Alvarion
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Server fail.

by Alvarion » Mon Sep 28, 2015 09:05

Hi...

I am running minetest skybox server and after few day running server falling down.
Now i get this error from log:

Anybody to help ?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
In thread 7f0f12f9e700:
/home/abuild/rpmbuild/BUILD/minetest-0.4.12/src/connection.cpp:453: SharedBuffer<unsigned char> con::IncomingSplitBuffer::insert(con::BufferedPacket&, bool): Assertion 'p.data.getSize() >= headersize' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f0f1116a700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f0f1196b700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f0f1216c700:
#0  virtual void* ServerThread::Thread()
#1  void Server::AsyncRunStep(bool)
(Leftover data: #2  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
(Leftover data: #5  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #6  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #7  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f0f17e9e840:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
(Leftover data: #3  void Server::step(float))


Thx Alvarion

Server running on OpenSuse 13.1 using default package 0.4.12
Instaled MODS:

Protector
Skyblock
WorldEdit
Away
Chatplus
3D_Armor
moreblocks
name_restriction
travelnet
treecapitator
unified_inventroy
wardrobe
 

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everamzah
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Re: Server fail.

by everamzah » Mon Sep 28, 2015 12:48

While I have zero insight into your particular problem here, I might suggest trying the recent stable version of Minetest, which is 0.4.13. It's very easy to compile, particularly if you're only building the server.

I can't tell but, is the minetest-0.4.12 you have from repository in debug mode?
 

Dartmouth
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Re: Server fail.

by Dartmouth » Mon Sep 28, 2015 13:42

@Alvarion: You would have to compile minetest yourself for the latest version, the games repo minetest is not updated yet...
@everamzah: the repo versions aren't built in debug mode
 

Alvarion
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Re: Server fail.

by Alvarion » Tue Sep 29, 2015 12:33

ok ..

have for now compiled, installed and runned new version 0.4.13-dev-ffe291c-dirty
 

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everamzah
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Re: Server fail.

by everamzah » Tue Sep 29, 2015 12:46

I'm not entirely certain, but I believe the -dirty flag is a result from not doing a git clone with --depth 1 option.
 

Dartmouth
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Re: Server fail.

by Dartmouth » Tue Sep 29, 2015 15:01

Yes, I have the -dirty, I just git cloned the entire repo, it doesn't really matter. It should work the same, whether or not you have the entire revision history or not shouldn't affect the game...
 

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everamzah
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Re: Server fail.

by everamzah » Tue Sep 29, 2015 19:07

Oh ok! I never was sure.
 

Alvarion
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Re: Server fail.

by Alvarion » Wed Sep 30, 2015 06:57

I make git clone --depth 1 https://github.com/minetest/minetest.git

only minetest-games downloaded by wget https://github.com/minetest/minetest_ga ... ter.tar.gz
 


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