[Mod] Enchanting [git] [enchanting]

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jp
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[Mod] Enchanting [git] [enchanting]

by jp » Sat Feb 20, 2016 22:44

Enchanting


A mod adding a Minecraft-inspired Enchantment Table.

3 enchants are proposed for the default tools, and 2 enchants for the armors from 3D Armor.

You can also easily register your own enchanted tools or tweak the enchants.

This mod is originating from X-Decor (license : GPLv3).

Depends : default.
Recommends : 3d_armor.

Image Download | Github

Image Image
Last edited by jp on Mon Feb 29, 2016 18:39, edited 10 times in total.
 

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MineYoshi
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Re: [Mod] Enchanting [enchanting]

by MineYoshi » Sun Feb 21, 2016 01:31

Wow , the mod looks great, maybe i can include it in my new server!
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firefox
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Re: [Mod] Enchanting [git] [enchanting]

by firefox » Sun Feb 21, 2016 18:40

eeehhhh sugoi!

i will include it in my subgame
(whenever i finish the basics and get to add other mods ...)
 

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RickMcFarley
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Re: [Mod] Enchanting [git] [enchanting]

by RickMcFarley » Mon Feb 22, 2016 17:36

This is great! Thanks!
 

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Re: [Mod] Enchanting [git] [enchanting]

by Minetestforfun » Tue Mar 22, 2016 09:59

Happy to see this mod splitted from xdecor modpack, great job !
 

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Re: [Mod] Enchanting [git] [enchanting]

by LazerRay » Mon Apr 18, 2016 15:22

I'm getting a bug were enchanted armor from 3D-Armor is not rendering properly on the player, instead it comes out as a solid purple blob.
 

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jp
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Re: [Mod] Enchanting [git] [enchanting]

by jp » Mon Apr 18, 2016 18:09

Screenshot please ? It might be an engine or 3d_armor bug.
 

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Re: [Mod] Enchanting [git] [enchanting]

by KCoombes » Wed Apr 20, 2016 11:09

Are shields included?
 

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jp
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Re: [Mod] Enchanting [git] [enchanting]

by jp » Wed Apr 20, 2016 11:28

KCoombes wrote:Are shields included?

No, these are not supported.
 

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LazerRay
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Re: [Mod] Enchanting [git] [enchanting]

by LazerRay » Fri Apr 22, 2016 14:55

Here are screenshots of the rendering bug I reported:

Default Steel Armor (No enchants)
Image


Same Steel Armor after enchanting
Image

You can see the error message in the second screenshot of what might be happening
 

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jp
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Re: [Mod] Enchanting [git] [enchanting]

by jp » Fri Apr 22, 2016 15:00

Try updating your copy of 3d_armor. Seems outdated.
 

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Re: [Mod] Enchanting [git] [enchanting]

by kosmonautik » Mon Dec 05, 2016 14:04

Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.

Thanks, kosmonautik
 

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Re: [Mod] Enchanting [git] [enchanting]

by kniffo80 » Sun Dec 11, 2016 14:34

Same for me. Getting the following error on 0.14.4 Server (Debian):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:309: in main chunk
 

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Re: [Mod] Enchanting [git] [enchanting]

by Napiophelios » Sun Dec 11, 2016 23:05

You need to update to the latest dev build of Minetest engine
 

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pithy
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Re: [Mod] Enchanting [git] [enchanting]

by pithy » Mon Dec 12, 2016 00:56

kosmonautik wrote:Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.

Thanks, kosmonautik


kniffo80 wrote:Same for me. Getting the following error on 0.14.4 Server (Debian):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:309: in main chunk


Time travelers can avoid a lot of bugs by only using software from one time.
 

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Re: [Mod] Enchanting [git] [enchanting]

by kniffo80 » Tue Dec 13, 2016 14:18

pithy wrote:
kosmonautik wrote:Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.

Thanks, kosmonautik


kniffo80 wrote:Same for me. Getting the following error on 0.14.4 Server (Debian):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]:    /root/.minetest/mods/enchanting/init.lua:309: in main chunk


Time travelers can avoid a lot of bugs by only using software from one time.


Hmmm ... explain please ;)
 

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Re: [Mod] Enchanting [git] [enchanting]

by pithy » Tue Dec 13, 2016 15:39

kniffo80 wrote:Hmmm ... explain please ;)


It is common for software from deferent times to not work well together.

They must be time travelers to have versions 1.4.13 and 0.14.4 of minetest.
 


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