MineYoshi wrote:Very great, this mod is very cool!
I like that models, the textures are great!
burli wrote:damage_per_second = 1
burli wrote:And the reload from inftweak still doesn't work. But I have no idea why
sofar wrote:burli wrote:damage_per_second = 1
Minetest_game torches don't damage players either
sofar wrote:The mod makes a fake itemstack and places an item from that, so that it can place either the normal or wallmounted version.
burli wrote:sofar wrote:burli wrote:damage_per_second = 1
Minetest_game torches don't damage players either
Well, in the current dev they already do damage
sofar wrote:Maybe in BlockMen's code they did, but I don't intend to retain that behavior.
burli wrote:sofar wrote:Maybe in BlockMen's code they did, but I don't intend to retain that behavior.
No, the default torch from minetest game. No other addon installed
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
sofar wrote:I don't see a damage_per_second in this file other than for lava.
burli wrote:Well done sofar. Also invtweak works now for whatever reason
burli wrote:burli wrote:Well done sofar. Also invtweak works now for whatever reason
invtweak is only working if I place torches on the ground and on the ceiling. Wall monted torches are ignored by invtweak and my overwrite for damage also doesn't work
Star_Gamer wrote::(
http://skrinshoter.ru/s/120416/sQEFRZ?a
sofar wrote:burli wrote:burli wrote:Well done sofar. Also invtweak works now for whatever reason
invtweak is only working if I place torches on the ground and on the ceiling. Wall monted torches are ignored by invtweak and my overwrite for damage also doesn't work
What ever these mods are doing, they should consider "default:torch" and "default:torch_wall" in the same way.
sofar wrote:
sofar wrote:I've added a "Wield" light to this mod, similar to what the "walking_light" mod does. The implementation should be more robust, though, than walking_light. Check the video out: https://youtu.be/mzvTZ45vgjw
pithy wrote:Are you going to add wield light to default game?
If not could we use this mod in minetest 0.4.15 to get it?
With exception of the wieldlight, this mod is part of the default game. The current code here is kept for archival purposes.
I may end up breaking out the wieldlight into a separate mod for use with 0.4.15. If that happens I'll insert a link here.
sofar wrote:The right thing to do would be to drop maintenance on this mod and integrate the wieldlight idea into wieldview or wield_3d.
Users browsing this forum: Bing [Bot] and 33 guests