[Server] Just Test Tribute

How many of you have ever played on Lag's original Just Test server?

YES
33
60%
NO
22
40%
 
Total votes : 55

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maikerumine
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[Server] Just Test Tribute

by maikerumine » Wed Aug 10, 2016 15:46

A Tribute to the Just Test Server.
Map is a snapshot of the 20140319 map from the original Just Test. This is the very begining of the legendary @test@ server A.K.A just test.
Image
jt2.intraversal.net port 30002
An almost cannon representation of the original: https://forum.minetest.net/viewtopic.php?f=10&t=10539

HOSTED BY: sorcerykid
MAINTAINED BY: sorcerykid
GOVERNED BY: sorcerykid

Dedicated to Andrey "Lag"
Image
^==SUPERSTAR!!
for making one of the most enjoyable
servers ever created in Minetest.
It was a unique server, very anarchy
survival in an all stone world.

What you see here ===V
Is a very expensive block,
dedicated to Lag,
he unknowingly built
a community on his test server.

Craft one to acknowledge his efforts.
Image
My skuchayem i lyubyat vas.
WE MISS AND LOVE YOU!

+ Spoiler


Good luck.

Rules: On glass building at spawn. Basically No griefing, cheating, hacking, dating, swearing, spamming, building over other peoples property, and no cruelty.

Hosted, maintained and governed by: sorcerykid

**Punishment will be upon server owners digression.

**Server reset will be 0100 UTC.. :)
Resets will NOT wipe all player files, just like the original Just Test.

**Buckets will not place without priv above 0. You will need to be a trusted player to have the water priv granted

**Desert Cobble can be crafted with orange dye surrounded by cobblestone.

**Papyrus, Cactus, Grass, Junglegrass can be found in mob drops.

**Snow is the only thing sold at spawn.

**There is a grinder like Sea is my life server to make gravel / dirt / sand. [/color][/i]
==================================
20161027- first release of subgame code:
https://github.com/maikerumine/just_test_tribute
Here is the current 20161220 map:
Image
Population: 5736 and growing...
Attachments
20161220-jt.png
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jtodioi.png
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Last edited by maikerumine on Fri Jan 06, 2017 01:36, edited 28 times in total.
 

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Re: @test@ Just Test II [SERVER]

by rnd » Wed Aug 10, 2016 20:27

SHORT AND POINTLESS LIFE OF A GRIEFER

1.Image

2.10 minute of gameplay and mr. "blitzkrieg" can already build this:
Image

3. edit: 30 minutes later
is it a bird, is it a plane? no its "luftwaffe"
Image
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Last edited by rnd on Thu Aug 11, 2016 06:56, edited 3 times in total.
 

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Re: @test@ Just Test II [SERVER]

by rnd » Wed Aug 10, 2016 22:08

4. satisfied with the results of the operation "grief"
Image

THE END - ALLIES WIN
5.
"fuhrers" base lies in ruins
Image

conclusion: dont be an a**hole, play nice
+ Spoiler
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success.jpg
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Re: @test@ Just Test II [SERVER]

by maikerumine » Thu Aug 11, 2016 14:55

RND, I love you man. :) You are hillarious!
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Thu Aug 11, 2016 15:11

OPEN TO SUGGESTIONS

On the following topics:
*Desert_cobblestone - Have a craft with red dye and cobble to create?
*Flowers - How to implement into the world, random spot on map with vending or add to mob drops.
*Vending - The original / outdated laggy machines, TBD to be swapped with new fast machines.
*Anti-grief - RND made helpful code to deter griefers. LOL.
*Mobs - As close to lags as possible.
*TNT - Is updated by obey protection and does not make huge craters.
*Server restarts and delete player files.

Image
When re-creating this server the main goal was to keep it as similar to the original back in 2014. To simulate the incredible world Andrey made for us to play in. After all, it was our favourite server, favourite community, and favourite gameplay. It was a very unique place that a lot of us could call home. Not that is no longer, I would like to carry on the JT experience, and this is where I need your help.

The aforementioned topics if changed would modify from the original game, I rather not do this, but want to have a more secure server not at the cost of losing the original feel of the game.

So my questions for you are this: What would you like to see in this server without changing too much from the original gameplay?

I am open to any suggestions.
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Re: @test@ Just Test II [SERVER]

by twoelk » Thu Aug 11, 2016 20:15

nope, not gonna get hooked on this one, no way

just gonna build a little hut, nice server
hm, explored the east coast, yeah I remember;
not that structure on the lava hill though
found the tree hall, sadly it got emptied pretty fast; was lava really that close under spawn area?
hm, built some paths under spawn with others;
....... nope not gonna get hooked ...
explored south of spawn - ooh the memories
- but wait some 1024 south of spawn or so the landscape becomes unfamiliar
... cool, those mountains need castles
....... nope not gonna get hooked!
three hours allready today?
hrmpf
but
but
so much to do on other servers
argh
why are you doing this to me?
...
hmm - could build a castle on this spire






hmm? what hook?
 

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Re: @test@ Just Test II [SERVER]

by disableclouds » Fri Aug 12, 2016 13:55

Cheers guys ;)
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Sat Aug 13, 2016 00:14

disableclouds wrote:Cheers guys ;)

Cheers, good old friend. :D
 

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Re: @test@ Just Test II [SERVER]

by 843jdc » Sat Aug 13, 2016 20:58

I absolutely LOVE this server! Great job Maikerumine and many thanks for hosting it xD

Requests:
Ok for your proposed changes.
Maybe increase the sound of placing seeds slightly. I can barely hear doing it though I can hear footsteps fine.
Maybe add protection logos. If players use them, it won't look so horrible in the air.
Delete voting booths. Nice idea but dumb players.
 

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Re: @test@ Just Test II [SERVER]

by rnd » Sun Aug 14, 2016 05:02

LATEST UPDATES:

new bones update makes it possible to create fabulous spawn houses ;)
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Re: @test@ Just Test II [SERVER]

by Fixerol » Sun Aug 14, 2016 13:07

I dislike vending machines, they are too limiting, outdated and slow, smartshop is much better.
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Sun Aug 14, 2016 18:18

Fixerol wrote:I dislike vending machines, they are too limiting, outdated and slow, smartshop is much better.

ServerError: Lua: Runtime error from mod 'smartshop' in callback on_playerReceiveFields(): C++ exception

too bad. they are buggy and will be rolled back asap.

I get this error far too much in both servers to keep them around.
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Sun Aug 14, 2016 18:54

Don't forget to report it back to mod author to fix the error.
 

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Re: @test@ Just Test II [SERVER]

by BBmine » Tue Aug 16, 2016 00:17

**Server reset will start Monday the 15th, 2014 at 7:00 P.M. Eastern Time.

2014? Are we in a time machine? lol
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Tue Aug 16, 2016 11:36

I'm against player profiles reset, original j-t does not have this iirc. Performance impact is minimal in 0.4.14.
Last edited by Fixerol on Tue Aug 16, 2016 23:48, edited 1 time in total.
 

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Re: @test@ Just Test II [SERVER]

by BlueFireIceUn » Tue Aug 16, 2016 18:35

if you call that just test, so bye the best server of the world. Plus, in server description, there is 'no admin' so why is there admin log in every day? I know I'm banned and don't unban me cause I still have a hearth about just etst adn that server isn't a reference to just test. Few people likes but I don't. What people liked in just test is they were free, they had few limites (no cheat) but this server is more like ESM with no mods who wants be just test. But maike, just test is just test cause it was free server and that server isn't a reference to just test, you just remade old map with sam mods but just test's spirit isn't here, the free spirit. Thanks for reading and if you want answer, I wil answer.
Blue who loves you all but mostly someone :)
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Tue Aug 16, 2016 22:51

Flowers within 1000 or near edges? :} How much of them?
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Tue Aug 16, 2016 23:52

If i try to dig protected block - I die. Thats insane (too much, can you decrease it?) :}
Last edited by Fixerol on Tue Aug 16, 2016 23:54, edited 1 time in total.
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Tue Aug 16, 2016 23:53

Fixerol wrote:I'm against player profiles reset, original j-t does not have this iirc. Performance impact is minimal.

Lag did actually run a cleaner script to scrub the player files daily, I remember, and have many o videos showing this as well.
Here is his script:
https://forum.minetest.net/viewtopic.php?f=10&t=10539&p=160953#p162449
And as we all know, his server was the fastest, most optimised server on the list.
I would like to keep this tradition also for gameplay. There is no reason to have people running all over the map making bases tens of thousands of blocks away to grow the map in unacceptable size proportions.
As with the original, this server will also do periodic map shrinks with his same unexplore script to keep the map size small.
He once sent me in private the entire map, a year old map and it was 267 megs. ESM on the other hand is about 5 gigabites, much too much to be read and written constantly, I am suprised my HDD's are still alive, actually.

It makes a tremendous difference in backups. It takes over 20 minutes to back up esm with over 70,000 playerfiles, and that is costing me space and time. I believe there is a huge performance hit, as all the other servers I had ran ran well until the player file size got massive.
Image
I really should be posting this at esm, it is down for maintenance as well.
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Re: @test@ Just Test II [SERVER]

by maikerumine » Tue Aug 16, 2016 23:53

Fixerol wrote:Flowers within 1000 or near edges? :} How much of them?

Sadly, rnd grabbed them all. :(
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Tue Aug 16, 2016 23:54

Fixerol wrote:If i try to dig protected block - I die. Thats insane :}

NO way.... what!!!!???????????? I will change this asap. Sorry.

FIXED.


i changed the wrong number.
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Tue Aug 16, 2016 23:59

In version 4.9 that was really critical, because minetest was reading/writing all those files constantly, not sure about that now.


I believe this was fixed somewhere in 0.4.13-dev. Hmm, it feels like this script needs updating, because in theory it removes all files with default staff or empty ones.
Last edited by Fixerol on Wed Aug 17, 2016 00:06, edited 2 times in total.
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Wed Aug 17, 2016 00:01

20160816 MAP:
Image
Added special block for Lag.
Made Axes reversible to craft.
Added trap door.
Tried to make spawn a "safer" place.


Special Thanks to sorcerykid for all the amasing work she has put into the roads, if it were not for her, the city would be landlocked.


Crafting for Lag Block:
Image
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Re: @test@ Just Test II [SERVER]

by Fixerol » Wed Aug 17, 2016 00:09

Protector range increased a LOT? o_0 We have a problem!
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Wed Aug 17, 2016 00:21

BlueFireIceUn wrote:if you call that just test, so bye the best server of the world. Plus, in server description, there is 'no admin' so why is there admin log in every day? I know I'm banned and don't unban me cause I still have a hearth about just etst adn that server isn't a reference to just test. Few people likes but I don't. What people liked in just test is they were free, they had few limites (no cheat) but this server is more like ESM with no mods who wants be just test. But maike, just test is just test cause it was free server and that server isn't a reference to just test, you just remade old map with sam mods but just test's spirit isn't here, the free spirit. Thanks for reading and if you want answer, I wil answer.

This is a tribute server. It not Just Test.
There are rules, please read first post.
You seem to want to grief and get a reward, here is your reward: You are grounded from the server for one week. I really hope your attitude changes for the better.

Please beg lag to turn his server back on if you want grief. This server is MY version, not yours or anybody else, if you don't like it then please cry somewhere else and let us build without the threat of griefing.

Good day to you sir.
 

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Re: @test@ Just Test II [SERVER]

by Sokomine » Wed Aug 17, 2016 03:51

maikerumine wrote:As with the original, this server will also do periodic map shrinks with his same unexplore script to keep the map size small.
He once sent me in private the entire map, a year old map and it was 267 megs. ESM on the other hand is about 5 gigabites, much too much to be read and written constantly, I am suprised my HDD's are still alive, actually.

Hm, yes, maps tend to get incredibly huge pretty fast. And yet my old (almost complete!) capture of Redcrabs server was not much more than about 150 mb for the entire surface of the world, including some underground cities, produced in years of building by a lot of players. Maybe it's all these mines, underground and exploring. Rnds lab had very strong mobs which grew even stronger the further from spawn you went and thus only a rather tiny part of the map was actually inhabitated. A place for players to settle and to build at least a small hut ought to be safe and survive backup. And then you get players who search for a nice landscape and will build something good out there. Hope those things won't get lost.

maikerumine wrote:It makes a tremendous difference in backups. It takes over 20 minutes to back up esm with over 70,000 playerfiles, and that is costing me space and time. I believe there is a huge performance hit, as all the other servers I had ran ran well until the player file size got massive.

70.000 players are a lot. They do appear to sum up on servers. I wonder where that comes from. The actual amount of active players - on all servers I've seen so far - seems to be a far lower number. Deleting player files of those who have collected material in order to construct something seems harsh. But a random player who'll probably come back with another name next time (provided he/she comes back at all) might not warrant keeping the file. Some sort of achievement system might be of intrest here - i.e. having been online for at least 30 minutes, having digged over 100 nodes, killed 2 mobs and/or something like that. Having played a bit ought to allow the player to survive the next cleanup. You could even hand out a protector automaticly as a reward for surviving :-)
A list of my mods can be found here.
 

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Re: @test@ Just Test II [SERVER]

by 843jdc » Wed Aug 17, 2016 06:04

I seem to remember BlueFireUn loudly and often complaining about some player griefing his "skyhouse" on the original JT server and wanting lag to do something about that.

A player can't have the admin's protection when the player wants it but to stay absent when he/she griefs. Policies need to be consistent. As I'm still learning myself :/
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Wed Aug 17, 2016 16:46

Yes, rumors are true.
More flowers have been added to a location within 400 blocks of spawn. Actually a bit farther thanks to Pythagoras.
It is an automated and protected farm which means you will need to be patient for a few day cycles.

Cannot make it that easy, right RND! ;-)
 

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Re: @test@ Just Test II [SERVER]

by Fixerol » Wed Aug 17, 2016 22:48

Please add recipe for black dye, 1 coal ore = 4 black dye iirc
Also, it seems people loose their bed spawn position after each reset, that means people who have far bases will need to travel manually, this is very annoying. Make sure file beds_spawns in your server world directory is not deleted while restarting by scripts.

Backup server/worlds before experimenting to other logical/physical disk (be ultra careful with file removal scripts)
 

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Re: @test@ Just Test II [SERVER]

by maikerumine » Thu Aug 18, 2016 00:42

Fixerol wrote:Please add recipe for black dye, 1 coal ore = 4 black dye iirc
Also, it seems people loose their bed spawn position after each reset, that means people who have far bases will need to travel manually, this is very annoying. Make sure file beds_spawns in your server world directory is not deleted while restarting by scripts.

Backup server/worlds before experimenting to other logical/physical disk (be ultra careful with file removal scripts)


Dye is added, will appear at next restart or crash, whichever comes first.


The deletion is intended, as it is a huge part of the way this game is meant to be played.
Beds are exactly the same as original JT, they are coded to be deleted on every playerfile scrub / restart.
I do not want to make a baby server. The server I remember and love had me walking every day a few thousand blocks to get to my base and that was a great part of the uniqueness of the Just Test server.

Bed saves, set home, bags, and the such really detract towards hard survival, and this is the way I like it.

Ask twoelk, his mountain base was far past 2200 and 700, it would take about 25-35 minutes to do the journey in the wild, it was doable if you make outposts along the way. Quite fun too.

Once I finished my transit system on JT from my base to spawn, life was easy, too easy in fact, so I would go start again new in another direction.

As for people who live way out in the thousands, all they need to do is make a start base near spawn with supplies and head out. Once they finish a tunnel or bridge the trek is a cakewalk.

Look at sss's base, he made a skyway on a diagonal all the way to his base from Barsik tower...

The list goes on and on.

TL:DR

The original JT had the whole bed save delete and player file delete and everybody still made it work.
 

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