Hey guys,
I have a few questions, (don't worry i'm not some noob in the wrong category :P )
1- Is this coded in C++? I've got the source on my computer, and they are .cpp and .h files, but I heard something about the 'irrlicht' wrapper somewhere on the forums. Is that a GUI utility? Or is it another language I'd have to learn? (I mean is it similar to learning openGL).
2- Why are there so many different forks? Wouldn't it be better if the hierarchy was like this?:
STABLE RELEASE
^
|
OFFICIAL SOURCE
^
|
PATCHES THAT CAN BE ADDED BY CELERON IF HE CHOSES
So basically, there's the default source code, and then anyone wanting to edit features and the like, simply download the source they want to edit (mobs.cpp for example) and then upload it to a 'patches' page. Then Celeron can look through the patches, test them out, and implement them in the OFFICIAL SOURCE if he so chooses, then build it into the STABLE RELEASE.
-This is just an idea :P
3- This one kinda sounds noobish, but i'm learning C++... can i help? :P
Thanks guys :)