Blocks Are not apearring!?

GlaNikon
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Blocks Are not apearring!?

by GlaNikon » Sat Sep 22, 2012 17:33

Hey guys, i got a problem, everytime i pick a block on the land, hey arent showing on my inventory here a screenshot for u guys know what i talking about:

Image


any solutions?
 

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Jordach
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by Jordach » Sat Sep 22, 2012 17:42

Blanking out the RENDERER AND FPS are IS NOT useful.

The error is down to your on-board chip memory. I have a 512mb card and it RARELY happens.

This is not your fault, it's OpenGL's horrid memory usage. :)
Last edited by Jordach on Sat Sep 22, 2012 17:43, edited 1 time in total.

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My image and media server is back online and is functioning as normal.
 

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by GlaNikon » Sat Sep 22, 2012 17:45

Jordach wrote:Blanking out the RENDERER AND FPS are IS NOT useful.

The error is down to your on-board chip memory. I have a 512mb card and it RARELY happens.

This is not your fault, it's OpenGL's horrid memory usage. :)


so what i do?
 

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Jordach
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by Jordach » Sat Sep 22, 2012 17:46

Restart Minetest.

Also, open minetest.conf with notepad.

And add the line:

enable_texture_atlas = false
Last edited by Jordach on Sat Sep 22, 2012 17:47, edited 1 time in total.

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My image and media server is back online and is functioning as normal.
 

GlaNikon
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by GlaNikon » Sat Sep 22, 2012 17:50

Jordach wrote:Restart Minetest.

Also, open minetest.conf with notepad.

And add the line:

enable_texture_atlas = false


dont worked :(
 

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Jordach
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by Jordach » Sat Sep 22, 2012 17:59

It twas one of the settings.

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My image and media server is back online and is functioning as normal.
 

GlaNikon
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by GlaNikon » Sat Sep 22, 2012 18:21

so there is no solution?
 

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Jordach
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by Jordach » Sat Sep 22, 2012 18:34

There is;

enable_texture_atlas = false

Add that into the minetest.conf

EDIT: Make sure there are no lines interfering with that one line.

That line will fix it.

Things have to be done yourself around here.
Last edited by Jordach on Sat Sep 22, 2012 18:35, edited 1 time in total.

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My image and media server is back online and is functioning as normal.
 

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qwrwed
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by qwrwed » Sat Sep 22, 2012 19:41

Jordach wrote:There is;

enable_texture_atlas = false

Add that into the minetest.conf

EDIT: Make sure there are no lines interfering with that one line.

That line will fix it.

Things have to be done yourself around here.


If that doesn't work, try:
enable_texture_atlas = 0
 

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Calinou
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by Calinou » Sun Sep 23, 2012 07:10

Switch to OpenGL renderer; open minetest.conf, go to that line (or add it):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

Change it to:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = opengl
 

GlaNikon
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by GlaNikon » Thu Sep 27, 2012 20:53

my renderer is OpenGL already :/
 

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GloopMaster
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by GloopMaster » Fri Sep 28, 2012 14:23

Jordach wrote:There is;

enable_texture_atlas = false

Add that into the minetest.conf

EDIT: Make sure there are no lines interfering with that one line.

That line will fix it.

Things have to be done yourself around here.


disabling the texture atlas does precisly NIL to fix this issue.

Calinou wrote:Switch to OpenGL renderer; open minetest.conf, go to that line (or add it):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

Change it to:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = opengl


video_driver is opengl by default; switching TO direct3d9 may fix it, however it's crashy. Causes segfaults and shit.
Meow.

That is all.
 

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Calinou
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by Calinou » Fri Sep 28, 2012 14:26

Try updating your video card drivers (not using Windows Update; use the manufacturer's website).
 

GlaNikon
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by GlaNikon » Tue Oct 02, 2012 20:37

hello, srry for abandon the topic, but i back to the question, i updated my video driver (onboard), i tryed to emulate in other OS modes, and i still getting the same problem (my onboard video driver is VIA/SG3 Unichrome Pro IG, OpenGL 1.2, DirectX 9.0) Processor: Intel Pentium 4.

i tried using SwiftShader and DirectX 9.0 as renderer but is fukin laggy and crashy, i tried use the 3D Analizer to optimize peformance and the same happens, i gonna try to put in priority mode High, if fix, i will not edit the topic, but if isn't, i edit it.

Thanks for Helping me out.

EDIT: Well, dont worked :(
Last edited by GlaNikon on Wed Oct 03, 2012 00:05, edited 1 time in total.
 

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walrus
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by walrus » Wed Oct 03, 2012 02:57

i did not work on me 2 :/
yaay im not a nigga
 

GlaNikon
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by GlaNikon » Fri Oct 19, 2012 22:39

thks all for help me, i finally bought a video card (Zogis GeForce FX5500) and now i got a +10 FPS boost and my blocks are finally appearing on inventory! and the graphics are veery good now.

Thanks for helping me.
 

oskarman
 

by oskarman » Sat Oct 27, 2012 14:26

I have the same problem in gnu/linux, linux mint, also from Wine.
But in Windows XP with the same computer i dont have the problem.

byebye
 

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by oskarman » Sat Oct 27, 2012 14:31

ok
 


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